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source: code/branches/HUD_HS16/src/modules/overlays/hud/HUDEnemyShieldBar.h @ 11295

Last change on this file since 11295 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDEnemyShieldBar_H__
30#define _HUDEnemyShieldBar_H__
31
32#include "HUDShieldBar.h"
33
34namespace orxonox
35{
36    /**
37    @brief
38        This class displays the shield status of the target enemy of it's owner.
39    */
40    class _OverlaysExport HUDEnemyShieldBar : public HUDShieldBar
41    {
42        public:
43            HUDEnemyShieldBar(Context* context);
44            virtual ~HUDEnemyShieldBar();
45
46            void setConfigValues();
47            virtual void tick(float dt) override;
48
49            virtual void changedOwner() override;
50
51        private:
52            void updateTarget();
53
54            ControllableEntity* owner_;
55            bool useEnemyBar_;
56    };
57}
58#endif /* _HUDEnemyShieldBar_H__ */
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