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source: code/branches/FlappyOrx_HS17/src/orxonox/chat/ChatManager.cc @ 11481

Last change on this file since 11481 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ChatManager.h"
30#include "ChatListener.h"
31
32#include "core/CoreIncludes.h"
33#include "core/singleton/ScopedSingletonIncludes.h"
34#include "core/command/ConsoleCommandIncludes.h"
35#include "network/Host.h"
36
37#include "PlayerManager.h"
38#include "infos/PlayerInfo.h"
39
40namespace orxonox
41{
42    ManageScopedSingleton(ChatManager, ScopeID::ROOT, false);
43
44    SetConsoleCommand("chat", &ChatManager::chat).defaultValue(1, NETWORK_PEER_ID_BROADCAST);
45
46    RegisterAbstractClass(ChatManager).inheritsFrom<NetworkChatListener>();
47
48    ChatManager::ChatManager()
49    {
50        RegisterObject(ChatManager);
51    }
52
53    /**
54        @brief Sends a message (usually gameplay related) without explicit sender to the chat.
55        @param message The message
56        @param targetID The client ID (network) of the receiver. Usually the broadcast ID
57    */
58    /*static*/ void ChatManager::message(const std::string& message, unsigned int targetID)
59    {
60        unsigned int sourceID = NETWORK_PEER_ID_UNKNOWN;
61
62        // only the server should send gameplay messages through the network. otherwise display the message locally
63        if (GameMode::isServer())
64            Host::sendChat(message, sourceID, targetID);
65        else
66            ChatManager::getInstance().incomingChat(message, sourceID);
67    }
68
69    /**
70        @brief Sends a chat message with the client as its sender to the chat.
71        @param message The message
72        @param targetID The client ID (network) of the receiver. Usually the broadcast ID
73    */
74    /*static*/ void ChatManager::chat(const std::string& message, unsigned int targetID)
75    {
76        unsigned int sourceID = Host::getPlayerID();
77
78        // if connected to the network, send chat messages online. otherwise display chat locally
79        if (GameMode::isServer() || GameMode::isClient())
80            Host::sendChat(message, sourceID, targetID);
81        else
82            ChatManager::getInstance().incomingChat(message, sourceID);
83    }
84
85    /**
86        @brief Inherited callback from NetworkChatListener, but gets also called directly
87        by ChatManager itself if the client is offline. Distributes an incoming chat message
88        to all ChatListeners.
89        @param message The message
90        @param sourceID The client ID (network) of the sender
91    */
92    void ChatManager::incomingChat(const std::string& message, unsigned int sourceID)
93    {
94        std::string text = message;
95        std::string name;
96
97        // get the name of the sender and prepend it to the text message
98        if (sourceID != NETWORK_PEER_ID_UNKNOWN)
99        {
100            PlayerInfo* player = PlayerManager::getInstance().getClient(sourceID);
101            if (player)
102            {
103                name = player->getName();
104                text = name + ": " + message;
105            }
106        }
107
108        // notify all listeners
109        for (ChatListener* listener : ObjectList<ChatListener>())
110            listener->incomingChat(text, name);
111    }
112
113
114    //////////////////////////////////////////////////////////////////////////
115    // ChatListener                                                         //
116    //////////////////////////////////////////////////////////////////////////
117    RegisterAbstractClass(ChatListener).inheritsFrom<Listable>();
118
119    ChatListener::ChatListener()
120    {
121        RegisterObject(ChatListener);
122    }
123}
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