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source: code/branches/HUD_HS16/src/modules/superorxobros/SOBItem.cc @ 11497

Last change on this file since 11497 was 11416, checked in by jkindle, 8 years ago

Added the animation for the level end (walk into castle), Coins for the blocks, Castleblocks and Flagblocks

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29/**
30    @file SOBItem.cc
31    @brief Not sure if ever used
32*/
33
34#include "SOBItem.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "SOBFigure.h"
39#include "util/Output.h"
40
41
42namespace orxonox
43{
44    RegisterClass(SOBItem);
45
46    SOBItem::SOBItem(Context* context) : StaticEntity(context)
47    {
48        RegisterObject(SOBItem);
49
50        attachedToFigure_ = false;
51
52        figure_ = nullptr;
53     this->enableCollisionCallback();
54       
55    }
56
57   
58
59    void SOBItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
60    {
61        SUPER(SOBItem, XMLPort, xmlelement, mode);
62
63
64     }
65
66   
67    bool SOBItem::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) {
68
69        return true;
70    }
71
72
73    void SOBItem::setFigure(SOBFigure* newFigure)
74    {
75        figure_ = newFigure;
76    }
77
78
79}
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