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source: code/branches/HUD_HS16/src/modules/objects/collisionshapes/CylinderCollisionShape.cc @ 11352

Last change on this file since 11352 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file CylinderCollisionShape.cc
31    @brief Implementation of the CylinderCollisionShape class.
32*/
33
34#include "CylinderCollisionShape.h"
35
36#include <BulletCollision/CollisionShapes/btCylinderShape.h>
37
38#include "core/CoreIncludes.h"
39#include "tools/BulletConversions.h"
40
41namespace orxonox
42{
43    RegisterClass(CylinderCollisionShape);
44
45    /**
46    @brief
47        Constructor. Registers and initializes the object.
48    */
49    CylinderCollisionShape::CylinderCollisionShape(Context* context) : AbstractRadiusHeightCollisionShape(context)
50    {
51        RegisterObject(CylinderCollisionShape);
52
53        updateShape();
54    }
55
56    /**
57    @brief
58        Creates a new internal collision shape for the CylinderCollisionShape.
59    @return
60        Returns a pointer to the newly created btCylinderShape.
61    */
62    btCollisionShape* CylinderCollisionShape::createNewShape() const
63    {
64        // divide height by 2 because bullet expects the half extents
65        return new btCylinderShape(btVector3(this->getRadius(), this->getHeight() / 2, 0));
66    }
67}
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