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source: code/branches/HUD_HS16/src/modules/objects/eventsystem/EventDispatcher.cc @ 11448

Last change on this file since 11448 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "EventDispatcher.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/XMLPort.h"
34
35namespace orxonox
36{
37    RegisterClass(EventDispatcher);
38
39    EventDispatcher::EventDispatcher(Context* context) : BaseObject(context)
40    {
41        RegisterObject(EventDispatcher);
42    }
43
44    EventDispatcher::~EventDispatcher()
45    {
46        if (this->isInitialized())
47            for (BaseObject* target : this->targets_)
48                target->destroy();
49    }
50
51    void EventDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode)
52    {
53        SUPER(EventDispatcher, XMLPort, xmlelement, mode);
54
55        XMLPortObject(EventDispatcher, BaseObject, "targets", addTarget, getTarget, xmlelement, mode);
56
57        // since we need event sources mapped to any state, we have to parse XML by ourselves
58        this->loadAllEventStates(xmlelement, mode, this, Class(EventDispatcher));
59    }
60
61    void EventDispatcher::processEvent(Event& event)
62    {
63        for (BaseObject* target : this->targets_)
64            target->processEvent(event);
65    }
66
67    void EventDispatcher::addTarget(BaseObject* target)
68    {
69        this->targets_.push_back(target);
70    }
71
72    BaseObject* EventDispatcher::getTarget(unsigned int index) const
73    {
74        unsigned int i = 0;
75        for (BaseObject* target : this->targets_)
76        {
77            if (i == index)
78                return target;
79            ++i;
80        }
81        return nullptr;
82    }
83}
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