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source: code/branches/Hover_FS18/src/modules/hover/Hover.cc @ 12112

Last change on this file since 12112 was 12011, checked in by seilerra, 7 years ago

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[10658]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10930]23 *      Manuel Meier
[10658]24 *   Co-authors:
[11036]25 *      Cyrill Burgener
[10658]26 *
27 */
28
29/**
30    @file Hover.cc
[10930]31    @brief Implementation of the Hover class. Sets up the whole Minigame
[10658]32*/
33
34#include "Hover.h"
[11495]35
[11041]36#include "HoverOrigin.h"
37#include "HoverFlag.h"
[10658]38#include "core/CoreIncludes.h"
39
40namespace orxonox
41{
42    RegisterUnloadableClass(Hover);
43
[10664]44    Hover::Hover(Context* context) : Gametype(context)
[10658]45    {
46        RegisterObject(Hover);
[11035]47
[11071]48        this->origin_ = nullptr;
[11043]49        this->numberOfFlags_ = 1;
[11035]50        this->firstTick_ = true;
51
[10895]52        this->setHUDTemplate("HoverHUD");
[10658]53    }
54
[11495]55    void Hover::tick(float dt)
[10658]56    {
[11495]57        SUPER(Hover, tick, dt);
58
[10658]59    }
60}
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