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source: code/branches/HUD_HS16/src/orxonox/weaponsystem/ReplenishingMunition.h @ 11663

Last change on this file since 11663 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ReplenishingMunition.h
31    @brief Definition of the ReplenishingMunition class.
32*/
33
34#ifndef _ReplenishingMunition_H__
35#define _ReplenishingMunition_H__
36
37#include "tools/Timer.h"
38#include "Munition.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        Munition that is replenished by a certain amount each time interval.
46    @author
47        Fabian 'x3n' Landau
48    @ingroup WeaponsMunitions
49    */
50    class _OrxonoxExport ReplenishingMunition : public Munition
51    {
52        public:
53            ReplenishingMunition(Context* context);
54            virtual ~ReplenishingMunition() = default;
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
57           
58            float getProgress();
59            inline unsigned int getReplenishAmount() const
60                { return replenishAmount_; }
61            inline float getReplenishInterval() const
62                { return replenishInterval_; }
63
64        protected:                         
65            float replenishInterval_; //!< The interval in which the munition is replenished.
66            unsigned int replenishAmount_; //!< The amount of magazines by which it is replenished.
67
68        private:
69            void replenish(); //!< Every call of this function replenishes the munition. This function is called by the timer.
70            void initializeTimer();
71
72            Timer replenishingTimer_; //!< Timer to do the replenishing.
73
74            inline void setReplenishAmount(unsigned int replenishAmount)
75                { this->replenishAmount_ = replenishAmount; }
76            inline void setReplenishInterval(float replenishInterval)
77                { this->replenishInterval_ = replenishInterval; }             
78    };
79}
80
81#endif /* _ReplenishingMunition_H__ */
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