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source: code/branches/HUD_HS16/src/modules/invader/InvaderEnemy.cc @ 11283

Last change on this file since 11283 was 11083, checked in by muemart, 9 years ago

Fix some clang-tidy warnings.
Also, Serialise.h was doing some C-style casts that ended up being const casts. I moved those const casts as close to the source as possible and changed the loadAndIncrease functions to not do that.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file InvaderEnemy.h
31    @brief Declaration of the InvaderEnemy class.
32*/
33
34#include "InvaderEnemy.h"
35
36#include "core/CoreIncludes.h"
37#include "Invader.h"
38#include "InvaderShip.h"
39
40namespace orxonox
41{
42    RegisterClass(InvaderEnemy);
43
44    InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context)
45    {
46        RegisterObject(InvaderEnemy);
47        enableCollisionCallback();
48        lifetime = 0;
49    }
50
51    void InvaderEnemy::tick(float dt)
52    {
53        lifetime += dt;
54        // die after 5 seconds.
55        if (lifetime > 5000)
56            removeHealth(2000);
57
58        if (player != nullptr)
59        {
60            float newZ = 2/(pow(std::abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z);
61            setVelocity(Vector3(1000.f - level * 100 , 0, newZ));
62        }
63        SUPER(InvaderEnemy, tick, dt);
64    }
65
66    inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
67    {
68        if(orxonox_cast<InvaderShip*>(otherObject))
69            removeHealth(2000);
70        return false;
71    }
72
73    Invader* InvaderEnemy::getGame()
74    {
75        if (game == nullptr)
76        {
77            for (Invader* invader : ObjectList<Invader>())
78                game = invader;
79        }
80        return game;
81    }
82
83    void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs)
84    {
85        Pawn::damage(damage, healthdamage, shielddamage, originator, cs);
86        if (getGame() && orxonox_cast<InvaderShip*>(originator) != nullptr && getHealth() <= 0)
87            getGame()->addPoints(42);
88    }
89}
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