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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxShip.cc @ 11682

Last change on this file since 11682 was 11635, checked in by merholzl, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      FLeo Merholz
24 *      Pascal Schärli
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file FlappyOrxShip.cc
32    @brief Implementation of the FlappyOrxShip class.
33*/
34
35#include "FlappyOrxShip.h"
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "graphics/Camera.h"
39#include "graphics/ParticleSpawner.h"
40#include <math.h> 
41#include <ctime>
42
43namespace orxonox
44{
45    RegisterClass(FlappyOrxShip);
46
47    FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context)
48    {
49        RegisterObject(FlappyOrxShip);
50
51       
52        isDead = true;
53        deathTime = 0;
54
55        particleLifespan = 0.1;
56        particleAge = 0;
57
58        particlespawner_ = NULL;
59       
60    }
61
62    void FlappyOrxShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
63    {   
64        SUPER(FlappyOrxShip, XMLPort, xmlelement, mode);
65        XMLPortParam(FlappyOrxShip,"speedBase", setSpeedBase, getSpeedBase, xmlelement,mode);
66        XMLPortParam(FlappyOrxShip,"speedIncrease", setSpeedIncrease, getSpeedIncrease, xmlelement,mode);
67        XMLPortParam(FlappyOrxShip,"tubeDistanceBase", setTubeDistanceBase, getTubeDistanceBase, xmlelement,mode);
68        XMLPortParam(FlappyOrxShip,"tubeDistanceIncrease", setTubeDistanceIncrease, getTubeDistanceIncrease, xmlelement,mode);
69
70        XMLPortParam(FlappyOrxShip,"upwardThrust", setUpwardthrust, getUpwardthrust, xmlelement,mode);
71        XMLPortParam(FlappyOrxShip,"gravity", setGravity, getGravity, xmlelement,mode);
72    }
73
74    void FlappyOrxShip::tick(float dt)
75    {
76        SUPER(FlappyOrxShip, tick, dt);
77
78
79        particleAge+=dt;
80        //the particle spawner that generates the fire from the backpack when pressed
81        if (particlespawner_ == NULL) {
82            for (WorldEntity* object : this->getAttachedObjects())
83            {
84                if (object->isA(Class(ParticleSpawner)))
85                particlespawner_ = (ParticleSpawner*) object;
86            }
87        }
88        else if(particleAge>particleLifespan){
89            particlespawner_->setLifetime(1);
90        }
91
92
93        //Execute movement
94        if (this->hasLocalController())
95        {
96            if(getHealth()<0){
97                setHealth(1);
98                getGame()->death();
99                death();   
100            }
101            Vector3 pos = getPosition();
102
103            getGame()->updatePlayerPos(pos.x);
104           
105
106            if(not isDead){
107                velocity.y += gravity*dt;
108                if(isFlapping){
109                    isFlapping = false;
110                    if(pos.z > -150)
111                        velocity.y = -upwardThrust;
112                }
113
114                pos += Vector3(speed + velocity.x, 0, velocity.y) * dt; 
115            }
116           
117                       
118            // Camera
119            Camera* camera = this->getCamera();
120            if (camera != nullptr)
121            {
122                camera->setPosition(pos.x,-100,0);
123                camera->setOrientation(Vector3::UNIT_Z, Degree(0));
124
125            }
126
127           
128            setPosition(pos);
129            setOrientation(Vector3::UNIT_Y, Degree(270-velocity.y/10));
130
131            if(pos.z > 150){
132                getGame()->death();
133                death();
134            }
135           
136        }
137    }
138
139    int FlappyOrxShip::timeUntilRespawn(){
140        return 2-time(0)+deathTime;
141    }
142
143    void FlappyOrxShip::boost(bool boost){
144
145        if(not isDead){
146            particleAge = 0;
147        } 
148   
149        if(isDead&&timeUntilRespawn()<=0){
150            isDead = false;
151            getGame()->setDead(false);
152        }
153        isFlapping=boost;
154    }
155
156 
157    FlappyOrx* FlappyOrxShip::getGame()
158    {
159        if (game == nullptr)
160        {
161            for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>())
162                game = flappyOrx;
163        }
164        return game;
165    }
166
167    void FlappyOrxShip::death()
168    {
169        isDead = true;
170
171        deathTime = time(0);
172        Vector3 pos = getPosition();
173        pos.x = 0;
174        pos.z = 0;
175        pos.y = 0;
176        velocity.y = 0;
177        setPosition(pos);
178        usleep(1000u);
179    }
180}
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