1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Mueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "TurretController.h" |
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30 | #include "worldentities/pawns/Pawn.h" |
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31 | #include "objects/Turret.h" |
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32 | #include "core/object/ObjectList.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | RegisterClass(TurretController); |
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38 | |
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39 | /** |
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40 | @brief |
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41 | Sets default values for all variables. |
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42 | |
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43 | @param context |
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44 | The context |
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45 | */ |
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46 | TurretController::TurretController(Context* context) : ArtificialController(context) |
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47 | { |
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48 | RegisterObject(TurretController); |
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49 | |
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50 | this->once_ = false; |
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51 | |
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52 | } |
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53 | |
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54 | /** |
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55 | @brief |
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56 | Destructor. Nothing to see here. |
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57 | */ |
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58 | TurretController::~TurretController() |
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59 | { |
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60 | |
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61 | } |
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62 | |
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63 | /** |
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64 | @brief |
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65 | Searches a valid target for the turret to aim at. |
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66 | |
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67 | Loops through all pawns and tests, if it is in range. Scores every pawn and chooses the best one (the one with the lowest score). |
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68 | If the turret has a parent, try to aim at the same target the parent has, if there is one. |
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69 | |
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70 | @see targetScore |
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71 | The function that scores the pawns. |
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72 | */ |
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73 | void TurretController::searchTarget() |
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74 | { |
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75 | Turret* turret = orxonox_cast<Turret*>(this->getControllableEntity()); |
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76 | |
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77 | //The controller might find a target before teams are set, so we need to check again here. |
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78 | if(this->target_ && turret->isInRange(target_) != -1.f && !FormationController::sameTeam(turret, this->target_, this->getGametype())) |
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79 | { |
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80 | return; |
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81 | } |
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82 | else |
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83 | { |
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84 | this->forgetTarget(); |
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85 | turret->setTarget(nullptr); |
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86 | } |
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87 | |
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88 | |
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89 | ControllableEntity* parent = orxonox_cast<ControllableEntity*>(turret->getParent()); |
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90 | if(parent) |
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91 | { |
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92 | Pawn* parenttarget = orxonox_cast<Pawn*>(parent->getTarget()); |
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93 | if(parenttarget && turret->isInRange(parenttarget)) |
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94 | { |
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95 | this->setTarget(parenttarget); |
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96 | turret->setTarget(parenttarget); |
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97 | return; |
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98 | } |
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99 | } |
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100 | |
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101 | float minScore = FLT_MAX; |
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102 | float tempScore; |
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103 | Pawn* minScorePawn = nullptr; |
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104 | |
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105 | for (Pawn* pawn : ObjectList<Pawn>()) |
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106 | { |
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107 | if (!pawn || FormationController::sameTeam(turret, pawn, this->getGametype())) |
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108 | continue; |
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109 | tempScore = turret->isInRange(pawn); |
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110 | if(tempScore != -1.f) |
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111 | { |
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112 | if(tempScore < minScore) |
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113 | { |
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114 | minScore = tempScore; |
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115 | minScorePawn = pawn; |
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116 | } |
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117 | } |
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118 | } |
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119 | this->setTarget(minScorePawn); |
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120 | turret->setTarget(minScorePawn); |
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121 | } |
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122 | |
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123 | /** |
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124 | @brief |
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125 | Tests, if the turret is looking at the target, with a specified tolerance |
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126 | |
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127 | This uses the world position as opposed to the local position in the old version. |
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128 | |
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129 | @param angle |
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130 | The tolerance, in radians |
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131 | */ |
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132 | bool TurretController::isLookingAtTargetNew(float angle) const |
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133 | { |
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134 | return (getAngle(this->getControllableEntity()->getWorldPosition(), this->getControllableEntity()->getWorldOrientation() * WorldEntity::FRONT, this->target_->getWorldPosition()) < angle); |
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135 | } |
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136 | |
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137 | /** |
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138 | @brief |
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139 | Scores a pawn as a target, based on distance and health. |
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140 | |
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141 | The more health and distance a pawn has, the higher the score. This means lower equals better. |
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142 | |
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143 | @param pawn |
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144 | The pawn to score |
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145 | |
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146 | @param distance |
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147 | The distance. Can be squared or normed, doesn't matter as long as all are treated the same. |
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148 | */ |
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149 | float TurretController::targetScore(Pawn* pawn, float distance) const |
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150 | { |
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151 | return pawn->getHealth()/pawn->getMaxHealth() + distance; |
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152 | } |
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153 | |
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154 | /** |
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155 | @brief |
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156 | Does all the controlling of the turret. |
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157 | |
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158 | If the turret has a parent, copies the team from there, if it's not already set. |
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159 | Other actions are: Search a target. If a target has been found, aim and shoot at it. |
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160 | */ |
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161 | void TurretController::tick(float dt) |
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162 | { |
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163 | if (!this->isActive() || !this->getControllableEntity()) |
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164 | return; |
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165 | |
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166 | |
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167 | ControllableEntity* parent = orxonox_cast<ControllableEntity*> (this->getControllableEntity()->getParent()); |
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168 | if(this->getTeam() != -1 && !this->once_ && parent) |
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169 | { |
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170 | orxout(internal_warning) << "TurretController: Team already set, may result in undesired behaviour. Will get overridden by the parent's team." << endl; |
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171 | } |
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172 | |
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173 | if(!this->once_) |
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174 | this->once_ = true; |
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175 | |
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176 | //Teams aren't set immediately, after creation, so we have to check every tick... |
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177 | if(parent) |
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178 | { |
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179 | Controller* parentcontroller = parent->getController(); |
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180 | if(parentcontroller) |
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181 | { |
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182 | this->setTeam(parentcontroller->getTeam()); |
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183 | } |
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184 | else |
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185 | { |
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186 | this->setTeam(parent->getTeam()); |
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187 | } |
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188 | this->getControllableEntity()->setTeam(parent->getTeam()); |
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189 | } |
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190 | |
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191 | this->searchTarget(); |
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192 | if(this->target_) |
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193 | { |
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194 | Turret* turret = orxonox_cast<Turret*> (this->getControllableEntity()); |
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195 | this->aimAtTarget(); |
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196 | turret->aimAtPosition(target_->getWorldPosition()); |
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197 | if(this->isLookingAtTargetNew(Degree(5).valueRadians())) |
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198 | { |
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199 | |
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200 | this->getControllableEntity()->fire(0); |
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201 | } |
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202 | } |
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203 | } |
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204 | } |
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