Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/HUD_HS16/src/modules/pickup/PickupManager.cc @ 11535

Last change on this file since 11535 was 11510, checked in by patricwi, 7 years ago

looking for SEGFault

  • Property svn:eol-style set to native
File size: 22.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27*/
28
29/**
30    @file PickupManager.cc
31    @brief Implementation of the PickupManager class.
32*/
33
34#include "PickupManager.h"
35
36#include "core/CoreIncludes.h"
37#include "core/LuaState.h"
38#include "core/GUIManager.h"
39#include "core/class/Identifier.h"
40#include "core/singleton/ScopedSingletonIncludes.h"
41#include "network/Host.h"
42#include "network/NetworkFunctionIncludes.h"
43#include "core/input/KeyBinderManager.h"    //for keybinding
44#include "core/input/KeyBinder.h"           //for keybinding
45#include "core/command/ConsoleCommandIncludes.h"
46
47#include "infos/PlayerInfo.h"
48#include "interfaces/PickupCarrier.h"
49#include "worldentities/pawns/Pawn.h"
50
51#include "CollectiblePickup.h"
52#include "PickupRepresentation.h"
53#include "overlays/hud/HUDPickupSystem.h"
54
55namespace orxonox
56{
57    ManageScopedSingleton(PickupManager, ScopeID::ROOT, false);
58
59    // Initialization of the name of the PickupInventory GUI.
60    /*static*/ const std::string PickupManager::guiName_s = "PickupInventory";
61
62    // Register static network functions that are used to communicate changes to pickups over the network, such that the PickupInventory can display the information about the pickups properly.
63    registerStaticNetworkFunction(PickupManager::pickupChangedUsedNetwork);
64    registerStaticNetworkFunction(PickupManager::pickupChangedPickedUpNetwork);
65    registerStaticNetworkFunction(PickupManager::dropPickupNetworked);
66    registerStaticNetworkFunction(PickupManager::usePickupNetworked);
67
68    RegisterAbstractClass(PickupManager).inheritsFrom<PickupListener>();
69
70    SetConsoleCommand("useUnusePickup", &PickupManager::useUnusePickup).addShortcut().setActive(true);
71
72    /**
73    @brief
74        Constructor. Registers the PickupManager and creates the default PickupRepresentation.
75    */
76    PickupManager::PickupManager() : guiLoaded_(false), pickupHighestIndex_(0), defaultRepresentation_(nullptr)
77    {
78        RegisterObject(PickupManager);
79
80        this->defaultRepresentation_ = new PickupRepresentation();
81
82        orxout(internal_info, context::pickups) << "PickupManager created." << endl;
83    }
84
85    /**
86    @brief
87        Destructor.
88        Destroys the default PickupRepresentation and does some cleanup.
89    */
90    PickupManager::~PickupManager()
91    {
92        // Destroying the default representation.
93        if(this->defaultRepresentation_ != nullptr)
94            this->defaultRepresentation_->destroy();
95
96        this->representations_.clear();
97
98        // Destroying all the PickupInventoryContainers that are still there.
99        for(const auto& mapEntry : this->pickupInventoryContainers_)
100            delete mapEntry.second;
101        this->pickupInventoryContainers_.clear();
102
103        // Destroying all the WeakPointers that are still there.
104        this->pickups_.clear();
105        this->indexes_.clear();
106
107        orxout() << "PickupManager destroyed." << endl;
108    }
109
110    /**
111    @brief
112        Registers a PickupRepresentation.
113    @param name
114        The representation's name.
115    @param representation
116        A pointer to the PickupRepresentation.
117    @return
118        Returns true if successful and false if not.
119    */
120    bool PickupManager::registerRepresentation(const std::string& name, PickupRepresentation* representation)
121    {
122        assert(representation);
123
124        // If the list is not empty and Pickupable already has a Representation registered.
125        if(!this->representations_.empty() && this->representations_.find(name) != this->representations_.end())
126            return false;
127
128        this->representations_[name] = representation;
129
130        orxout(verbose, context::pickups) << "PickupRepresentation &" << representation << " registered with the PickupManager." << endl;
131        return true;
132    }
133
134    /**
135    @brief
136        Unegisters a PickupRepresentation.
137    @param name
138        The representation's name.
139    @return
140        Returns true if successful and false if not.
141    */
142    bool PickupManager::unregisterRepresentation(const std::string& name)
143    {
144        std::map<std::string, PickupRepresentation*>::iterator it = this->representations_.find(name);
145        if(it == this->representations_.end()) // If the Pickupable is not registered in the first place.
146            return false;
147
148        this->representations_.erase(it);
149
150        orxout(verbose, context::pickups) << "PickupRepresentation &" << name << " unregistered with the PickupManager." << endl;
151        return true;
152    }
153
154    /**
155    @brief
156        Get the PickupRepresentation with the given name.
157    @param name
158        The name of the PickupRepresentation.
159    @return
160        Returns a pointer to the PickupRepresentation.
161    */
162    PickupRepresentation* PickupManager::getRepresentation(const std::string& name)
163    {
164        std::map<std::string, PickupRepresentation*>::iterator it = this->representations_.find(name);
165        if(it == this->representations_.end()) // If there is no PickupRepresentation associated with the input name.
166        {
167            orxout(verbose, context::pickups) << "PickupManager::getRepresentation() returned default representation." << endl;
168            return this->defaultRepresentation_;
169        }
170
171        return it->second;
172    }
173
174    /**
175    @brief
176        Is called by the PickupListener to notify the PickupManager, that the input Pickupable has transited to the input used state.
177    @param pickup
178        The Pickupable whose used status changed.
179    @param used
180        The used status the Pickupable changed to.
181    */
182    void PickupManager::pickupChangedUsed(Pickupable* pickup, bool used)
183    {
184        assert(pickup);
185
186        if(!GameMode::isMaster()) // If this is neither standalone nor the server.
187            return;
188
189        CollectiblePickup* collectible = orxonox_cast<CollectiblePickup*>(pickup);
190        // If the Pickupable is part of a PickupCollection it isn't displayed in the PickupInventory, just the PickupCollection is.
191        if(collectible != nullptr && collectible->isInCollection())
192            return;
193
194        // Getting clientId of the host this change of the pickup's used status concerns.
195        PickupCarrier* carrier = pickup->getCarrier();
196        while(carrier->getCarrierParent() != nullptr)
197            carrier = carrier->getCarrierParent();
198        Pawn* pawn = orxonox_cast<Pawn*>(carrier);
199        if(pawn == nullptr)
200            return;
201        PlayerInfo* info = pawn->getPlayer();
202        if(info == nullptr)
203            return;
204        unsigned int clientId = info->getClientID();
205
206        // Get the number identifying the pickup.
207        std::map<Pickupable*, uint32_t>::iterator it = this->indexes_.find(pickup);
208        assert(it != this->indexes_.end());
209        uint32_t index = it->second;
210
211        // If we're either in standalone mode or this is the host whom the change of the pickup's status concerns.
212        if(GameMode::isStandalone() || Host::getPlayerID() == clientId)
213        {
214            PickupManager::pickupChangedUsedNetwork(index, used, pickup->isUsable(), pickup->isUnusable());
215        }
216        // If the concerned host is somewhere in the network, we call pickupChangedUsedNetwork() on its PickupManager.
217        else
218        {
219            callStaticNetworkFunction(&PickupManager::pickupChangedUsedNetwork, clientId, index, used, pickup->isUsable(), pickup->isUnusable());
220        }
221    }
222
223    /**
224    @brief
225        Helper method to react to the change in the used status of a Pickupable.
226        Static method that is used by the server to inform the client it concerns about the status change.
227        The parameters that are given are used to update the information (i.e. the PickupInventoryContainer) the concerning PickupManager has about the Pickupable that changed.
228    @param pickup
229        A number identifying the Pickupable that changed its used status.
230    @param inUse
231        The used status the Pickupable changed to. (i.e. whether the Pickupable is in use or not).
232    @param usable
233        Whether the Pickupable's used status can be changed used in the PickupInventory.
234    @param unusable
235        Whether the Pickupable's used status can be changed to unused in the PickupInventory.
236    */
237    /*static*/ void PickupManager::pickupChangedUsedNetwork(uint32_t pickup, bool inUse, bool usable, bool unusable)
238    {
239        PickupManager& manager = PickupManager::getInstance(); // Get the PickupManager singleton on this host.
240        // If the input Pickupable (i.e its identifier) is not present in the list the PickupManager has.
241        if(manager.pickupInventoryContainers_.find(pickup) == manager.pickupInventoryContainers_.end())
242        {
243            orxout(internal_error, context::pickups) << "Pickupable &(" << pickup << ") was not registered with PickupManager for the PickupInventory, when it changed used." << endl;
244            return;
245        }
246
247        // Update the Pickupable's container with the information transferred.
248        manager.pickupInventoryContainers_[pickup]->inUse = inUse;
249        manager.pickupInventoryContainers_[pickup]->usable = usable;
250        manager.pickupInventoryContainers_[pickup]->unusable = unusable;
251
252        manager.updateGUI(); // Tell the PickupInventory that something has changed.
253    }
254
255    /**
256    @brief
257        Is called by the PickupListener to notify the PickupManager, that the input Pickupable has transited to the input pickedUp state.
258    @param pickup
259        The Pickupable whose pickedUp status changed.
260    @param pickedUp
261        The pickedUp status the Pickupable changed to.
262    */
263    void PickupManager::pickupChangedPickedUp(Pickupable* pickup, bool pickedUp)
264    {
265        assert(pickup);
266
267        for (HUDPickupSystem* hud : ObjectList<HUDPickupSystem>())
268            pickupSystem = hud;
269       
270        if(!GameMode::isMaster()) // If this is neither standalone nor the server.
271            return;
272
273        CollectiblePickup* collectible = orxonox_cast<CollectiblePickup*>(pickup);
274        // If the Pickupable is part of a PickupCollection it isn't displayed in the PickupInventory, just the PickupCollection is.
275        if(collectible != nullptr && collectible->isInCollection())
276            return;
277
278        // Getting clientId of the host this change of the pickup's pickedUp status concerns.
279        PickupCarrier* carrier = pickup->getCarrier();
280        while(carrier->getCarrierParent() != nullptr)
281            carrier = carrier->getCarrierParent();
282        Pawn* pawn = orxonox_cast<Pawn*>(carrier);
283        if(pawn == nullptr)
284            return;
285        PlayerInfo* info = pawn->getFormerPlayer();
286        if(info == nullptr)
287            return;
288        unsigned int clientId = info->getClientID();
289
290        uint32_t index = 0;
291        if(pickedUp) // If the Pickupable has changed to picked up, it is added to the required lists.
292        {
293            index = this->getPickupIndex(); // Get a new identifier (index) for the Pickupable.
294            // Add the Pickupable to the indexes_ and pickups_ lists.
295            this->indexes_[pickup] = index;
296            this->pickups_[index] = pickup;
297
298            this->picks.push_back(pickup);
299
300            if(pickupSystem)
301                pickupSystem->updatePickupList(picks, indexes_);
302           
303        }
304        else // If it was dropped, it is removed from the required lists.
305        {
306            // Get the indentifier (index) that identifies the input Pickupable.
307            std::map<Pickupable*, uint32_t>::iterator it = this->indexes_.find(pickup);
308            index = it->second;
309
310            this->indexes_.erase(pickup);
311            this->pickups_.erase(index); //set to null, so that can be identified as free slot by getPickupIndex()
312
313
314            this->picks.erase(std::remove(this->picks.begin(), this->picks.end(), pickup), this->picks.end()); //remove pickup from vector
315
316            if(pickupSystem)
317                pickupSystem->removePickup(pickup);
318            orxout() << "end of pickupChangedPickedUp" << endl;
319        }
320
321        // If we're either in standalone mode or this is the host whom the change of the pickup's status concerns.
322        if(GameMode::isStandalone() || Host::getPlayerID() == clientId)
323        {
324            // If there is no PickupRepresentation registered the default representation is used.
325            if(this->representations_.find(pickup->getRepresentationName()) == this->representations_.end())
326                PickupManager::pickupChangedPickedUpNetwork(index, pickup->isUsable(), this->defaultRepresentation_->getObjectID(), pickup->getRepresentationName(), pickedUp);
327            else
328                PickupManager::pickupChangedPickedUpNetwork(index, pickup->isUsable(), this->representations_[pickup->getRepresentationName()]->getObjectID(), pickup->getRepresentationName(), pickedUp);
329        }
330        // If the concerned host is somewhere in the network, we call pickupChangedPickedUpNetwork() on its PickupManager.
331        else
332        {
333            // If there is no PickupRepresentation registered the default representation is used.
334            if(this->representations_.find(pickup->getRepresentationName()) == this->representations_.end())
335            {
336                callStaticNetworkFunction(&PickupManager::pickupChangedPickedUpNetwork, clientId, index, pickup->isUsable(), this->defaultRepresentation_->getObjectID(), pickedUp);
337            }
338            else
339            {
340                callStaticNetworkFunction(&PickupManager::pickupChangedPickedUpNetwork, clientId, index, pickup->isUsable(), this->representations_[pickup->getRepresentationName()]->getObjectID(), pickedUp);
341            }
342        }
343
344    }
345
346    //This function is called by the command line or by the key binding
347    //it uses or unuses the pickup, depending on its current state
348    //or drops it (depends what you comment/uncomment)
349    void PickupManager::useUnusePickup(uint32_t index) 
350    {
351        PickupManager& manager = PickupManager::getInstance();
352
353        if(!manager.pickups_.count(index)) return; //if pickup is no longer here, dont do anything
354
355        Pickupable* pickup=manager.pickups_.find(index)->second;
356        if(pickup==nullptr)
357        {
358            return;                       //pickup does not exist
359        }
360
361        //if the pickup should be dropped upon key press
362        manager.dropPickup(index);
363
364        //if the pickup should be used/unused upon key press
365
366        // if(pickup->isUsed())
367        //     manager.usePickup(index, false);
368        // else
369        //     manager.usePickup(index, true);
370    }
371
372
373    /**
374    @brief
375        Helper method to react to the change in the pickedUp status of a Pickupable.
376        Static method that is used by the server to inform the client it concerns about the status change.
377        The parameters that are given are used to update the information (i.e. the PickupInventoryContainer) the concerning PickupManager has about the Pickupable that changed.
378    @param pickup
379        A number identifying the Pickupable that changed its pickedUp status.
380    @param usable
381        Whether the Pickupable's used status can be changed to used in the PickupInventory.
382    @param representationObjectId
383        The objectId identifying (over the network) the PickupRepresentation that represents this Pickupable.
384    @param representationName
385        The name of the associated PickupRepresentation
386    @param pickedUp
387        The pickedUp status the Pickupable changed to.
388    */
389    /*static*/ void PickupManager::pickupChangedPickedUpNetwork(uint32_t pickup, bool usable, uint32_t representationObjectId, const std::string& representationName, bool pickedUp)
390    {
391        PickupManager& manager = PickupManager::getInstance(); // Get the PickupManager singleton on this host.
392        // If the Pickupable has been picked up, we create a new PickupInventoryContainer for it.
393        if(pickedUp)
394        {
395            // Create a new PickupInventoryContainer for the Pickupable and set all the necessary information.
396            PickupInventoryContainer* container = new PickupInventoryContainer;
397            container->pickup = pickup;
398            container->inUse = false;
399            container->pickedUp = pickedUp;
400            container->usable = usable;
401            container->unusable = false;
402            container->representationObjectId = representationObjectId;
403            container->representationName = representationName;
404            // Insert the container into the pickupInventoryContainers_ list.
405            manager.pickupInventoryContainers_.insert(std::pair<uint32_t, PickupInventoryContainer*>(pickup, container));
406
407            manager.updateGUI(); // Tell the PickupInventory that something has changed.
408        }
409        // If the Pickupable has been dropped, we remove it from the pickupInventoryContainers_ list.
410        else
411        {
412            std::map<uint32_t, PickupInventoryContainer*>::iterator it = manager.pickupInventoryContainers_.find(pickup);
413            if(it != manager.pickupInventoryContainers_.end())
414                delete it->second;
415            manager.pickupInventoryContainers_.erase(pickup);
416
417            manager.updateGUI(); // Tell the PickupInventory that something has changed.
418        }
419    }
420
421    /**
422    @brief
423        Get the number of pickups currently picked up by the player.
424        This method is used in lua to populate the PickupInventory. The intended usage is to call this method to reset the iterator of the list of PickupInventoryContainers and then use popPickup() to get the individual PickupInventoryContainers.
425    @return
426        Returns the number of the players picked up Pickupables.
427    */
428    int PickupManager::getNumPickups(void)
429    {
430        this->pickupsIterator_ = this->pickupInventoryContainers_.begin(); // Reset iterator.
431
432        return this->pickupInventoryContainers_.size();
433    }
434
435    /**
436    @brief
437        Drop the input Pickupable.
438        This method checks whether the input Pickupable still exists and drops it, if so.
439    @param pickup
440        The identifier of the Pickupable to be dropped.
441    */
442    void PickupManager::dropPickup(uint32_t pickup)
443    {
444        // If we're either server or standalone and the list of pickups is not empty, we find and drop the input pickup.
445        if(GameMode::isMaster())
446        {
447            if(this->pickups_.empty())
448                return;
449            Pickupable* pickupable = this->pickups_.find(pickup)->second;
450            if(pickupable != nullptr)
451            {
452                pickupable->drop();
453
454            }
455        }
456        // If we're neither server nor standalone we drop the pickup by calling dropPickupNetworked() of the PickupManager on the server.
457        else
458        {
459            callStaticNetworkFunction(&PickupManager::dropPickupNetworked, 0, pickup);
460        }
461    }
462
463    /**
464    @brief
465        Helper method to drop the input pickup on the server.
466        Static method that is used by clients to instruct the server to drop the input pickup.
467    @param pickup
468        The identifier of the Pickupable to be dropped.
469    */
470    /*static*/ void PickupManager::dropPickupNetworked(uint32_t pickup)
471    {
472        if(GameMode::isServer()) // Obviously we only want to do this on the server.
473        {
474            PickupManager& manager = PickupManager::getInstance();
475            manager.dropPickup(pickup);
476        }
477    }
478
479    /**
480    @brief
481        Use (or unuse) the input Pickupable.
482        This method checks whether the input Pickupable still exists and uses (or unuses) it, if so,
483    @param pickup
484        The identifier of the Pickupable to be used (or unused).
485    @param use
486        If true the input Pickupable is used, if false it is unused.
487    */
488    void PickupManager::usePickup(uint32_t pickup, bool use)
489    {
490        // If we're either server or standalone and the list of pickups is not empty, we find and change the used status of the input pickup.
491        if(GameMode::isMaster())
492        {
493            if(this->pickups_.empty())
494                return;
495            Pickupable* pickupable = this->pickups_.find(pickup)->second;
496            if(pickupable != nullptr)
497                pickupable->setUsed(use);
498        }
499        // If we're neither server nor standalone we change the used status of the pickup by calling usePickupNetworked() of the PickupManager on the server.
500        else
501        {
502            callStaticNetworkFunction(&PickupManager::usePickupNetworked, 0, pickup, use);
503        }
504    }
505
506    /**
507    @brief
508        Helper method to use (or unuse) the input Pickupable on the server.
509        Static method that is used by clients to instruct the server to use (or unuse) the input pickup.
510    @param pickup
511        The identifier of the Pickupable to be used (or unused).
512    @param use
513        If true the input Pickupable is used, if false it is unused.
514    */
515    /*static*/ void PickupManager::usePickupNetworked(uint32_t pickup, bool use)
516    {
517        if(GameMode::isServer())
518        {
519            PickupManager& manager = PickupManager::getInstance();
520            manager.usePickup(pickup, use);
521        }
522    }
523
524    /**
525    @brief
526        Updates the PickupInventory GUI.
527        Also loads the PickupInventory GUI if is hasn't been done already.
528    */
529    inline void PickupManager::updateGUI(void)
530    {
531        // We only need to update (and load) the GUI if this host shows graphics.
532        if(GameMode::showsGraphics())
533        {
534            if(!this->guiLoaded_) // If the GUI hasn't been loaded, yet, we load it.
535            {
536                GUIManager::getInstance().loadGUI(PickupManager::guiName_s);
537                this->guiLoaded_ = true;
538            }
539
540            // Update the GUI.
541            GUIManager::getInstance().getLuaState()->doString(PickupManager::guiName_s + ".update()");
542        }
543    }
544
545    /**
546    @brief
547        Get a new index between 0 and 9 for a Pickupable.
548        If all slots are occupied, the Pickupable in the first slot will be dropped.
549    @return
550        Returns the new index.
551    */
552    uint32_t PickupManager::getPickupIndex(void)
553    {
554        //check if there are free slots available
555
556        for(uint32_t i=0; i<10; i++)
557        {
558            if(!pickups_.count(i)) return i;
559        }
560        //all slots are full and we have to drop sth
561        orxout(internal_info, context::pickups) << "everything was full and we have now dropped the first element" << endl;
562        this->dropPickup(0);
563        return 0;
564    }
565
566}
Note: See TracBrowser for help on using the repository browser.