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source: code/branches/Flatpak/src/modules/pacman/Pacman.h @ 12185

Last change on this file since 12185 was 11992, checked in by dreherm, 6 years ago

Testversion 1

  • Property svn:executable set to *
File size: 2.7 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marc Dreher
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DodgeRace.h
31    @brief Gametype.
32    @ingroup DodgeRace
33*/
34
35#ifndef _Pacman_H__
36#define _Pacman_H__
37
38#include "PacmanGelb.h"
39#include "PacmanGhost.h"
40#include "PacmanPointSphere.h"
41#include "PacmanPointAfraid.h"
42
43
44#include "core/EventIncludes.h"
45#include "core/command/Executor.h"
46#include "core/config/ConfigValueIncludes.h"
47
48#include "gamestates/GSLevel.h"
49#include "chat/ChatManager.h"
50#include <vector>
51
52// ! HACK
53#include "infos/PlayerInfo.h"
54
55#include "core/command/ConsoleCommand.h"
56
57#include "gametypes/Deathmatch.h"
58#include "tools/Timer.h"
59
60namespace orxonox
61{
62
63    class _PacmanExport Pacman : public Deathmatch
64    {
65       public:
66            Pacman(Context* context);
67
68            virtual void start() override;
69            virtual void end() override;
70
71            virtual void tick(float dt) override;
72
73            PacmanGelb* getPlayer();
74            int getPoints();
75            bool getAfraid();
76            int getTimer();
77            int getLives();
78            int getLevel();
79            int getTotalpoints();
80            bool isdead();
81           
82       private:
83
84            void levelUp();
85            bool collis(Vector3 one, Vector3 other);
86            void catched(float dt);
87            void posreset();
88            void takePoint(PacmanPointSphere* taken);
89            void setAfraid();
90            void setNormal();
91            void dead(float dt);
92
93            PacmanGelb* player;
94            Vector3 currentPosition;
95            Vector3 startposplayer = Vector3(0,10,150);
96            bool bcolli = false;
97           
98            int totallevelpoint;
99           
100            bool afraid = false;
101            bool death = false;
102            float deathtime = 0;
103            float timer = 0;
104
105            int level;
106            int point;
107            int lives;
108       
109    };
110}
111
112#endif /* _Pacman_H__ */
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