1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Florian Zinggeler |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file FlappyOrxShip.cc |
---|
31 | @brief Implementation of the FlappyOrxShip class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "FlappyOrxShip.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "FlappyOrx.h" |
---|
39 | #include "graphics/Camera.h" |
---|
40 | #include "weapons/projectiles/Projectile.h" |
---|
41 | #include <math.h> |
---|
42 | #include <ctime> |
---|
43 | |
---|
44 | namespace orxonox |
---|
45 | { |
---|
46 | RegisterClass(FlappyOrxShip); |
---|
47 | |
---|
48 | FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context) |
---|
49 | { |
---|
50 | RegisterObject(FlappyOrxShip); |
---|
51 | |
---|
52 | this->UpwardThrust = 1; |
---|
53 | this->speed = 1; |
---|
54 | this->gravity = 1; |
---|
55 | isDead = true; |
---|
56 | deathTime = 0; |
---|
57 | |
---|
58 | } |
---|
59 | |
---|
60 | |
---|
61 | void FlappyOrxShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
62 | { |
---|
63 | SUPER(FlappyOrxShip, XMLPort, xmlelement, mode); |
---|
64 | XMLPortParam(FlappyOrxShip, "speed", setSpeed, getSpeed, xmlelement, mode); |
---|
65 | XMLPortParam(FlappyOrxShip, "UpwardThrust", setUpwardThrust, getUpwardThrust, xmlelement, mode); |
---|
66 | XMLPortParam(FlappyOrxShip, "gravity", setGravity, getGravity, xmlelement, mode); |
---|
67 | } |
---|
68 | |
---|
69 | void FlappyOrxShip::tick(float dt) |
---|
70 | { |
---|
71 | SUPER(FlappyOrxShip, tick, dt); |
---|
72 | //Execute movement |
---|
73 | if (this->hasLocalController()) |
---|
74 | { |
---|
75 | if(getHealth()<0){ |
---|
76 | setHealth(1); |
---|
77 | getGame()->death(); |
---|
78 | death(); |
---|
79 | } |
---|
80 | Vector3 pos = getPosition(); |
---|
81 | |
---|
82 | getGame()->updatePlayerPos(pos.x); |
---|
83 | |
---|
84 | |
---|
85 | if(not isDead){ |
---|
86 | velocity.y += gravity*dt; |
---|
87 | if(isFlapping){ |
---|
88 | isFlapping = false; |
---|
89 | if(pos.z > -150) |
---|
90 | velocity.y = -UpwardThrust; |
---|
91 | } |
---|
92 | |
---|
93 | pos += Vector3(speed + velocity.x, 0, velocity.y) * dt; |
---|
94 | } |
---|
95 | |
---|
96 | |
---|
97 | // Camera |
---|
98 | Camera* camera = this->getCamera(); |
---|
99 | if (camera != nullptr) |
---|
100 | { |
---|
101 | //camera->setPosition(Vector3(-pos.z, -pos.y, 0)); |
---|
102 | camera->setPosition(pos.x,-100,0); |
---|
103 | camera->setOrientation(Vector3::UNIT_Z, Degree(0)); |
---|
104 | |
---|
105 | } |
---|
106 | |
---|
107 | |
---|
108 | setPosition(pos); |
---|
109 | setOrientation(Vector3::UNIT_Y, Degree(270-velocity.y/10)); |
---|
110 | |
---|
111 | if(pos.z > 150){ |
---|
112 | getGame()->death(); |
---|
113 | death(); |
---|
114 | } |
---|
115 | |
---|
116 | } |
---|
117 | } |
---|
118 | |
---|
119 | void FlappyOrxShip::updateLevel() |
---|
120 | { |
---|
121 | if (getGame()) |
---|
122 | getGame()->levelUp(); |
---|
123 | } |
---|
124 | |
---|
125 | void FlappyOrxShip::moveFrontBack(const Vector2& value) |
---|
126 | { |
---|
127 | |
---|
128 | } |
---|
129 | |
---|
130 | void FlappyOrxShip::moveRightLeft(const Vector2& value){} |
---|
131 | |
---|
132 | int FlappyOrxShip::timeUntilRespawn(){ |
---|
133 | return 2-time(0)+deathTime; |
---|
134 | } |
---|
135 | |
---|
136 | void FlappyOrxShip::boost(bool boost){ |
---|
137 | |
---|
138 | |
---|
139 | if(isDead&&timeUntilRespawn()<=0){ |
---|
140 | isDead = false; |
---|
141 | getGame()->setDead(false); |
---|
142 | } |
---|
143 | isFlapping=boost; |
---|
144 | } |
---|
145 | |
---|
146 | void FlappyOrxShip::rotateRoll(const Vector2& value) |
---|
147 | { |
---|
148 | if (getGame()) |
---|
149 | if (getGame()->bEndGame) |
---|
150 | getGame()->end(); |
---|
151 | } |
---|
152 | |
---|
153 | FlappyOrx* FlappyOrxShip::getGame() |
---|
154 | { |
---|
155 | if (game == nullptr) |
---|
156 | { |
---|
157 | for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>()) |
---|
158 | game = flappyOrx; |
---|
159 | } |
---|
160 | return game; |
---|
161 | } |
---|
162 | |
---|
163 | void FlappyOrxShip::death() |
---|
164 | { |
---|
165 | isDead = true; |
---|
166 | |
---|
167 | deathTime = time(0); |
---|
168 | |
---|
169 | orxout()<<"death time: "<<deathTime<<std::endl; |
---|
170 | Vector3 pos = getPosition(); |
---|
171 | pos.x = 0; |
---|
172 | pos.z = 0; |
---|
173 | pos.y = 0; |
---|
174 | velocity.y = 0; |
---|
175 | setPosition(pos); |
---|
176 | usleep(1000u); |
---|
177 | } |
---|
178 | } |
---|