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source: code/branches/HUD_HS16/src/modules/pickup/PickupManager.cc @ 11325

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27*/
28
29/**
30    @file PickupManager.cc
31    @brief Implementation of the PickupManager class.
32*/
33
34#include "PickupManager.h"
35
36#include "core/CoreIncludes.h"
37#include "core/LuaState.h"
38#include "core/GUIManager.h"
39#include "core/class/Identifier.h"
40#include "core/singleton/ScopedSingletonIncludes.h"
41#include "network/Host.h"
42#include "network/NetworkFunctionIncludes.h"
43#include "core/input/KeyBinderManager.h"    //for keybinding
44#include "core/input/KeyBinder.h"           //for keybinding
45#include "core/command/ConsoleCommandIncludes.h"
46
47#include "infos/PlayerInfo.h"
48#include "interfaces/PickupCarrier.h"
49#include "worldentities/pawns/Pawn.h"
50
51#include "CollectiblePickup.h"
52#include "PickupRepresentation.h"
53#include "overlays/hud/HUDPickupSystem.h"
54
55namespace orxonox
56{
57    ManageScopedSingleton(PickupManager, ScopeID::ROOT, false);
58
59    // Initialization of the name of the PickupInventory GUI.
60    /*static*/ const std::string PickupManager::guiName_s = "PickupInventory";
61
62    // Register static network functions that are used to communicate changes to pickups over the network, such that the PickupInventory can display the information about the pickups properly.
63    registerStaticNetworkFunction(PickupManager::pickupChangedUsedNetwork);
64    registerStaticNetworkFunction(PickupManager::pickupChangedPickedUpNetwork);
65    registerStaticNetworkFunction(PickupManager::dropPickupNetworked);
66    registerStaticNetworkFunction(PickupManager::usePickupNetworked);
67
68    RegisterAbstractClass(PickupManager).inheritsFrom<PickupListener>();
69
70    SetConsoleCommand("useUnusePickup", &PickupManager::useUnusePickup).addShortcut().setActive(true);
71
72    /**
73    @brief
74        Constructor. Registers the PickupManager and creates the default PickupRepresentation.
75    */
76    PickupManager::PickupManager() : guiLoaded_(false), pickupHighestIndex_(0), defaultRepresentation_(nullptr)
77    {
78        RegisterObject(PickupManager);
79
80        this->defaultRepresentation_ = new PickupRepresentation();
81
82        orxout(internal_info, context::pickups) << "PickupManager created." << endl;
83    }
84
85    /**
86    @brief
87        Destructor.
88        Destroys the default PickupRepresentation and does some cleanup.
89    */
90    PickupManager::~PickupManager()
91    {
92        // Destroying the default representation.
93        if(this->defaultRepresentation_ != nullptr)
94            this->defaultRepresentation_->destroy();
95
96        this->representations_.clear();
97
98        // Destroying all the PickupInventoryContainers that are still there.
99        for(const auto& mapEntry : this->pickupInventoryContainers_)
100            delete mapEntry.second;
101        this->pickupInventoryContainers_.clear();
102
103        // Destroying all the WeakPointers that are still there.
104        this->pickups_.clear();
105
106        this->indexes_.clear();
107
108        orxout(internal_info, context::pickups) << "PickupManager destroyed." << endl;
109    }
110
111    /**
112    @brief
113        Registers a PickupRepresentation.
114    @param name
115        The representation's name.
116    @param representation
117        A pointer to the PickupRepresentation.
118    @return
119        Returns true if successful and false if not.
120    */
121    bool PickupManager::registerRepresentation(const std::string& name, PickupRepresentation* representation)
122    {
123        assert(representation);
124
125        // If the list is not empty and Pickupable already has a Representation registered.
126        if(!this->representations_.empty() && this->representations_.find(name) != this->representations_.end())
127            return false;
128
129        this->representations_[name] = representation;
130
131        orxout(verbose, context::pickups) << "PickupRepresentation &" << representation << " registered with the PickupManager." << endl;
132        return true;
133    }
134
135    /**
136    @brief
137        Unegisters a PickupRepresentation.
138    @param name
139        The representation's name.
140    @return
141        Returns true if successful and false if not.
142    */
143    bool PickupManager::unregisterRepresentation(const std::string& name)
144    {
145        std::map<std::string, PickupRepresentation*>::iterator it = this->representations_.find(name);
146        if(it == this->representations_.end()) // If the Pickupable is not registered in the first place.
147            return false;
148
149        this->representations_.erase(it);
150
151        orxout(verbose, context::pickups) << "PickupRepresentation &" << name << " unregistered with the PickupManager." << endl;
152        return true;
153    }
154
155    /**
156    @brief
157        Get the PickupRepresentation with the given name.
158    @param name
159        The name of the PickupRepresentation.
160    @return
161        Returns a pointer to the PickupRepresentation.
162    */
163    PickupRepresentation* PickupManager::getRepresentation(const std::string& name)
164    {
165        std::map<std::string, PickupRepresentation*>::iterator it = this->representations_.find(name);
166        if(it == this->representations_.end()) // If there is no PickupRepresentation associated with the input name.
167        {
168            orxout(verbose, context::pickups) << "PickupManager::getRepresentation() returned default representation." << endl;
169            return this->defaultRepresentation_;
170        }
171
172        return it->second;
173    }
174
175    /**
176    @brief
177        Is called by the PickupListener to notify the PickupManager, that the input Pickupable has transited to the input used state.
178    @param pickup
179        The Pickupable whose used status changed.
180    @param used
181        The used status the Pickupable changed to.
182    */
183    void PickupManager::pickupChangedUsed(Pickupable* pickup, bool used)
184    {
185        assert(pickup);
186
187        if(!GameMode::isMaster()) // If this is neither standalone nor the server.
188            return;
189
190        CollectiblePickup* collectible = orxonox_cast<CollectiblePickup*>(pickup);
191        // If the Pickupable is part of a PickupCollection it isn't displayed in the PickupInventory, just the PickupCollection is.
192        if(collectible != nullptr && collectible->isInCollection())
193            return;
194
195        // Getting clientId of the host this change of the pickup's used status concerns.
196        PickupCarrier* carrier = pickup->getCarrier();
197        while(carrier->getCarrierParent() != nullptr)
198            carrier = carrier->getCarrierParent();
199        Pawn* pawn = orxonox_cast<Pawn*>(carrier);
200        if(pawn == nullptr)
201            return;
202        PlayerInfo* info = pawn->getPlayer();
203        if(info == nullptr)
204            return;
205        unsigned int clientId = info->getClientID();
206
207        // Get the number identifying the pickup.
208        std::map<Pickupable*, uint32_t>::iterator it = this->indexes_.find(pickup);
209        assert(it != this->indexes_.end());
210        uint32_t index = it->second;
211
212        // If we're either in standalone mode or this is the host whom the change of the pickup's status concerns.
213        if(GameMode::isStandalone() || Host::getPlayerID() == clientId)
214        {
215            PickupManager::pickupChangedUsedNetwork(index, used, pickup->isUsable(), pickup->isUnusable());
216        }
217        // If the concerned host is somewhere in the network, we call pickupChangedUsedNetwork() on its PickupManager.
218        else
219        {
220            callStaticNetworkFunction(&PickupManager::pickupChangedUsedNetwork, clientId, index, used, pickup->isUsable(), pickup->isUnusable());
221        }
222    }
223
224    /**
225    @brief
226        Helper method to react to the change in the used status of a Pickupable.
227        Static method that is used by the server to inform the client it concerns about the status change.
228        The parameters that are given are used to update the information (i.e. the PickupInventoryContainer) the concerning PickupManager has about the Pickupable that changed.
229    @param pickup
230        A number identifying the Pickupable that changed its used status.
231    @param inUse
232        The used status the Pickupable changed to. (i.e. whether the Pickupable is in use or not).
233    @param usable
234        Whether the Pickupable's used status can be changed used in the PickupInventory.
235    @param unusable
236        Whether the Pickupable's used status can be changed to unused in the PickupInventory.
237    */
238    /*static*/ void PickupManager::pickupChangedUsedNetwork(uint32_t pickup, bool inUse, bool usable, bool unusable)
239    {
240        PickupManager& manager = PickupManager::getInstance(); // Get the PickupManager singleton on this host.
241        // If the input Pickupable (i.e its identifier) is not present in the list the PickupManager has.
242        if(manager.pickupInventoryContainers_.find(pickup) == manager.pickupInventoryContainers_.end())
243        {
244            orxout(internal_error, context::pickups) << "Pickupable &(" << pickup << ") was not registered with PickupManager for the PickupInventory, when it changed used." << endl;
245            return;
246        }
247
248        // Update the Pickupable's container with the information transferred.
249        manager.pickupInventoryContainers_[pickup]->inUse = inUse;
250        manager.pickupInventoryContainers_[pickup]->usable = usable;
251        manager.pickupInventoryContainers_[pickup]->unusable = unusable;
252
253        manager.updateGUI(); // Tell the PickupInventory that something has changed.
254    }
255
256    /**
257    @brief
258        Is called by the PickupListener to notify the PickupManager, that the input Pickupable has transited to the input pickedUp state.
259    @param pickup
260        The Pickupable whose pickedUp status changed.
261    @param pickedUp
262        The pickedUp status the Pickupable changed to.
263    */
264    void PickupManager::pickupChangedPickedUp(Pickupable* pickup, bool pickedUp)
265    {
266        assert(pickup);
267
268
269        for (HUDPickupSystem* hud : ObjectList<HUDPickupSystem>())
270            pickupSystem = hud;
271       
272        assert(pickupSystem); //pickupSystem HAS to be there!
273
274        if(!GameMode::isMaster()) // If this is neither standalone nor the server.
275            return;
276
277        CollectiblePickup* collectible = orxonox_cast<CollectiblePickup*>(pickup);
278        // If the Pickupable is part of a PickupCollection it isn't displayed in the PickupInventory, just the PickupCollection is.
279        if(collectible != nullptr && collectible->isInCollection())
280            return;
281
282        // Getting clientId of the host this change of the pickup's pickedUp status concerns.
283        PickupCarrier* carrier = pickup->getCarrier();
284        while(carrier->getCarrierParent() != nullptr)
285            carrier = carrier->getCarrierParent();
286        Pawn* pawn = orxonox_cast<Pawn*>(carrier);
287        if(pawn == nullptr)
288            return;
289        PlayerInfo* info = pawn->getFormerPlayer();
290        if(info == nullptr)
291            return;
292        unsigned int clientId = info->getClientID();
293
294        uint32_t index = 0;
295        if(pickedUp) // If the Pickupable has changed to picked up, it is added to the required lists.
296        {
297            index = this->getPickupIndex(); // Get a new identifier (index) for the Pickupable.
298            // Add the Pickupable to the indexes_ and pickups_ lists.
299            this->indexes_[pickup] = index;
300            this->pickups_[index] = pickup;
301
302            orxout() << "the pickup is: " << pickup << endl;
303
304            this->picks.push_back(pickup);
305
306            pickupSystem->updatePickupList(picks);
307           
308        }
309        else // If it was dropped, it is removed from the required lists.
310        {
311            // Get the indentifier (index) that identifies the input Pickupable.
312            std::map<Pickupable*, uint32_t>::iterator it = this->indexes_.find(pickup);
313            index = it->second;
314
315            this->indexes_.erase(pickup);
316            this->pickups_.erase(index); //set to null, so that can be identified as free slot by getPickupIndex()
317
318
319            this->picks.erase(std::remove(this->picks.begin(), this->picks.end(), pickup), this->picks.end()); //remove pickup from vector
320
321            pickupSystem->removePickup(pickup);
322        }
323
324        // If we're either in standalone mode or this is the host whom the change of the pickup's status concerns.
325        if(GameMode::isStandalone() || Host::getPlayerID() == clientId)
326        {
327            // If there is no PickupRepresentation registered the default representation is used.
328            if(this->representations_.find(pickup->getRepresentationName()) == this->representations_.end())
329                PickupManager::pickupChangedPickedUpNetwork(index, pickup->isUsable(), this->defaultRepresentation_->getObjectID(), pickup->getRepresentationName(), pickedUp);
330            else
331                PickupManager::pickupChangedPickedUpNetwork(index, pickup->isUsable(), this->representations_[pickup->getRepresentationName()]->getObjectID(), pickup->getRepresentationName(), pickedUp);
332        }
333        // If the concerned host is somewhere in the network, we call pickupChangedPickedUpNetwork() on its PickupManager.
334        else
335        {
336            // If there is no PickupRepresentation registered the default representation is used.
337            if(this->representations_.find(pickup->getRepresentationName()) == this->representations_.end())
338            {
339                callStaticNetworkFunction(&PickupManager::pickupChangedPickedUpNetwork, clientId, index, pickup->isUsable(), this->defaultRepresentation_->getObjectID(), pickedUp);
340            }
341            else
342            {
343                callStaticNetworkFunction(&PickupManager::pickupChangedPickedUpNetwork, clientId, index, pickup->isUsable(), this->representations_[pickup->getRepresentationName()]->getObjectID(), pickedUp);
344            }
345        }
346
347    }
348
349    //This function is called by the command line or by the key binding
350    //it uses or unuses the pickup, depending on its current state
351    void PickupManager::useUnusePickup(uint32_t index) 
352    {
353        orxout() << "Hello there I was here " << index << endl;
354
355        PickupManager& manager = PickupManager::getInstance();
356
357        if(!manager.pickups_.count(index)) return; //if pickup is no longer here, dont do anything
358
359        Pickupable* pickup=manager.pickups_.find(index)->second;
360        if(pickup==nullptr)
361        {
362            orxout() << "The pickup does not exist." << endl;
363            return;                       //pickup does not exist
364        }
365
366        orxout() << "The pickup is being used: " << pickup->isUsed() << endl;
367
368        manager.dropPickup(index);
369
370        // if(pickup->isUsed())
371        //     manager.usePickup(index, false);
372        // else
373        //     manager.usePickup(index, true);
374    }
375
376
377    /**
378    @brief
379        Helper method to react to the change in the pickedUp status of a Pickupable.
380        Static method that is used by the server to inform the client it concerns about the status change.
381        The parameters that are given are used to update the information (i.e. the PickupInventoryContainer) the concerning PickupManager has about the Pickupable that changed.
382    @param pickup
383        A number identifying the Pickupable that changed its pickedUp status.
384    @param usable
385        Whether the Pickupable's used status can be changed to used in the PickupInventory.
386    @param representationObjectId
387        The objectId identifying (over the network) the PickupRepresentation that represents this Pickupable.
388    @param representationName
389        The name of the associated PickupRepresentation
390    @param pickedUp
391        The pickedUp status the Pickupable changed to.
392    */
393    /*static*/ void PickupManager::pickupChangedPickedUpNetwork(uint32_t pickup, bool usable, uint32_t representationObjectId, const std::string& representationName, bool pickedUp)
394    {
395        PickupManager& manager = PickupManager::getInstance(); // Get the PickupManager singleton on this host.
396        // If the Pickupable has been picked up, we create a new PickupInventoryContainer for it.
397        if(pickedUp)
398        {
399            // Create a new PickupInventoryContainer for the Pickupable and set all the necessary information.
400            PickupInventoryContainer* container = new PickupInventoryContainer;
401            container->pickup = pickup;
402            container->inUse = false;
403            container->pickedUp = pickedUp;
404            container->usable = usable;
405            container->unusable = false;
406            container->representationObjectId = representationObjectId;
407            container->representationName = representationName;
408            // Insert the container into the pickupInventoryContainers_ list.
409            manager.pickupInventoryContainers_.insert(std::pair<uint32_t, PickupInventoryContainer*>(pickup, container));
410
411            manager.updateGUI(); // Tell the PickupInventory that something has changed.
412        }
413        // If the Pickupable has been dropped, we remove it from the pickupInventoryContainers_ list.
414        else
415        {
416            std::map<uint32_t, PickupInventoryContainer*>::iterator it = manager.pickupInventoryContainers_.find(pickup);
417            if(it != manager.pickupInventoryContainers_.end())
418                delete it->second;
419            manager.pickupInventoryContainers_.erase(pickup);
420
421            manager.updateGUI(); // Tell the PickupInventory that something has changed.
422        }
423    }
424
425    /**
426    @brief
427        Get the number of pickups currently picked up by the player.
428        This method is used in lua to populate the PickupInventory. The intended usage is to call this method to reset the iterator of the list of PickupInventoryContainers and then use popPickup() to get the individual PickupInventoryContainers.
429    @return
430        Returns the number of the players picked up Pickupables.
431    */
432    int PickupManager::getNumPickups(void)
433    {
434        this->pickupsIterator_ = this->pickupInventoryContainers_.begin(); // Reset iterator.
435
436        return this->pickupInventoryContainers_.size();
437    }
438
439    /**
440    @brief
441        Drop the input Pickupable.
442        This method checks whether the input Pickupable still exists and drops it, if so.
443    @param pickup
444        The identifier of the Pickupable to be dropped.
445    */
446    void PickupManager::dropPickup(uint32_t pickup)
447    {
448        // If we're either server or standalone and the list of pickups is not empty, we find and drop the input pickup.
449        if(GameMode::isMaster())
450        {
451            if(this->pickups_.empty())
452                return;
453            Pickupable* pickupable = this->pickups_.find(pickup)->second;
454            if(pickupable != nullptr)
455            {
456                pickupable->drop();
457
458            }
459        }
460        // If we're neither server nor standalone we drop the pickup by calling dropPickupNetworked() of the PickupManager on the server.
461        else
462        {
463            callStaticNetworkFunction(&PickupManager::dropPickupNetworked, 0, pickup);
464        }
465    }
466
467    /**
468    @brief
469        Helper method to drop the input pickup on the server.
470        Static method that is used by clients to instruct the server to drop the input pickup.
471    @param pickup
472        The identifier of the Pickupable to be dropped.
473    */
474    /*static*/ void PickupManager::dropPickupNetworked(uint32_t pickup)
475    {
476        if(GameMode::isServer()) // Obviously we only want to do this on the server.
477        {
478            PickupManager& manager = PickupManager::getInstance();
479            manager.dropPickup(pickup);
480        }
481    }
482
483    /**
484    @brief
485        Use (or unuse) the input Pickupable.
486        This method checks whether the input Pickupable still exists and uses (or unuses) it, if so,
487    @param pickup
488        The identifier of the Pickupable to be used (or unused).
489    @param use
490        If true the input Pickupable is used, if false it is unused.
491    */
492    void PickupManager::usePickup(uint32_t pickup, bool use)
493    {
494        // If we're either server or standalone and the list of pickups is not empty, we find and change the used status of the input pickup.
495        if(GameMode::isMaster())
496        {
497            if(this->pickups_.empty())
498                return;
499            Pickupable* pickupable = this->pickups_.find(pickup)->second;
500            if(pickupable != nullptr)
501                pickupable->setUsed(use);
502        }
503        // If we're neither server nor standalone we change the used status of the pickup by calling usePickupNetworked() of the PickupManager on the server.
504        else
505        {
506            callStaticNetworkFunction(&PickupManager::usePickupNetworked, 0, pickup, use);
507        }
508    }
509
510    /**
511    @brief
512        Helper method to use (or unuse) the input Pickupable on the server.
513        Static method that is used by clients to instruct the server to use (or unuse) the input pickup.
514    @param pickup
515        The identifier of the Pickupable to be used (or unused).
516    @param use
517        If true the input Pickupable is used, if false it is unused.
518    */
519    /*static*/ void PickupManager::usePickupNetworked(uint32_t pickup, bool use)
520    {
521        if(GameMode::isServer())
522        {
523            PickupManager& manager = PickupManager::getInstance();
524            manager.usePickup(pickup, use);
525        }
526    }
527
528    /**
529    @brief
530        Updates the PickupInventory GUI.
531        Also loads the PickupInventory GUI if is hasn't been done already.
532    */
533    inline void PickupManager::updateGUI(void)
534    {
535        // We only need to update (and load) the GUI if this host shows graphics.
536        if(GameMode::showsGraphics())
537        {
538            if(!this->guiLoaded_) // If the GUI hasn't been loaded, yet, we load it.
539            {
540                GUIManager::getInstance().loadGUI(PickupManager::guiName_s);
541                this->guiLoaded_ = true;
542            }
543
544            // Update the GUI.
545            GUIManager::getInstance().getLuaState()->doString(PickupManager::guiName_s + ".update()");
546        }
547    }
548
549    /**
550    @brief
551        Get a new index between 0 and 9 for a Pickupable.
552        If all slots are occupied, the Pickupable in the first slot will be dropped.
553    @return
554        Returns the new index.
555    */
556    uint32_t PickupManager::getPickupIndex(void)
557    {
558        //check if there are free slots available
559
560        for(uint32_t i=0; i<10; i++)
561        {
562            if(!pickups_.count(i)) return i;
563        }
564        //all slots are full and we have to drop sth
565        orxout() << "everything was full and we have now dropped the first element" << endl;
566        this->dropPickup(0);
567        return 0;
568    }
569
570}
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