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source: code/branches/HUD_HS16/src/modules/weapons/weaponmodes/SplitGun.cc @ 11283

Last change on this file since 11283 was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SplitGun.cc
31    @brief Implementation of the SplitGun class.
32*/
33
34#include "SplitGun.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "weaponsystem/Weapon.h"
39#include "weaponsystem/WeaponPack.h"
40#include "weaponsystem/WeaponSystem.h"
41#include "worldentities/pawns/Pawn.h"
42
43#include "weapons/projectiles/SplitGunProjectile.h"
44
45namespace orxonox
46{
47    RegisterClass(SplitGun);
48
49    SplitGun::SplitGun(Context* context) : WeaponMode(context)
50    {
51        RegisterObject(SplitGun);
52
53        this->reloadTime_ = 1.0f;
54        this->damage_ = 0.0f;
55        this->speed_ = 750.0f;
56        this->numberOfSplits_ = 2;
57        this->numberOfChilds_ = 3;
58        this->splitTime_ = 0.3f;
59        this->spread_ = 0.1f;
60        this->damageReduction_ = 1.0f;
61
62        this->setMunitionName("SplitMunition");
63        this->setFireSound("sounds/Weapon_SplitGun.ogg", 0.5);
64        this->setReloadSound("sounds/Reload_SplitGun.ogg", 0.8);
65
66        hudImageString_ = "Orxonox/WSHUD_WM_SplitGun";
67    }
68
69    SplitGun::~SplitGun()
70    {
71    }
72
73    /**
74    @brief
75        XMLPort for the SplitGun. You can define how often the projectiles split, how many childs should be created per split, the spread and the time between two splits.
76    */
77    void SplitGun::XMLPort(Element& xmlelement, XMLPort::Mode mode)
78    {
79        SUPER(SplitGun, XMLPort, xmlelement, mode);
80
81        XMLPortParam(SplitGun, "numberofsplits", setNumberOfSplits, getNumberOfSplits, xmlelement, mode);
82        XMLPortParam(SplitGun, "numberofchilds", setNumberOfChilds, getNumberOfChilds, xmlelement, mode);
83        XMLPortParam(SplitGun, "splittime", setSplitTime, getSplitTime, xmlelement, mode);
84        XMLPortParam(SplitGun, "spread", setSpread, getSpread, xmlelement, mode);
85        XMLPortParam(SplitGun, "damagereduction", setDamageReduction, getDamageReduction, xmlelement, mode);
86    }
87
88    /**
89    @brief
90        Fires the weapon. Creates a projectile and fires it.
91    */
92    void SplitGun::fire()
93    {
94        SplitGunProjectile* projectile = new SplitGunProjectile(this->getContext());
95        projectile->setMaterial("Flares/energyflare");
96
97        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
98        projectile->setOrientation(this->getMuzzleOrientation());
99        projectile->setPosition(this->getMuzzlePosition());
100        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
101
102        // Pass important information to the projectile: Number of splits, Number of childs, split time, spread and the damage reduction
103        projectile->setNumberOfSplits(getNumberOfSplits());
104        projectile->setNumberOfChilds(getNumberOfChilds());
105        projectile->setSplitTime(getSplitTime());
106        projectile->setSpread(getSpread());
107        projectile->setDamageReduction(getDamageReduction());
108
109        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
110        projectile->setDamage(this->getDamage());
111        projectile->setShieldDamage(this->getShieldDamage());
112        projectile->setHealthDamage(this->getHealthDamage());
113    }
114}
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