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source: code/branches/HUD_HS16/src/orxonox/infos/Bot.cc @ 11592

Last change on this file since 11592 was 11502, checked in by patricwi, 7 years ago

updated HUD by merging trunk into it

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Bot.h"
30
31#include "util/Math.h"
32#include "core/GameMode.h"
33#include "core/CoreIncludes.h"
34#include "core/config/ConfigValueIncludes.h"
35#include "gametypes/Gametype.h"
36#include "controllers/AIController.h"
37
38namespace orxonox
39{
40    RegisterClass(Bot);
41
42    Bot::Bot(Context* context) : PlayerInfo(context)
43    {
44        RegisterObject(Bot);
45
46        this->bHumanPlayer_ = false;
47        this->bLocalPlayer_ = GameMode::isMaster();
48        this->bSetUnreadyAfterSpawn_ = false;
49        this->setReadyToSpawn(true);
50        this->defaultController_ = Class(AIController);
51
52        this->setConfigValues();
53
54        this->setName(this->names_[static_cast<size_t>(rnd() * this->names_.size())]);
55
56        if (this->getGametype())
57            this->getGametype()->playerEntered(this);
58
59        this->createController();
60    }
61
62    Bot::~Bot()
63    {
64    }
65
66    void Bot::setConfigValues()
67    {
68        static const std::string names[] =
69        {
70            "Berkay Berabi",
71            "Louis  Meile"
72            "Muten Roshi",
73            "Abradolf Lincler",
74            "Lionel Messi",
75            "Kamal Khan",
76            "Karl the Llama",
77            "Thomas the Tankengine",
78            "Rick",
79            "Morty",
80            "Charlie the Unicorn",
81            "Kung Fury",
82            "Postman Pat"
83        };
84        static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
85
86        SetConfigValue(names_, defaultnames);
87    }
88}
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