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source: code/branches/HUD_HS16/src/modules/weapons/weaponmodes/MineGun.h @ 11663

Last change on this file since 11663 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *      Jannis Holzer
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file MineGun.h
32    @brief
33
34    Mine is a weapon that explodes if a spaceship goes bellow the mines trigger radius. The mine deals damage too all
35    spaceships within the damageradius.
36
37    The activation time regulates when the mine is live and ready to explode.
38    The mine destroys itself after it exceeds a certain life time.
39*/
40
41#ifndef _MineGun_H__
42#define _MineGun_H__
43
44#include "weapons/WeaponsPrereqs.h"
45#include "weaponsystem/WeaponMode.h"
46
47namespace orxonox
48{
49
50    /**
51    @brief
52        A Weapon that drops mines to space.
53    @ingroup WeaponsWeaponModes
54    */
55    class _WeaponsExport MineGun : public WeaponMode
56    {
57        public:
58            MineGun(Context* context);
59            virtual ~MineGun();
60
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
62            virtual void fire() override;
63
64            inline float getMaxTimeUntilExplosion() const
65                { return this->maxTimeUntilExplosion_; }
66            inline float getTimeUntilActivation() const
67                { return this->timeUntilActivation_; }
68        protected:
69            inline void setMaxTimeUntilExplosion(float maxTimeUntilExplosion)
70                { this->maxTimeUntilExplosion_ = maxTimeUntilExplosion; }
71            inline void setTimeUntilActivation(float timeUntilActivation)
72                { this->timeUntilActivation_ = timeUntilActivation; }
73        private:
74            float speed_; //The speed of the fired projectile.
75            float maxTimeUntilExplosion_;
76            float timeUntilActivation_;
77    };
78}
79
80#endif /* _MineGun_H__ */
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