1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Florian Zinggeler |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file Invader.cc |
---|
31 | @brief Implementation of the Invader class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "Invader.h" |
---|
35 | #include "Highscore.h" |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/EventIncludes.h" |
---|
38 | #include "core/command/Executor.h" |
---|
39 | #include "core/config/ConfigValueIncludes.h" |
---|
40 | |
---|
41 | #include "gamestates/GSLevel.h" |
---|
42 | #include "chat/ChatManager.h" |
---|
43 | |
---|
44 | // ! HACK |
---|
45 | #include "infos/PlayerInfo.h" |
---|
46 | |
---|
47 | #include "InvaderCenterPoint.h" |
---|
48 | #include "InvaderShip.h" |
---|
49 | #include "InvaderEnemy.h" |
---|
50 | #include "InvaderEnemyShooter.h" |
---|
51 | |
---|
52 | #include "core/command/ConsoleCommand.h" |
---|
53 | #include "worldentities/ExplosionPart.h" |
---|
54 | |
---|
55 | namespace orxonox |
---|
56 | { |
---|
57 | RegisterUnloadableClass(Invader); |
---|
58 | |
---|
59 | Invader::Invader(Context* context) : Deathmatch(context) |
---|
60 | { |
---|
61 | RegisterObject(Invader); |
---|
62 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
---|
63 | this->center_ = nullptr; |
---|
64 | bEndGame = false; |
---|
65 | lives = 3; |
---|
66 | level = 1; |
---|
67 | point = 0; |
---|
68 | bShowLevel = false; |
---|
69 | multiplier = 1; |
---|
70 | b_combo = false; |
---|
71 | // spawn enemy every 3.5 seconds |
---|
72 | enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this))); |
---|
73 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&Invader::comboControll, this))); |
---|
74 | this->setHUDTemplate("InvaderHUD"); |
---|
75 | } |
---|
76 | |
---|
77 | void Invader::levelUp() |
---|
78 | { |
---|
79 | level++; |
---|
80 | if (getPlayer() != nullptr) |
---|
81 | { |
---|
82 | for (int i = 0; i < 7; i++) |
---|
83 | { |
---|
84 | |
---|
85 | WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext()); |
---|
86 | chunk5->setPosition(this->center_->getPosition()); |
---|
87 | chunk5->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() |
---|
88 | chunk5->setScale(10); |
---|
89 | chunk5->setEffect1("Orxonox/explosion2b"); |
---|
90 | chunk5->setEffect2("Orxonox/smoke6"); |
---|
91 | chunk5->setMinSpeed(0); |
---|
92 | chunk5->setMaxSpeed(0); |
---|
93 | chunk5->Explode(); |
---|
94 | |
---|
95 | } |
---|
96 | } |
---|
97 | addPoints(multiplier * 42); |
---|
98 | multiplier *= 2; |
---|
99 | toggleShowLevel(); |
---|
100 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&Invader::toggleShowLevel, this))); |
---|
101 | } |
---|
102 | |
---|
103 | InvaderShip* Invader::getPlayer() |
---|
104 | { |
---|
105 | if (player == nullptr) |
---|
106 | { |
---|
107 | for (InvaderShip* ship : ObjectList<InvaderShip>()) |
---|
108 | player = ship; |
---|
109 | } |
---|
110 | return player; |
---|
111 | } |
---|
112 | |
---|
113 | void Invader::spawnEnemy() |
---|
114 | { |
---|
115 | if (getPlayer() == nullptr) |
---|
116 | return; |
---|
117 | |
---|
118 | for (int i = 0; i < (3*log10(static_cast<double>(level)) + 1); i++) |
---|
119 | { |
---|
120 | InvaderEnemy* newPawn; |
---|
121 | if (rand() % 42/(1 + level*level) == 0) |
---|
122 | { |
---|
123 | newPawn = new InvaderEnemyShooter(this->center_->getContext()); |
---|
124 | newPawn->addTemplate("enemyinvadershooter"); |
---|
125 | } |
---|
126 | else |
---|
127 | { |
---|
128 | newPawn = new InvaderEnemy(this->center_->getContext()); |
---|
129 | newPawn->addTemplate("enemyinvader"); |
---|
130 | } |
---|
131 | newPawn->setInvaderPlayer(player); |
---|
132 | newPawn->level = level; |
---|
133 | // spawn enemy at random points in front of player. |
---|
134 | newPawn->setPosition(player->getPosition() + Vector3(500.f + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200)); |
---|
135 | } |
---|
136 | } |
---|
137 | |
---|
138 | void Invader::setCenterpoint(InvaderCenterPoint* center) |
---|
139 | { |
---|
140 | this->center_ = center; |
---|
141 | } |
---|
142 | |
---|
143 | void Invader::costLife() |
---|
144 | { |
---|
145 | lives--; |
---|
146 | multiplier = 1; |
---|
147 | // end the game in 30 seconds. |
---|
148 | if (lives <= 0) |
---|
149 | enemySpawnTimer.setTimer(30.0f, false, createExecutor(createFunctor(&Invader::end, this))); |
---|
150 | }; |
---|
151 | |
---|
152 | void Invader::comboControll() |
---|
153 | { |
---|
154 | if (b_combo) |
---|
155 | multiplier++; |
---|
156 | // if no combo was performed before, reset multiplier |
---|
157 | else |
---|
158 | multiplier = 1; |
---|
159 | b_combo = false; |
---|
160 | } |
---|
161 | |
---|
162 | void Invader::start() |
---|
163 | { |
---|
164 | // Set variable to temporarily force the player to spawn. |
---|
165 | this->bForceSpawn_ = true; |
---|
166 | |
---|
167 | if (this->center_ == nullptr) // abandon mission! |
---|
168 | { |
---|
169 | orxout(internal_error) << "Invader: No Centerpoint specified." << endl; |
---|
170 | GSLevel::startMainMenu(); |
---|
171 | return; |
---|
172 | } |
---|
173 | // Call start for the parent class. |
---|
174 | Deathmatch::start(); |
---|
175 | } |
---|
176 | void Invader::addPoints(int numPoints) |
---|
177 | { |
---|
178 | if (!bEndGame) |
---|
179 | { |
---|
180 | point += numPoints * multiplier; |
---|
181 | b_combo = true; |
---|
182 | } |
---|
183 | } |
---|
184 | |
---|
185 | void Invader::end() |
---|
186 | { |
---|
187 | // DON'T CALL THIS! |
---|
188 | // Deathmatch::end(); |
---|
189 | // It will misteriously crash the game! |
---|
190 | // Instead startMainMenu, this won't crash. |
---|
191 | if (Highscore::exists()){ |
---|
192 | int score = this->getPoints(); |
---|
193 | if(score > Highscore::getInstance().getHighestScoreOfGame("Orxonox Arcade")) |
---|
194 | Highscore::getInstance().storeHighscore("Orxonox Arcade",score); |
---|
195 | |
---|
196 | } |
---|
197 | GSLevel::startMainMenu(); |
---|
198 | } |
---|
199 | } |
---|