[9985] | 1 | <!-- --> |
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[7648] | 2 | <LevelInfo |
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| 3 | name = "Events showcase" |
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| 4 | description = "Level to test and showcase events." |
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[9016] | 5 | tags = "test, showcase" |
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| 6 | screenshot = "eventsshowcase.png" |
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[7648] | 7 | /> |
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| 8 | |
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[6417] | 9 | <?lua |
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[7679] | 10 | include("HUDTemplates3.oxo") |
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[6417] | 11 | include("stats.oxo") |
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[7679] | 12 | include("templates/spaceshipAssff.oxt") |
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| 13 | include("templates/spaceshipH2.oxt") |
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| 14 | include("templates/lodInformation.oxt") |
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[6417] | 15 | ?> |
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| 16 | |
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[9016] | 17 | <Level> |
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[7163] | 18 | <templates> |
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| 19 | <Template link=lodtemplate_default /> |
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| 20 | </templates> |
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[8706] | 21 | <?lua include("includes/notifications.oxi") ?> |
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[7163] | 22 | |
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[6417] | 23 | <Scene |
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| 24 | ambientlight = "0.5, 0.5, 0.5" |
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[9348] | 25 | skybox = "Orxonox/skyBoxBasic" |
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[6417] | 26 | > |
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| 27 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 28 | |
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| 29 | <SpawnPoint position="0,-100,0" lookat="0,0,0" roll=180 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 30 | |
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| 31 | <Billboard position=" 300,100, 0" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> |
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| 32 | <Billboard position=" 200,100, 0" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> |
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| 33 | <Billboard position=" 200,100,100" material="Examples/Flare" colour="1.0, 0.5, 0.0" /> |
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| 34 | <Billboard position=" 100,100, 0" material="Examples/Flare" colour="1.0, 1.0, 0.0" /> |
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| 35 | <Billboard position=" 0,100, 0" material="Examples/Flare" colour="0.0, 1.0, 0.0" /> |
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| 36 | <Billboard position="-100,100, 0" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> |
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| 37 | <Billboard position="-100,100,100" material="Examples/Flare" colour="0.0, 1.0, 1.0" /> |
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| 38 | <Billboard position="-200,100, 0" material="Examples/Flare" colour="0.0, 0.0, 1.0" /> |
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| 39 | <Billboard position="-300,100, 0" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> |
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| 40 | |
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| 41 | |
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| 42 | |
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| 43 | <!-- |
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| 44 | Begin of the tutorial section. |
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| 45 | --> |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | <!-- |
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| 50 | Note: |
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| 51 | All following examples use only one subobject (in nested layouts). But of course you can add more |
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| 52 | objects. They will all follow the same rules (depending on the example receive, send or pipe events). |
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| 53 | |
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| 54 | Some examples address objects by name. Those methods always address ALL objects with this name, no |
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| 55 | matter where they are in the XML-file (before or after the addressing object). Of course this also |
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| 56 | works with all amounts of objects from zero to infinity. In the examples I used two objects each. |
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| 57 | --> |
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| 58 | |
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| 59 | |
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| 60 | <!-- red --> |
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| 61 | <!-- |
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| 62 | Standard: |
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| 63 | Direct event-connection between an event-listener (Billboard) and an event source (DistanceTrigger). |
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| 64 | Every fired event of the source is mapped to the "visibility" state of the listener. |
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| 65 | |
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| 66 | This is a 1:1 mapping between event-listener and event-source. |
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| 67 | --> |
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| 68 | <Billboard position="300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> |
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| 69 | <events> |
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| 70 | <visibility> |
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| 71 | <DistanceTrigger position="300,100,0" distance=25 target="ControllableEntity" /> |
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| 72 | </visibility> |
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| 73 | </events> |
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| 74 | </Billboard> |
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| 75 | |
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[11391] | 76 | <!-- HELLO THERE ................................................................ ITS ME --> |
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| 77 | <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true"/> |
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| 78 | <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,0"/> |
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[11499] | 79 | <DDDialogue string="Hello World3" > |
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[11391] | 80 | <events> |
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| 81 | <execute> |
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| 82 | <EventListener event="test" /> |
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| 83 | </execute> |
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| 84 | </events> |
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[11499] | 85 | </DDDialogue> |
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[6417] | 86 | |
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| 87 | <!-- orange --> |
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| 88 | <!-- |
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| 89 | EventListener: |
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| 90 | The EventListener object forwards all events from objects, whose names equal the "event" attribute |
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| 91 | of the EventListener, to the enclosing object (Billboard). |
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| 92 | In this case, both triggers have the name "trigger2" and thus both triggers send events to the Billboard. |
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| 93 | |
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| 94 | The EventListener provides an 1:n mapping between one listener and multiple event-sources. |
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| 95 | --> |
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| 96 | <Billboard position="200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0> |
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| 97 | <events> |
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| 98 | <visibility> |
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| 99 | <EventListener event="trigger2" /> |
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| 100 | </visibility> |
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| 101 | </events> |
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| 102 | </Billboard> |
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| 103 | <DistanceTrigger name="trigger2" position="200,100,0" distance=25 target="ControllableEntity" /> |
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| 104 | <DistanceTrigger name="trigger2" position="200,100,100" distance=25 target="ControllableEntity" /> |
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| 105 | |
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| 106 | |
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| 107 | <!-- yellow --> |
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| 108 | <!-- |
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| 109 | EventTarget: |
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| 110 | The EventTarget object forwards the events, received from objects whithin the "events" subsection, |
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| 111 | to all objects whose names equal the "name" attribute. |
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| 112 | In this case, the EventTarget forwards the event from the DistanceTrigger to all listeners with |
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| 113 | name "bb3". |
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| 114 | |
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| 115 | The EventTarget provides an n:1 mapping between several listeners and one event-source. |
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| 116 | --> |
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| 117 | <Billboard name="bb3" position="100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> |
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| 118 | <Billboard name="bb3" position="100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> |
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| 119 | <EventTarget target="bb3"> |
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| 120 | <events> |
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| 121 | <visibility> |
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| 122 | <DistanceTrigger position="100,100,0" distance=25 target="ControllableEntity" /> |
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| 123 | </visibility> |
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| 124 | </events> |
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| 125 | </EventTarget> |
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| 126 | |
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| 127 | |
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| 128 | <!-- green --> |
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| 129 | <!-- |
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| 130 | EventDispatcher: |
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| 131 | The EventDispatcher catches events from objects in its "events" subsection. Those events are forwared |
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| 132 | to all objects in the "targets" subsection. The EventDispatcher resembles the EventTarget, but |
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| 133 | doesn't address objects with the "name" attribute. It rather places them directly inside the "targets" |
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| 134 | subsection. |
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| 135 | In this case, the EventDispatcher receives events from the DistanceTrigger and forwards those events |
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| 136 | to the Billboard object. |
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| 137 | |
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| 138 | The EventDispatcher provides an n:1 mapping between several targets (listeners) and one event source. |
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| 139 | --> |
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| 140 | <EventDispatcher> |
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| 141 | <targets> |
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| 142 | <Billboard position="0,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> |
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| 143 | </targets> |
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| 144 | <events> |
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| 145 | <visibility> |
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| 146 | <DistanceTrigger position="0,100,0" distance=25 target="ControllableEntity" /> |
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| 147 | </visibility> |
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| 148 | </events> |
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| 149 | </EventDispatcher> |
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| 150 | |
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| 151 | |
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| 152 | <!-- turquoise --> |
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| 153 | <!-- |
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| 154 | Combination: |
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| 155 | By combinding the above three classes, namely EventDispatcher, EventTarget and EventListener, you can |
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| 156 | extract the event logic completely from the actual objects (Billboards and DistanceTriggers). |
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| 157 | In this case, both triggers (whith names "trigger5") send events to both Billboards (with names "bb5"). |
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| 158 | |
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| 159 | This combination allows an n:n mapping between event-listeners and event-sources. |
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| 160 | --> |
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| 161 | <Billboard name="bb5" position="-100,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> |
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| 162 | <Billboard name="bb5" position="-100,150,100" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 /> |
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| 163 | <DistanceTrigger name="trigger5" position="-100,100,0" distance=25 target="ControllableEntity" /> |
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| 164 | <DistanceTrigger name="trigger5" position="-100,100,100" distance=25 target="ControllableEntity" /> |
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| 165 | <EventDispatcher> |
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| 166 | <targets> |
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| 167 | <EventTarget target="bb5" /> |
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| 168 | </targets> |
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| 169 | <events> |
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| 170 | <visibility> |
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| 171 | <EventListener event="trigger5" /> |
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| 172 | </visibility> |
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| 173 | </events> |
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| 174 | </EventDispatcher> |
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| 175 | |
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| 176 | |
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| 177 | <!-- blue --> |
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| 178 | <!-- |
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| 179 | Mainstate: |
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| 180 | Apart from the standard states (like activity and visibility), each object can have a mainstate. |
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| 181 | You can define the mainstate with an xml-attribute: mainstate="state". "state" must be one of the |
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| 182 | supported states of the object (except states which need the originator as a second argument). If |
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| 183 | the mainstate is set (by default that's not the case), you can send events to the "mainstate" state. |
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| 184 | This allows you to hide the actually affected state in the event-listener, while the event-source |
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| 185 | just sends events. |
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| 186 | Note that this example is exactly like the standard case, but the event is sent to the main-state, |
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| 187 | which in turn is set to "visibility". |
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| 188 | --> |
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| 189 | <Billboard position="-200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility"> |
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| 190 | <events> |
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| 191 | <mainstate> |
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| 192 | <DistanceTrigger position="-200,100,0" distance=25 target="ControllableEntity" /> |
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| 193 | </mainstate> |
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| 194 | </events> |
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| 195 | </Billboard> |
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| 196 | |
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| 197 | |
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| 198 | <!-- violet --> |
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| 199 | <!-- |
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| 200 | Event forwarding: |
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| 201 | As a consequence of the mainstate, events can also be sent without any explicit declaration of |
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| 202 | the targets state. This allows us to forward events from an event-source directly to a bunch of |
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| 203 | event-listeners. The events are automatically piped into the mainstate. Therefore the listeners |
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| 204 | have to declare their main-state. |
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| 205 | In this example, the DistanceTrigger forwards the events to the Billboards main-state (visibility). |
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| 206 | This does the same like the example above, but instead of piping events backwards from the source |
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| 207 | into the mainstate of the listener, we're forwarding the event implicitly to the mainstate. |
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| 208 | --> |
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| 209 | <DistanceTrigger position="-300,100,0" distance=25 target="ControllableEntity"> |
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| 210 | <eventlisteners> |
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| 211 | <Billboard position="-300,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility" /> |
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| 212 | </eventlisteners> |
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| 213 | </DistanceTrigger> |
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| 214 | |
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| 215 | |
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| 216 | |
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| 217 | <!-- |
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| 218 | End of the tutorial section. |
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| 219 | --> |
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| 220 | |
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| 221 | |
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| 222 | |
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| 223 | <!-- |
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| 224 | The following example shows again the red (standard layout) and the violet (event forwarding) example, |
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| 225 | but this time with a memoryless state (spawn) from the ParticleSpawner instead of the boolean state |
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| 226 | (visibility) in the other examples. |
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| 227 | --> |
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| 228 | <Billboard position=" 300,100,300" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> |
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| 229 | <Billboard position="-300,100,300" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> |
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| 230 | <ParticleSpawner position="300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0> |
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| 231 | <events> |
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| 232 | <spawn> |
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| 233 | <DistanceTrigger position="300,100,300" distance=25 target="ControllableEntity" /> |
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| 234 | </spawn> |
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| 235 | </events> |
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| 236 | </ParticleSpawner> |
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| 237 | <DistanceTrigger position="-300,100,300" distance=25 target="ControllableEntity"> |
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| 238 | <eventlisteners> |
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| 239 | <ParticleSpawner position="-300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0 mainstate="spawn" /> |
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| 240 | </eventlisteners> |
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| 241 | </DistanceTrigger> |
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| 242 | |
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| 243 | </Scene> |
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| 244 | </Level> |
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