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source: code/branches/HUD_HS16/src/modules/pickup/PickupManager.cc @ 11320

Last change on this file since 11320 was 11314, checked in by patricwi, 8 years ago

linker problem solved, visuals work as long as only 1 item is picked up.

  • Property svn:eol-style set to native
File size: 22.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27*/
28
29/**
30    @file PickupManager.cc
31    @brief Implementation of the PickupManager class.
32*/
33
34#include "PickupManager.h"
35
36#include "core/CoreIncludes.h"
37#include "core/LuaState.h"
38#include "core/GUIManager.h"
39#include "core/class/Identifier.h"
40#include "core/singleton/ScopedSingletonIncludes.h"
41#include "network/Host.h"
42#include "network/NetworkFunctionIncludes.h"
43#include "core/input/KeyBinderManager.h"    //for keybinding
44#include "core/input/KeyBinder.h"           //for keybinding
45#include "core/command/ConsoleCommandIncludes.h"
46
47#include "infos/PlayerInfo.h"
48#include "interfaces/PickupCarrier.h"
49#include "worldentities/pawns/Pawn.h"
50
51#include "CollectiblePickup.h"
52#include "PickupRepresentation.h"
53#include "overlays/hud/HUDPickupSystem.h"
54
55namespace orxonox
56{
57    ManageScopedSingleton(PickupManager, ScopeID::ROOT, false);
58
59    // Initialization of the name of the PickupInventory GUI.
60    /*static*/ const std::string PickupManager::guiName_s = "PickupInventory";
61
62    // Register static network functions that are used to communicate changes to pickups over the network, such that the PickupInventory can display the information about the pickups properly.
63    registerStaticNetworkFunction(PickupManager::pickupChangedUsedNetwork);
64    registerStaticNetworkFunction(PickupManager::pickupChangedPickedUpNetwork);
65    registerStaticNetworkFunction(PickupManager::dropPickupNetworked);
66    registerStaticNetworkFunction(PickupManager::usePickupNetworked);
67
68    RegisterAbstractClass(PickupManager).inheritsFrom<PickupListener>();
69
70    SetConsoleCommand("useUnusePickup", &PickupManager::useUnusePickup).addShortcut().setActive(true);
71
72    /**
73    @brief
74        Constructor. Registers the PickupManager and creates the default PickupRepresentation.
75    */
76    PickupManager::PickupManager() : guiLoaded_(false), pickupHighestIndex_(0), defaultRepresentation_(nullptr)
77    {
78        RegisterObject(PickupManager);
79
80        this->defaultRepresentation_ = new PickupRepresentation();
81
82        orxout(internal_info, context::pickups) << "PickupManager created." << endl;
83    }
84
85    /**
86    @brief
87        Destructor.
88        Destroys the default PickupRepresentation and does some cleanup.
89    */
90    PickupManager::~PickupManager()
91    {
92        // Destroying the default representation.
93        if(this->defaultRepresentation_ != nullptr)
94            this->defaultRepresentation_->destroy();
95
96        this->representations_.clear();
97
98        // Destroying all the PickupInventoryContainers that are still there.
99        for(const auto& mapEntry : this->pickupInventoryContainers_)
100            delete mapEntry.second;
101        this->pickupInventoryContainers_.clear();
102
103        // Destroying all the WeakPointers that are still there.
104        this->pickups_.clear();
105
106        this->indexes_.clear();
107
108        orxout(internal_info, context::pickups) << "PickupManager destroyed." << endl;
109    }
110
111    /**
112    @brief
113        Registers a PickupRepresentation.
114    @param name
115        The representation's name.
116    @param representation
117        A pointer to the PickupRepresentation.
118    @return
119        Returns true if successful and false if not.
120    */
121    bool PickupManager::registerRepresentation(const std::string& name, PickupRepresentation* representation)
122    {
123        assert(representation);
124
125        // If the list is not empty and Pickupable already has a Representation registered.
126        if(!this->representations_.empty() && this->representations_.find(name) != this->representations_.end())
127            return false;
128
129        this->representations_[name] = representation;
130
131        orxout(verbose, context::pickups) << "PickupRepresentation &" << representation << " registered with the PickupManager." << endl;
132        return true;
133    }
134
135    /**
136    @brief
137        Unegisters a PickupRepresentation.
138    @param name
139        The representation's name.
140    @return
141        Returns true if successful and false if not.
142    */
143    bool PickupManager::unregisterRepresentation(const std::string& name)
144    {
145        std::map<std::string, PickupRepresentation*>::iterator it = this->representations_.find(name);
146        if(it == this->representations_.end()) // If the Pickupable is not registered in the first place.
147            return false;
148
149        this->representations_.erase(it);
150
151        orxout(verbose, context::pickups) << "PickupRepresentation &" << name << " unregistered with the PickupManager." << endl;
152        return true;
153    }
154
155    /**
156    @brief
157        Get the PickupRepresentation with the given name.
158    @param name
159        The name of the PickupRepresentation.
160    @return
161        Returns a pointer to the PickupRepresentation.
162    */
163    PickupRepresentation* PickupManager::getRepresentation(const std::string& name)
164    {
165        std::map<std::string, PickupRepresentation*>::iterator it = this->representations_.find(name);
166        if(it == this->representations_.end()) // If there is no PickupRepresentation associated with the input name.
167        {
168            orxout(verbose, context::pickups) << "PickupManager::getRepresentation() returned default representation." << endl;
169            return this->defaultRepresentation_;
170        }
171
172        return it->second;
173    }
174
175    /**
176    @brief
177        Is called by the PickupListener to notify the PickupManager, that the input Pickupable has transited to the input used state.
178    @param pickup
179        The Pickupable whose used status changed.
180    @param used
181        The used status the Pickupable changed to.
182    */
183    void PickupManager::pickupChangedUsed(Pickupable* pickup, bool used)
184    {
185        assert(pickup);
186
187        if(!GameMode::isMaster()) // If this is neither standalone nor the server.
188            return;
189
190        CollectiblePickup* collectible = orxonox_cast<CollectiblePickup*>(pickup);
191        // If the Pickupable is part of a PickupCollection it isn't displayed in the PickupInventory, just the PickupCollection is.
192        if(collectible != nullptr && collectible->isInCollection())
193            return;
194
195        // Getting clientId of the host this change of the pickup's used status concerns.
196        PickupCarrier* carrier = pickup->getCarrier();
197        while(carrier->getCarrierParent() != nullptr)
198            carrier = carrier->getCarrierParent();
199        Pawn* pawn = orxonox_cast<Pawn*>(carrier);
200        if(pawn == nullptr)
201            return;
202        PlayerInfo* info = pawn->getPlayer();
203        if(info == nullptr)
204            return;
205        unsigned int clientId = info->getClientID();
206
207        // Get the number identifying the pickup.
208        std::map<Pickupable*, uint32_t>::iterator it = this->indexes_.find(pickup);
209        assert(it != this->indexes_.end());
210        uint32_t index = it->second;
211
212        // If we're either in standalone mode or this is the host whom the change of the pickup's status concerns.
213        if(GameMode::isStandalone() || Host::getPlayerID() == clientId)
214        {
215            PickupManager::pickupChangedUsedNetwork(index, used, pickup->isUsable(), pickup->isUnusable());
216        }
217        // If the concerned host is somewhere in the network, we call pickupChangedUsedNetwork() on its PickupManager.
218        else
219        {
220            callStaticNetworkFunction(&PickupManager::pickupChangedUsedNetwork, clientId, index, used, pickup->isUsable(), pickup->isUnusable());
221        }
222    }
223
224    /**
225    @brief
226        Helper method to react to the change in the used status of a Pickupable.
227        Static method that is used by the server to inform the client it concerns about the status change.
228        The parameters that are given are used to update the information (i.e. the PickupInventoryContainer) the concerning PickupManager has about the Pickupable that changed.
229    @param pickup
230        A number identifying the Pickupable that changed its used status.
231    @param inUse
232        The used status the Pickupable changed to. (i.e. whether the Pickupable is in use or not).
233    @param usable
234        Whether the Pickupable's used status can be changed used in the PickupInventory.
235    @param unusable
236        Whether the Pickupable's used status can be changed to unused in the PickupInventory.
237    */
238    /*static*/ void PickupManager::pickupChangedUsedNetwork(uint32_t pickup, bool inUse, bool usable, bool unusable)
239    {
240        PickupManager& manager = PickupManager::getInstance(); // Get the PickupManager singleton on this host.
241        // If the input Pickupable (i.e its identifier) is not present in the list the PickupManager has.
242        if(manager.pickupInventoryContainers_.find(pickup) == manager.pickupInventoryContainers_.end())
243        {
244            orxout(internal_error, context::pickups) << "Pickupable &(" << pickup << ") was not registered with PickupManager for the PickupInventory, when it changed used." << endl;
245            return;
246        }
247
248        // Update the Pickupable's container with the information transferred.
249        manager.pickupInventoryContainers_[pickup]->inUse = inUse;
250        manager.pickupInventoryContainers_[pickup]->usable = usable;
251        manager.pickupInventoryContainers_[pickup]->unusable = unusable;
252
253        manager.updateGUI(); // Tell the PickupInventory that something has changed.
254    }
255
256    /**
257    @brief
258        Is called by the PickupListener to notify the PickupManager, that the input Pickupable has transited to the input pickedUp state.
259    @param pickup
260        The Pickupable whose pickedUp status changed.
261    @param pickedUp
262        The pickedUp status the Pickupable changed to.
263    */
264    void PickupManager::pickupChangedPickedUp(Pickupable* pickup, bool pickedUp)
265    {
266        assert(pickup);
267
268        if(!pickupSystem)
269        {
270            for (HUDPickupSystem* hud : ObjectList<HUDPickupSystem>())
271                pickupSystem = hud;
272        }
273        assert(pickupSystem); //pickupSystem HAS to be there!
274
275        if(!GameMode::isMaster()) // If this is neither standalone nor the server.
276            return;
277
278        CollectiblePickup* collectible = orxonox_cast<CollectiblePickup*>(pickup);
279        // If the Pickupable is part of a PickupCollection it isn't displayed in the PickupInventory, just the PickupCollection is.
280        if(collectible != nullptr && collectible->isInCollection())
281            return;
282
283        // Getting clientId of the host this change of the pickup's pickedUp status concerns.
284        PickupCarrier* carrier = pickup->getCarrier();
285        while(carrier->getCarrierParent() != nullptr)
286            carrier = carrier->getCarrierParent();
287        Pawn* pawn = orxonox_cast<Pawn*>(carrier);
288        if(pawn == nullptr)
289            return;
290        PlayerInfo* info = pawn->getFormerPlayer();
291        if(info == nullptr)
292            return;
293        unsigned int clientId = info->getClientID();
294
295        uint32_t index = 0;
296        if(pickedUp) // If the Pickupable has changed to picked up, it is added to the required lists.
297        {
298            index = this->getPickupIndex(); // Get a new identifier (index) for the Pickupable.
299            // Add the Pickupable to the indexes_ and pickups_ lists.
300            this->indexes_[pickup] = index;
301            this->pickups_[index] = pickup;
302
303            orxout() << "the pickup is: " << pickup << endl;
304
305            this->picks.push_back(pickup);
306
307            pickupSystem->updatePickupList(picks);
308           
309        }
310        else // If it was dropped, it is removed from the required lists.
311        {
312            // Get the indentifier (index) that identifies the input Pickupable.
313            std::map<Pickupable*, uint32_t>::iterator it = this->indexes_.find(pickup);
314            index = it->second;
315
316            this->indexes_.erase(pickup);
317            this->pickups_.find(index)->second=nullptr; //set to null, so that can be identified as free slot by getPickupIndex()
318
319
320            this->picks.erase(std::remove(this->picks.begin(), this->picks.end(), pickup), this->picks.end()); //remove pickup from vector
321
322            pickupSystem->removePickup(pickup);
323            pickupSystem->updatePickupList(picks);
324        }
325
326        // If we're either in standalone mode or this is the host whom the change of the pickup's status concerns.
327        if(GameMode::isStandalone() || Host::getPlayerID() == clientId)
328        {
329            // If there is no PickupRepresentation registered the default representation is used.
330            if(this->representations_.find(pickup->getRepresentationName()) == this->representations_.end())
331                PickupManager::pickupChangedPickedUpNetwork(index, pickup->isUsable(), this->defaultRepresentation_->getObjectID(), pickup->getRepresentationName(), pickedUp);
332            else
333                PickupManager::pickupChangedPickedUpNetwork(index, pickup->isUsable(), this->representations_[pickup->getRepresentationName()]->getObjectID(), pickup->getRepresentationName(), pickedUp);
334        }
335        // If the concerned host is somewhere in the network, we call pickupChangedPickedUpNetwork() on its PickupManager.
336        else
337        {
338            // If there is no PickupRepresentation registered the default representation is used.
339            if(this->representations_.find(pickup->getRepresentationName()) == this->representations_.end())
340            {
341                callStaticNetworkFunction(&PickupManager::pickupChangedPickedUpNetwork, clientId, index, pickup->isUsable(), this->defaultRepresentation_->getObjectID(), pickedUp);
342            }
343            else
344            {
345                callStaticNetworkFunction(&PickupManager::pickupChangedPickedUpNetwork, clientId, index, pickup->isUsable(), this->representations_[pickup->getRepresentationName()]->getObjectID(), pickedUp);
346            }
347        }
348
349    }
350
351    //This function is called by the command line or by the key binding
352    //it uses or unuses the pickup, depending on its current state
353    void PickupManager::useUnusePickup(uint32_t index) 
354    {
355        orxout() << "Hello there I was here " << index << endl;
356
357        PickupManager& manager = PickupManager::getInstance();
358
359        Pickupable* pickup=manager.pickups_.find(index)->second;
360        if(pickup==nullptr)
361        {
362            orxout() << "The pickup does not exist." << endl;
363            return;                       //pickup does not exist
364        }
365
366        orxout() << "The pickup is being used: " << pickup->isUsed() << endl;
367
368        if(pickup->isUsed())
369            manager.usePickup(index, false);
370        else
371            manager.usePickup(index, true);
372    }
373
374
375    /**
376    @brief
377        Helper method to react to the change in the pickedUp status of a Pickupable.
378        Static method that is used by the server to inform the client it concerns about the status change.
379        The parameters that are given are used to update the information (i.e. the PickupInventoryContainer) the concerning PickupManager has about the Pickupable that changed.
380    @param pickup
381        A number identifying the Pickupable that changed its pickedUp status.
382    @param usable
383        Whether the Pickupable's used status can be changed to used in the PickupInventory.
384    @param representationObjectId
385        The objectId identifying (over the network) the PickupRepresentation that represents this Pickupable.
386    @param representationName
387        The name of the associated PickupRepresentation
388    @param pickedUp
389        The pickedUp status the Pickupable changed to.
390    */
391    /*static*/ void PickupManager::pickupChangedPickedUpNetwork(uint32_t pickup, bool usable, uint32_t representationObjectId, const std::string& representationName, bool pickedUp)
392    {
393        PickupManager& manager = PickupManager::getInstance(); // Get the PickupManager singleton on this host.
394        // If the Pickupable has been picked up, we create a new PickupInventoryContainer for it.
395        if(pickedUp)
396        {
397            // Create a new PickupInventoryContainer for the Pickupable and set all the necessary information.
398            PickupInventoryContainer* container = new PickupInventoryContainer;
399            container->pickup = pickup;
400            container->inUse = false;
401            container->pickedUp = pickedUp;
402            container->usable = usable;
403            container->unusable = false;
404            container->representationObjectId = representationObjectId;
405            container->representationName = representationName;
406            // Insert the container into the pickupInventoryContainers_ list.
407            manager.pickupInventoryContainers_.insert(std::pair<uint32_t, PickupInventoryContainer*>(pickup, container));
408
409            manager.updateGUI(); // Tell the PickupInventory that something has changed.
410        }
411        // If the Pickupable has been dropped, we remove it from the pickupInventoryContainers_ list.
412        else
413        {
414            std::map<uint32_t, PickupInventoryContainer*>::iterator it = manager.pickupInventoryContainers_.find(pickup);
415            if(it != manager.pickupInventoryContainers_.end())
416                delete it->second;
417            manager.pickupInventoryContainers_.erase(pickup);
418
419            manager.updateGUI(); // Tell the PickupInventory that something has changed.
420        }
421    }
422
423    /**
424    @brief
425        Get the number of pickups currently picked up by the player.
426        This method is used in lua to populate the PickupInventory. The intended usage is to call this method to reset the iterator of the list of PickupInventoryContainers and then use popPickup() to get the individual PickupInventoryContainers.
427    @return
428        Returns the number of the players picked up Pickupables.
429    */
430    int PickupManager::getNumPickups(void)
431    {
432        this->pickupsIterator_ = this->pickupInventoryContainers_.begin(); // Reset iterator.
433
434        return this->pickupInventoryContainers_.size();
435    }
436
437    /**
438    @brief
439        Drop the input Pickupable.
440        This method checks whether the input Pickupable still exists and drops it, if so.
441    @param pickup
442        The identifier of the Pickupable to be dropped.
443    */
444    void PickupManager::dropPickup(uint32_t pickup)
445    {
446        // If we're either server or standalone and the list of pickups is not empty, we find and drop the input pickup.
447        if(GameMode::isMaster())
448        {
449            if(this->pickups_.empty())
450                return;
451            Pickupable* pickupable = this->pickups_.find(pickup)->second;
452            if(pickupable != nullptr)
453            {
454                pickupable->drop();
455
456            }
457        }
458        // If we're neither server nor standalone we drop the pickup by calling dropPickupNetworked() of the PickupManager on the server.
459        else
460        {
461            callStaticNetworkFunction(&PickupManager::dropPickupNetworked, 0, pickup);
462        }
463    }
464
465    /**
466    @brief
467        Helper method to drop the input pickup on the server.
468        Static method that is used by clients to instruct the server to drop the input pickup.
469    @param pickup
470        The identifier of the Pickupable to be dropped.
471    */
472    /*static*/ void PickupManager::dropPickupNetworked(uint32_t pickup)
473    {
474        if(GameMode::isServer()) // Obviously we only want to do this on the server.
475        {
476            PickupManager& manager = PickupManager::getInstance();
477            manager.dropPickup(pickup);
478        }
479    }
480
481    /**
482    @brief
483        Use (or unuse) the input Pickupable.
484        This method checks whether the input Pickupable still exists and uses (or unuses) it, if so,
485    @param pickup
486        The identifier of the Pickupable to be used (or unused).
487    @param use
488        If true the input Pickupable is used, if false it is unused.
489    */
490    void PickupManager::usePickup(uint32_t pickup, bool use)
491    {
492        // If we're either server or standalone and the list of pickups is not empty, we find and change the used status of the input pickup.
493        if(GameMode::isMaster())
494        {
495            if(this->pickups_.empty())
496                return;
497            Pickupable* pickupable = this->pickups_.find(pickup)->second;
498            if(pickupable != nullptr)
499                pickupable->setUsed(use);
500        }
501        // If we're neither server nor standalone we change the used status of the pickup by calling usePickupNetworked() of the PickupManager on the server.
502        else
503        {
504            callStaticNetworkFunction(&PickupManager::usePickupNetworked, 0, pickup, use);
505        }
506    }
507
508    /**
509    @brief
510        Helper method to use (or unuse) the input Pickupable on the server.
511        Static method that is used by clients to instruct the server to use (or unuse) the input pickup.
512    @param pickup
513        The identifier of the Pickupable to be used (or unused).
514    @param use
515        If true the input Pickupable is used, if false it is unused.
516    */
517    /*static*/ void PickupManager::usePickupNetworked(uint32_t pickup, bool use)
518    {
519        if(GameMode::isServer())
520        {
521            PickupManager& manager = PickupManager::getInstance();
522            manager.usePickup(pickup, use);
523        }
524    }
525
526    /**
527    @brief
528        Updates the PickupInventory GUI.
529        Also loads the PickupInventory GUI if is hasn't been done already.
530    */
531    inline void PickupManager::updateGUI(void)
532    {
533        // We only need to update (and load) the GUI if this host shows graphics.
534        if(GameMode::showsGraphics())
535        {
536            if(!this->guiLoaded_) // If the GUI hasn't been loaded, yet, we load it.
537            {
538                GUIManager::getInstance().loadGUI(PickupManager::guiName_s);
539                this->guiLoaded_ = true;
540            }
541
542            // Update the GUI.
543            GUIManager::getInstance().getLuaState()->doString(PickupManager::guiName_s + ".update()");
544        }
545    }
546
547    /**
548    @brief
549        Get a new index between 0 and 9 for a Pickupable.
550        If all slots are occupied, the Pickupable in the first slot will be dropped.
551    @return
552        Returns the new index.
553    */
554    uint32_t PickupManager::getPickupIndex(void)
555    {
556        //check if there are free slots available
557
558        for(uint32_t i=0; i<10; i++)
559        {
560            if(pickups_.find(i)->second==nullptr) return i;
561        }
562        //all slots are full and we have to drop sth
563        orxout() << "everything was full and we have now dropped the first element" << endl;
564        this->dropPickup(0);
565        return 0;
566    }
567
568}
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