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source: code/branches/HUD_HS16/src/modules/overlays/hud/HUDPickupSystem.cc @ 11823

Last change on this file since 11823 was 11558, checked in by patricwi, 7 years ago

no more segfaults but still not exiting properly - maybe never ending loop?

File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Patrick Wintermeyer
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <vector>
30#include <string>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Convert.h"
35#include "core/class/Super.h"
36#include "HUDPickupSystem.h"
37#include "pickup/Pickup.h"
38#include "HUDPickupItem.h"
39#include "pickup/PickupManager.h"
40
41namespace orxonox
42{
43    RegisterClass(HUDPickupSystem);
44
45    HUDPickupSystem::HUDPickupSystem(Context* context) : OrxonoxOverlay(context)
46    {
47        RegisterObject(HUDPickupSystem);
48
49        overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDPickupSystem" + getUniqueNumberString()));
50        overlayElement_->setMaterialName("PickupBar");
51        overlayElement_->setPosition(0.0f,0.0f);
52        overlayElement_->setDimensions(0.70f,0.15f);
53        this->background_->addChild(overlayElement_);
54    }
55
56    HUDPickupSystem::~HUDPickupSystem()
57    {
58        /*if (this->isInitialized())
59        {
60            this->picks.clear();
61        }*/
62    }
63
64    void HUDPickupSystem::sizeChanged()
65    {
66        OrxonoxOverlay::sizeChanged();
67
68    }
69   
70    void HUDPickupSystem::sync(std::vector<Pickupable*> p, std::map<Pickupable*, uint32_t> indexes_)
71    {
72        //hide all pickup symbols in HUD and delete from local map
73       
74        orxout() << "picks size before: " << picks.size() << endl;
75        orxout() << "p size before: " << p.size() << endl;
76
77        for(const auto& sm_pair : picks)
78        {
79            sm_pair.second->hideMe(sm_pair.first, repaint);
80            orxout() << "deleting local list picks: " << picks.size() << " pickup ptr" << sm_pair.first << endl;
81        }
82
83        picks.clear();
84        assert(picks.empty()); //picks must be empty now
85
86        //add to local map and place on screen
87        int i = 0;
88        const float offsetX = 0.345f;
89        float offsetY = 0.82f;
90        const float x = 0.102f;
91        orxout() << "picks size after: " << picks.size() << endl;
92        orxout() << "p size after: " << p.size() << endl;
93
94        for(Pickupable* pickup:p)
95        {
96            i=indexes_.find(pickup)->second;
97            //second row has offset
98            if(i==5)
99            {   
100                i=0;
101                offsetY+=0.075f;
102            }
103
104            HUDPickupItem* item = new HUDPickupItem(this->getContext());
105            item->initializeMaterial(this->getIcon(((Pickup*)pickup)->getRepresentationName()), offsetX+i*x, offsetY);
106            orxout() << "created new pickupHUDItem"<<endl;
107            item->setOverlayGroup(this->getOverlayGroup());
108            picks[pickup] = item;
109        }
110    }
111
112   
113    void HUDPickupSystem::destroyAll()
114    {
115        this->background_->removeChild(overlayElement_->getName());
116    }
117
118    std::string HUDPickupSystem::getIcon(std::string repName)
119    {
120        if(repName.find("invisible", 0)!=std::string::npos) return "Eye";
121        else if(repName.find("tri", 0)!=std::string::npos) return "Asterisk";
122        else if(repName.find("health", 0)!=std::string::npos || repName.find("Health", 0)!=std::string::npos) return "Cross";
123        else if(repName.find("shield", 0)!=std::string::npos) return "Shield";
124        else if(repName.find("munition", 0)!=std::string::npos) return "Munition";
125        else if(repName.find("shrink", 0)!=std::string::npos) return "Shrink";
126        else if(repName.find("boost", 0)!=std::string::npos) return "Flash";
127        else if(repName.find("speed", 0)!=std::string::npos) return "3arrowsup";
128        else if(repName.find("drone", 0)!=std::string::npos) return "Damage";
129        else return "Unknown";
130    }
131}
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