1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Benjamin Knecht |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _GSLevel_H__ |
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30 | #define _GSLevel_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | // #include "overlays/OverlaysPrereqs.h" |
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34 | |
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35 | #include <string> |
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36 | #include <set> |
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37 | #include "core/GameState.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | class _OrxonoxExport GSLevel : public GameState |
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42 | { |
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43 | public: |
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44 | GSLevel(const GameStateInfo& info); |
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45 | ~GSLevel(); |
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46 | |
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47 | virtual void activate() override; |
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48 | virtual void deactivate() override; |
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49 | virtual void update(const Clock& time) override; |
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50 | |
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51 | static void startMainMenu(void); //!< Starts the MainMenu |
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52 | static void changeGame(const std::string& level); //!< Terminates the current game and starts a new game. |
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53 | |
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54 | void reloadLevel(); |
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55 | |
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56 | private: |
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57 | void loadLevel(); |
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58 | void unloadLevel(); |
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59 | void unloadLevelAsClient(); |
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60 | |
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61 | void prepareObjectTracking(); |
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62 | void performObjectTracking(); |
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63 | |
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64 | InputState* gameInputState_; //!< input state for normal ingame playing |
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65 | InputState* guiMouseOnlyInputState_; //!< input state if we only need the mouse to use the GUI |
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66 | InputState* guiKeysOnlyInputState_; //!< input state if we only need the keys to use the GUI |
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67 | |
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68 | XMLFile* startFile_; |
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69 | std::set<BaseObject*> staticObjects_; |
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70 | bool bShowIngameGUI_; |
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71 | }; |
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72 | } |
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73 | |
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74 | #endif /* _GSLevel_H__ */ |
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