[10114] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Florian Zinggeler |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file DodgeRace.cc |
---|
| 31 | @brief Implementation of the DodgeRace class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "DodgeRace.h" |
---|
[10118] | 35 | #include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header! |
---|
[10152] | 36 | #include "DodgeRaceCube.h" |
---|
[10624] | 37 | #include "core/CoreIncludes.h" |
---|
[11502] | 38 | #include "Highscore.h" |
---|
[10114] | 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
[10118] | 42 | RegisterUnloadableClass(DodgeRace); |
---|
[10114] | 43 | |
---|
| 44 | DodgeRace::DodgeRace(Context* context) : Deathmatch(context) |
---|
| 45 | { |
---|
| 46 | RegisterObject(DodgeRace); |
---|
[10166] | 47 | |
---|
[10114] | 48 | bEndGame = false; |
---|
[10166] | 49 | lives = 1; |
---|
[10114] | 50 | level = 1; |
---|
| 51 | point = 0; |
---|
| 52 | bShowLevel = false; |
---|
| 53 | multiplier = 1; |
---|
| 54 | b_combo = false; |
---|
[10166] | 55 | counter = 5000; |
---|
[10152] | 56 | pattern = 1; |
---|
[10135] | 57 | lastPosition = 0; |
---|
[10114] | 58 | // spawn enemy every 3.5 seconds |
---|
| 59 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this))); |
---|
[10118] | 60 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); |
---|
[10624] | 61 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
---|
[11071] | 62 | this->center_ = nullptr; |
---|
[10624] | 63 | |
---|
| 64 | this->setHUDTemplate("DodgeRaceHUD"); |
---|
[10114] | 65 | } |
---|
| 66 | |
---|
| 67 | void DodgeRace::levelUp() |
---|
| 68 | { |
---|
[10117] | 69 | level++; |
---|
[11071] | 70 | if (getPlayer() != nullptr) |
---|
[10114] | 71 | { |
---|
| 72 | for (int i = 0; i < 7; i++) |
---|
| 73 | { |
---|
[11052] | 74 | WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext()); |
---|
| 75 | chunk5->setPosition(Vector3(600, 0, 100.f * i - 300)); |
---|
| 76 | chunk5->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() |
---|
| 77 | chunk5->setScale(10); |
---|
| 78 | chunk5->setEffect1("Orxonox/explosion2b"); |
---|
| 79 | chunk5->setEffect2("Orxonox/smoke6"); |
---|
| 80 | chunk5->Explode(); |
---|
| 81 | |
---|
[10114] | 82 | } |
---|
[10124] | 83 | } |
---|
[10114] | 84 | addPoints(multiplier * 42); |
---|
| 85 | multiplier *= 2; |
---|
| 86 | toggleShowLevel(); |
---|
[10117] | 87 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); |
---|
[10114] | 88 | } |
---|
| 89 | |
---|
[10135] | 90 | void DodgeRace::tick(float dt) |
---|
| 91 | { |
---|
[11071] | 92 | if (getPlayer() != nullptr) |
---|
[10236] | 93 | { |
---|
| 94 | currentPosition = getPlayer()->getWorldPosition().x; |
---|
| 95 | counter = counter + (currentPosition - lastPosition); |
---|
| 96 | lastPosition = currentPosition; |
---|
| 97 | point = (int) currentPosition; |
---|
| 98 | getPlayer()->speed = 830.0f - (point / 1000); |
---|
[10135] | 99 | |
---|
[10236] | 100 | for(unsigned int i=0; i < cubeList.size();i++) |
---|
| 101 | { |
---|
| 102 | if(cubeList.at(i)->getPosition().x < currentPosition-3000) |
---|
| 103 | { |
---|
| 104 | cubeList.at(i)->destroy(); |
---|
| 105 | cubeList.erase(cubeList.begin()+i); |
---|
| 106 | } |
---|
| 107 | } |
---|
[10152] | 108 | |
---|
[10236] | 109 | if(counter >= 3000) |
---|
| 110 | { |
---|
| 111 | counter = 0; |
---|
| 112 | for(int i = 0; i<6; i++) |
---|
| 113 | { |
---|
[10624] | 114 | DodgeRaceCube* cube = new DodgeRaceCube(this->center_->getContext()); |
---|
[10236] | 115 | cubeList.push_back(cube); |
---|
| 116 | switch(pattern) |
---|
| 117 | { |
---|
| 118 | case 1: cube->addTemplate("DodgeRaceCube01"); |
---|
| 119 | break; |
---|
| 120 | case 2: cube->addTemplate("DodgeRaceCube02"); |
---|
| 121 | break; |
---|
[10135] | 122 | |
---|
[10236] | 123 | } |
---|
[10152] | 124 | |
---|
[10236] | 125 | cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200))); |
---|
| 126 | //stEntity->setScale3D(50,50,50); |
---|
| 127 | } |
---|
[10152] | 128 | |
---|
| 129 | |
---|
[10236] | 130 | pattern %= 2; |
---|
| 131 | pattern ++; |
---|
[10152] | 132 | |
---|
[10236] | 133 | } |
---|
[10152] | 134 | |
---|
[10236] | 135 | } |
---|
| 136 | SUPER(DodgeRace, tick, dt); |
---|
[10135] | 137 | } |
---|
| 138 | |
---|
[10624] | 139 | DodgeRaceShip* DodgeRace::getPlayer() |
---|
[10114] | 140 | { |
---|
[11071] | 141 | if (player == nullptr) |
---|
[10114] | 142 | { |
---|
[11071] | 143 | for (DodgeRaceShip* ship : ObjectList<DodgeRaceShip>()) |
---|
[10117] | 144 | { |
---|
[11071] | 145 | player = ship; |
---|
[10117] | 146 | } |
---|
[10114] | 147 | } |
---|
| 148 | return player; |
---|
| 149 | } |
---|
| 150 | |
---|
| 151 | void DodgeRace::costLife() |
---|
| 152 | { |
---|
[10236] | 153 | //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&DodgeRace::end, this))); |
---|
| 154 | lives = 0; |
---|
[10114] | 155 | }; |
---|
[10124] | 156 | |
---|
[10114] | 157 | void DodgeRace::comboControll() |
---|
| 158 | { |
---|
| 159 | if (b_combo) |
---|
| 160 | multiplier++; |
---|
| 161 | // if no combo was performed before, reset multiplier |
---|
| 162 | else |
---|
| 163 | multiplier = 1; |
---|
| 164 | b_combo = false; |
---|
| 165 | } |
---|
| 166 | |
---|
| 167 | void DodgeRace::start() |
---|
| 168 | { |
---|
[10236] | 169 | orxout() << "start" << endl; |
---|
| 170 | for(unsigned int i=0; i< cubeList.size();i++) |
---|
| 171 | { |
---|
| 172 | cubeList.at(i)->destroy(); |
---|
| 173 | cubeList.erase(cubeList.begin()+i); |
---|
[10152] | 174 | |
---|
[10236] | 175 | } |
---|
[10152] | 176 | cubeList.clear(); |
---|
[10114] | 177 | // Set variable to temporarily force the player to spawn. |
---|
[10166] | 178 | this->bForceSpawn_ = false; |
---|
[10114] | 179 | |
---|
[11071] | 180 | if (this->center_ == nullptr) // abandon mission! |
---|
[10114] | 181 | { |
---|
| 182 | orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl; |
---|
| 183 | GSLevel::startMainMenu(); |
---|
| 184 | return; |
---|
[10124] | 185 | } |
---|
[10114] | 186 | // Call start for the parent class. |
---|
| 187 | Deathmatch::start(); |
---|
| 188 | } |
---|
[10166] | 189 | |
---|
[10236] | 190 | void DodgeRace::playerPreSpawn(PlayerInfo* player) |
---|
| 191 | { |
---|
| 192 | if(lives <= 0) |
---|
| 193 | { |
---|
| 194 | this->end(); |
---|
| 195 | } |
---|
[10166] | 196 | |
---|
[10236] | 197 | // Reset all the cubes |
---|
| 198 | /* |
---|
| 199 | orxout() << "prespawn" << endl; |
---|
| 200 | for(int i=0; i< cubeList.size();i++) |
---|
| 201 | { |
---|
| 202 | cubeList.at(i)->destroy(); |
---|
| 203 | cubeList.erase(cubeList.begin()+i); |
---|
| 204 | } |
---|
| 205 | cubeList.clear(); |
---|
[10166] | 206 | lives = 1; |
---|
| 207 | point = 0; |
---|
| 208 | lastPosition = 0; |
---|
| 209 | */ |
---|
[10236] | 210 | } |
---|
[10166] | 211 | |
---|
[10114] | 212 | void DodgeRace::addPoints(int numPoints) |
---|
| 213 | { |
---|
| 214 | if (!bEndGame) |
---|
| 215 | { |
---|
| 216 | point += numPoints * multiplier; |
---|
| 217 | b_combo = true; |
---|
| 218 | } |
---|
| 219 | } |
---|
[10124] | 220 | |
---|
[10114] | 221 | void DodgeRace::end() |
---|
| 222 | { |
---|
| 223 | // DON'T CALL THIS! |
---|
| 224 | // Deathmatch::end(); |
---|
| 225 | // It will misteriously crash the game! |
---|
| 226 | // Instead startMainMenu, this won't crash. |
---|
[11502] | 227 | if (Highscore::exists()){ |
---|
| 228 | int score = this->getPoints(); |
---|
| 229 | if(score > Highscore::getInstance().getHighestScoreOfGame("Dodge Race")) |
---|
| 230 | Highscore::getInstance().storeHighscore("Dodge Race",score); |
---|
| 231 | |
---|
| 232 | } |
---|
[10114] | 233 | GSLevel::startMainMenu(); |
---|
[10124] | 234 | } |
---|
[10114] | 235 | } |
---|