[11503] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file FlappyOrxShip.h |
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| 31 | @brief Declaration of the FlappyOrxShip class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _FlappyOrxShip_H__ |
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| 35 | #define _FlappyOrxShip_H__ |
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| 36 | |
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| 37 | #include "flappyorx/FlappyOrxPrereqs.h" |
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| 38 | |
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| 39 | #include "weapons/WeaponsPrereqs.h" |
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| 40 | #include "worldentities/pawns/SpaceShip.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | class _FlappyOrxExport FlappyOrxShip : public SpaceShip |
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| 45 | { |
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| 46 | public: |
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| 47 | FlappyOrxShip(Context* context); |
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| 48 | |
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| 49 | virtual void tick(float dt) override; |
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| 50 | |
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| 51 | // overwrite for 2d movement |
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| 52 | virtual void moveFrontBack(const Vector2& value) override; |
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| 53 | virtual void moveRightLeft(const Vector2& value) override; |
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| 54 | |
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| 55 | // Starts or stops fireing |
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| 56 | virtual void boost(bool bBoost) override; |
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| 57 | |
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| 58 | //no rotation! |
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| 59 | virtual void rotateYaw(const Vector2& value) override{}; |
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| 60 | virtual void rotatePitch(const Vector2& value) override{}; |
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| 61 | //return to main menu if game has ended. |
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| 62 | virtual void rotateRoll(const Vector2& value) override; |
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[11511] | 63 | inline void setSpeed( float speed ) |
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[11514] | 64 | { orxout() << "speed set: " << speed << endl; this->speed = speed; } |
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| 65 | inline float getSpeed( ) |
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[11511] | 66 | { return this->speed; } |
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| 67 | inline void setGravity( float gravity ) |
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| 68 | { this->gravity = gravity; } |
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[11514] | 69 | inline float getGravity() |
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[11511] | 70 | { return this->gravity; } |
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[11514] | 71 | inline void setUpwardThrust( float UpwardThrust ) |
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[11511] | 72 | { this->UpwardThrust = UpwardThrust; } |
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[11514] | 73 | inline float getUpwardThrust() |
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[11511] | 74 | { return this->UpwardThrust; } |
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[11503] | 75 | virtual void updateLevel(); |
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[11514] | 76 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[11503] | 77 | |
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| 78 | protected: |
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| 79 | virtual void death() override; |
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| 80 | private: |
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| 81 | FlappyOrx* getGame(); |
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| 82 | WeakPtr<FlappyOrx> game; |
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| 83 | Camera* camera; |
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| 84 | bool isFlapping; |
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[11565] | 85 | bool isDead; |
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[11503] | 86 | float speed, UpwardThrust, gravity; |
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| 87 | struct Velocity |
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| 88 | { |
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| 89 | float x; |
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| 90 | float y; |
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| 91 | } velocity; |
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| 92 | |
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| 93 | }; |
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| 94 | } |
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| 95 | |
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| 96 | #endif /* _FlappyOrxShip_H__ */ |
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