1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file FlappyOrxShip.cc |
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31 | @brief Implementation of the FlappyOrxShip class. |
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32 | */ |
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33 | |
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34 | #include "FlappyOrxShip.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "FlappyOrx.h" |
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39 | #include "graphics/Camera.h" |
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40 | #include "weapons/projectiles/Projectile.h" |
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41 | #include <math.h> |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | RegisterClass(FlappyOrxShip); |
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46 | |
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47 | FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context) |
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48 | { |
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49 | RegisterObject(FlappyOrxShip); |
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50 | |
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51 | this->UpwardThrust = 1; |
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52 | this->speed = 1; |
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53 | this->gravity = 1; |
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54 | isDead = true; |
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55 | |
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56 | } |
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57 | |
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58 | |
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59 | void FlappyOrxShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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60 | { |
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61 | SUPER(FlappyOrxShip, XMLPort, xmlelement, mode); |
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62 | XMLPortParam(FlappyOrxShip, "speed", setSpeed, getSpeed, xmlelement, mode); |
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63 | XMLPortParam(FlappyOrxShip, "UpwardThrust", setUpwardThrust, getUpwardThrust, xmlelement, mode); |
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64 | XMLPortParam(FlappyOrxShip, "gravity", setGravity, getGravity, xmlelement, mode); |
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65 | } |
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66 | |
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67 | void FlappyOrxShip::tick(float dt) |
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68 | { |
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69 | SUPER(FlappyOrxShip, tick, dt); |
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70 | //Execute movement |
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71 | if (this->hasLocalController()) |
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72 | { |
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73 | if(getHealth()<0){ |
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74 | setHealth(1); |
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75 | getGame()->death(); |
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76 | death(); |
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77 | } |
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78 | Vector3 pos = getPosition(); |
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79 | |
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80 | getGame()->updatePlayerPos(pos.x); |
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81 | |
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82 | |
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83 | if(not isDead){ |
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84 | velocity.y += gravity*dt; |
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85 | if(isFlapping){ |
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86 | isFlapping = false; |
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87 | if(pos.z > -150) |
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88 | velocity.y = -UpwardThrust; |
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89 | } |
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90 | |
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91 | pos += Vector3(speed + velocity.x, 0, velocity.y) * dt; |
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92 | } |
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93 | |
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94 | |
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95 | // Camera |
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96 | Camera* camera = this->getCamera(); |
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97 | if (camera != nullptr) |
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98 | { |
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99 | //camera->setPosition(Vector3(-pos.z, -pos.y, 0)); |
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100 | camera->setPosition(pos.x,-100,0); |
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101 | camera->setOrientation(Vector3::UNIT_Z, Degree(0)); |
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102 | |
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103 | } |
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104 | |
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105 | |
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106 | setPosition(pos); |
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107 | setOrientation(Vector3::UNIT_Y, Degree(270-velocity.y/10)); |
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108 | |
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109 | if(pos.z > 150){ |
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110 | getGame()->death(); |
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111 | death(); |
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112 | } |
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113 | |
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114 | } |
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115 | } |
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116 | |
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117 | void FlappyOrxShip::updateLevel() |
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118 | { |
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119 | if (getGame()) |
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120 | getGame()->levelUp(); |
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121 | } |
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122 | |
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123 | void FlappyOrxShip::moveFrontBack(const Vector2& value) |
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124 | { |
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125 | |
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126 | } |
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127 | |
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128 | void FlappyOrxShip::moveRightLeft(const Vector2& value){} |
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129 | |
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130 | void FlappyOrxShip::boost(bool boost){ |
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131 | if(isDead){ |
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132 | isDead = false; |
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133 | getGame()->bIsDead = false; |
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134 | } |
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135 | isFlapping=boost; |
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136 | } |
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137 | |
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138 | void FlappyOrxShip::rotateRoll(const Vector2& value) |
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139 | { |
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140 | if (getGame()) |
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141 | if (getGame()->bEndGame) |
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142 | getGame()->end(); |
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143 | } |
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144 | |
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145 | FlappyOrx* FlappyOrxShip::getGame() |
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146 | { |
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147 | if (game == nullptr) |
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148 | { |
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149 | for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>()) |
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150 | game = flappyOrx; |
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151 | } |
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152 | return game; |
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153 | } |
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154 | |
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155 | void FlappyOrxShip::death() |
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156 | { |
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157 | isDead = true; |
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158 | Vector3 pos = getPosition(); |
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159 | pos.x = 0; |
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160 | pos.z = 0; |
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161 | pos.y = 0; |
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162 | velocity.y = 0; |
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163 | setPosition(pos); |
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164 | usleep(1000u); |
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165 | } |
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166 | } |
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