1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * Benjamin Knecht |
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27 | * |
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28 | */ |
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29 | |
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30 | #include "GSLevel.h" |
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31 | #include "GSLevelMemento.h" |
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32 | |
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33 | #include <OgreCompositorManager.h> |
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34 | |
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35 | #include "util/Clock.h" |
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36 | #include "core/input/InputManager.h" |
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37 | #include "core/input/InputState.h" |
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38 | #include "core/input/KeyBinderManager.h" |
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39 | #include "core/Core.h" |
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40 | #include "core/CoreIncludes.h" |
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41 | #include "core/Game.h" |
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42 | #include "core/GameMode.h" |
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43 | #include "core/GUIManager.h" |
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44 | #include "core/Loader.h" |
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45 | #include "core/XMLFile.h" |
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46 | #include "core/command/ConsoleCommandIncludes.h" |
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47 | |
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48 | #include "LevelManager.h" |
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49 | #include "Level.h" |
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50 | #include "PlayerManager.h" |
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51 | #include "GSRoot.h" |
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52 | // #include "overlays/hud/HUDPickupSystem.h" |
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53 | |
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54 | namespace orxonox |
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55 | { |
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56 | DeclareGameState(GSLevel, "level", false, false); |
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57 | |
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58 | static const std::string __CC_startMainMenu_name = "startMainMenu"; |
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59 | static const std::string __CC_changeGame_name = "changeGame"; |
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60 | static const std::string __CC_reloadLevel_name = "reloadLevel"; |
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61 | |
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62 | SetConsoleCommand(__CC_startMainMenu_name, &GSLevel::startMainMenu).deactivate(); |
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63 | SetConsoleCommand(__CC_changeGame_name, &GSLevel::changeGame).defaultValues("").deactivate(); |
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64 | SetConsoleCommand(__CC_reloadLevel_name, &GSLevel::reloadLevel).deactivate(); |
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65 | |
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66 | GSLevel::GSLevel(const GameStateInfo& info) |
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67 | : GameState(info) |
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68 | , gameInputState_(nullptr) |
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69 | , guiMouseOnlyInputState_(nullptr) |
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70 | , guiKeysOnlyInputState_(nullptr) |
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71 | , startFile_(nullptr) |
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72 | , bShowIngameGUI_(false) |
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73 | { |
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74 | } |
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75 | |
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76 | GSLevel::~GSLevel() |
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77 | { |
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78 | } |
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79 | |
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80 | void GSLevel::activate() |
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81 | { |
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82 | orxout(user_status) << "Loading level" << endl; |
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83 | |
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84 | if (GameMode::showsGraphics()) |
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85 | { |
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86 | gameInputState_ = InputManager::getInstance().createInputState("game"); |
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87 | gameInputState_->setMouseExclusive(true); |
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88 | gameInputState_->setHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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89 | KeyBinderManager::getInstance().setToDefault(); |
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90 | |
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91 | guiMouseOnlyInputState_ = InputManager::getInstance().createInputState("guiMouseOnly"); |
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92 | guiMouseOnlyInputState_->setMouseExclusive(true); |
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93 | guiMouseOnlyInputState_->setMouseHandler(&GUIManager::getInstance()); |
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94 | |
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95 | guiKeysOnlyInputState_ = InputManager::getInstance().createInputState("guiKeysOnly"); |
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96 | guiKeysOnlyInputState_->setKeyHandler(&GUIManager::getInstance()); |
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97 | } |
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98 | |
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99 | this->prepareObjectTracking(); |
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100 | |
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101 | if (GameMode::isMaster()) |
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102 | { |
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103 | this->loadLevel(); |
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104 | } |
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105 | |
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106 | if (GameMode::showsGraphics()) |
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107 | { |
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108 | // level is loaded: we can start capturing the input |
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109 | InputManager::getInstance().enterState("game"); |
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110 | |
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111 | // connect the HumanPlayer to the game |
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112 | PlayerManager::getInstance().clientConnected(0); |
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113 | |
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114 | ModifyConsoleCommand(__CC_startMainMenu_name).activate(); |
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115 | } |
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116 | |
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117 | if (GameMode::isStandalone()) |
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118 | { |
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119 | ModifyConsoleCommand(__CC_changeGame_name).activate(); |
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120 | ModifyConsoleCommand(__CC_reloadLevel_name).setObject(this).activate(); |
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121 | } |
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122 | } |
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123 | |
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124 | void GSLevel::deactivate() |
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125 | { |
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126 | if (GameMode::showsGraphics()) |
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127 | InputManager::getInstance().leaveState("game"); |
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128 | |
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129 | // HUDPickupSystem* pickupSystem; |
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130 | |
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131 | // for (HUDPickupSystem* hud : ObjectList<HUDPickupSystem>()) |
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132 | // pickupSystem = hud; |
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133 | |
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134 | // pickupSystem->repaint=false; |
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135 | |
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136 | // disconnect all HumanPlayers |
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137 | PlayerManager::getInstance().disconnectAllClients(); |
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138 | |
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139 | if (GameMode::isMaster()) |
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140 | this->unloadLevel(); |
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141 | else |
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142 | this->unloadLevelAsClient(); |
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143 | |
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144 | this->performObjectTracking(); |
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145 | |
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146 | if (GameMode::showsGraphics()) |
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147 | { |
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148 | #if OGRE_VERSION < 0x010700 |
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149 | // unload all compositors (this is only necessary because we don't yet destroy all resources!) |
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150 | Ogre::CompositorManager::getSingleton().removeAll(); |
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151 | #endif |
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152 | |
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153 | gameInputState_->setHandler(nullptr); |
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154 | guiMouseOnlyInputState_->setHandler(nullptr); |
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155 | guiKeysOnlyInputState_->setHandler(nullptr); |
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156 | InputManager::getInstance().destroyState("game"); |
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157 | InputManager::getInstance().destroyState("guiKeysOnly"); |
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158 | InputManager::getInstance().destroyState("guiMouseOnly"); |
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159 | |
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160 | ModifyConsoleCommand(__CC_startMainMenu_name ).deactivate(); |
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161 | } |
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162 | |
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163 | if (GameMode::isStandalone()) |
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164 | { |
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165 | ModifyConsoleCommand(__CC_changeGame_name).deactivate(); |
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166 | ModifyConsoleCommand(__CC_reloadLevel_name).setObject(nullptr).deactivate(); |
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167 | } |
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168 | } |
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169 | |
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170 | void GSLevel::update(const Clock& time) |
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171 | { |
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172 | // Note: Temporarily moved to GSRoot. |
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173 | //// Call the scene objects |
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174 | //for (Tickable* tickable : ObjectList<Tickable>()) |
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175 | // tickable->tick(time.getDeltaTime() * this->timeFactor_); |
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176 | } |
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177 | |
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178 | void GSLevel::prepareObjectTracking() |
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179 | { |
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180 | for (BaseObject* baseObject : ObjectList<BaseObject>()) |
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181 | this->staticObjects_.insert(baseObject); |
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182 | } |
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183 | |
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184 | void GSLevel::performObjectTracking() |
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185 | { |
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186 | orxout(internal_info) << "Remaining objects:" << endl; |
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187 | unsigned int i = 0; |
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188 | for (BaseObject* baseObject : ObjectList<BaseObject>()) |
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189 | { |
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190 | std::set<BaseObject*>::const_iterator find = this->staticObjects_.find(baseObject); |
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191 | if (find == this->staticObjects_.end()) |
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192 | { |
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193 | orxout(internal_warning) << ++i << ": " << baseObject->getIdentifier()->getName() << " (" << baseObject << "), references: " << baseObject->getReferenceCount() << endl; |
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194 | } |
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195 | } |
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196 | if (i == 0) |
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197 | orxout(internal_info) << i << " objects remaining. Well done!" << endl; |
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198 | else |
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199 | orxout(internal_warning) << i << " objects remaining. Try harder!" << endl; |
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200 | } |
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201 | |
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202 | void GSLevel::loadLevel() |
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203 | { |
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204 | // call the loader |
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205 | startFile_ = new XMLFile(LevelManager::getInstance().getDefaultLevel()); |
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206 | bool loaded = Loader::getInstance().load(startFile_); |
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207 | |
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208 | Core::getInstance().getConfig()->updateLastLevelTimestamp(); |
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209 | if(!loaded) |
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210 | GSRoot::delayedStartMainMenu(); |
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211 | } |
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212 | |
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213 | void GSLevel::unloadLevel() |
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214 | { |
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215 | Loader::getInstance().unload(startFile_); |
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216 | delete startFile_; |
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217 | } |
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218 | |
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219 | /** |
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220 | * Unloads a level when the game instance is (or was) a client in a multiplayer session. |
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221 | * In this case, cleanup after unloading a level is done differently because certain things (e.g. the xml file) are unknown. |
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222 | */ |
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223 | void GSLevel::unloadLevelAsClient() |
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224 | { |
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225 | ObjectList<Level> listLevel; |
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226 | for (ObjectList<Level>::iterator it = listLevel.begin(); it != listLevel.end(); ) |
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227 | { |
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228 | StrongPtr<Level> level = *(it++); // StrongPtr prevents that the Level gets destroyed while we loop over it |
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229 | ObjectList<BaseObject> listBaseObject(level); |
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230 | for (ObjectList<BaseObject>::iterator it = listBaseObject.begin(); it != listBaseObject.end(); ) |
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231 | (it++)->destroy(); |
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232 | } |
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233 | |
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234 | ObjectList<Synchronisable> listSynchronisable; |
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235 | for (ObjectList<Synchronisable>::iterator it = listSynchronisable.begin(); it != listSynchronisable.end(); ) |
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236 | { |
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237 | if (it->getSyncMode() != 0x0) |
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238 | (it++)->destroy(); |
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239 | else |
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240 | ++it; |
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241 | } |
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242 | } |
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243 | |
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244 | void GSLevel::reloadLevel() |
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245 | { |
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246 | // export all states |
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247 | std::vector<GSLevelMementoState*> states; |
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248 | for (GSLevelMemento* memento : ObjectList<GSLevelMemento>()) |
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249 | { |
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250 | GSLevelMementoState* state = memento->exportMementoState(); |
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251 | if (state) |
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252 | states.push_back(state); |
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253 | } |
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254 | |
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255 | // reload level (or better: reload the whole gamestate) |
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256 | this->deactivate(); |
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257 | this->activate(); |
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258 | |
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259 | // import all states |
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260 | for (GSLevelMemento* memento : ObjectList<GSLevelMemento>()) |
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261 | memento->importMementoState(states); |
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262 | |
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263 | // delete states |
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264 | for (GSLevelMementoState* state : states) |
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265 | delete state; |
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266 | } |
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267 | |
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268 | /** |
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269 | @brief |
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270 | Starts the MainMenu. |
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271 | */ |
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272 | /*static*/ void GSLevel::startMainMenu(void) |
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273 | { |
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274 | // HACK |
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275 | Game::getInstance().popState(); |
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276 | Game::getInstance().popState(); |
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277 | } |
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278 | |
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279 | /** |
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280 | @brief |
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281 | Terminates the current game and starts a new game. |
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282 | @param level |
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283 | The filename of the level to be started. |
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284 | */ |
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285 | /*static*/ void GSLevel::changeGame(const std::string& level) |
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286 | { |
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287 | if(level != "") |
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288 | LevelManager::getInstance().setDefaultLevel(level); |
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289 | |
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290 | // HACK |
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291 | Game::getInstance().popState(); |
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292 | Game::getInstance().popState(); |
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293 | Game::getInstance().requestStates("standalone, level"); |
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294 | } |
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295 | |
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296 | |
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297 | |
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298 | /////////////////////////////////////////////////////////////////////////// |
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299 | |
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300 | RegisterAbstractClass(GSLevelMemento).inheritsFrom<OrxonoxInterface>(); |
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301 | |
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302 | GSLevelMemento::GSLevelMemento() |
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303 | { |
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304 | RegisterObject(GSLevelMemento); |
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305 | } |
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306 | } |
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