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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxShip.h @ 11580

Last change on this file since 11580 was 11565, checked in by pascscha, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlappyOrxShip.h
31    @brief Declaration of the FlappyOrxShip class.
32*/
33
34#ifndef _FlappyOrxShip_H__
35#define _FlappyOrxShip_H__
36
37#include "flappyorx/FlappyOrxPrereqs.h"
38
39#include "weapons/WeaponsPrereqs.h"
40#include "worldentities/pawns/SpaceShip.h"
41
42namespace orxonox
43{
44    class _FlappyOrxExport FlappyOrxShip : public SpaceShip
45    {
46        public:
47            FlappyOrxShip(Context* context);
48
49            virtual void tick(float dt) override;
50
51            // overwrite for 2d movement
52            virtual void moveFrontBack(const Vector2& value) override;
53            virtual void moveRightLeft(const Vector2& value) override;
54
55            // Starts or stops fireing
56            virtual void boost(bool bBoost) override;
57
58            //no rotation!
59            virtual void rotateYaw(const Vector2& value) override{}; 
60            virtual void rotatePitch(const Vector2& value) override{};
61            //return to main menu if game has ended.
62            virtual void rotateRoll(const Vector2& value) override;
63            inline void setSpeed( float speed )
64                { orxout() << "speed set: " << speed << endl; this->speed = speed; }
65            inline float getSpeed( )
66                { return this->speed; }
67            inline void setGravity( float gravity )
68                { this->gravity = gravity; }
69            inline float getGravity()
70                { return this->gravity; }
71            inline void setUpwardThrust( float UpwardThrust )
72                { this->UpwardThrust = UpwardThrust; }
73            inline float getUpwardThrust()
74                { return this->UpwardThrust; }
75            virtual void updateLevel();
76            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
77
78        protected:
79            virtual void death() override;
80        private:
81            FlappyOrx* getGame();
82            WeakPtr<FlappyOrx> game;
83            Camera* camera;
84            bool isFlapping;
85            bool isDead;
86            float speed, UpwardThrust, gravity;
87            struct Velocity
88            {
89                float x;
90                float y;
91            } velocity;
92
93    };
94}
95
96#endif /* _FlappyOrxShip_H__ */
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