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source: code/branches/LevelLoader/src/modules/weapons/RocketController.h @ 10142

Last change on this file since 10142 was 8855, checked in by dafrick, 13 years ago

Cleaning up game immersion. Roughly documenting weapons module.

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gabriel Nadler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file RocketController.h
31    @brief Definition of the RocketController class.
32*/
33
34#ifndef _RocketController_H__
35#define _RocketController_H__
36
37#include "weapons/WeaponsPrereqs.h"
38
39#include "tools/interfaces/Tickable.h"
40#include "controllers/Controller.h"
41
42namespace orxonox
43{
44    /**
45    @brief
46        Controller for the SimpleRocket (target seeking)
47    @author
48        Gabriel Nadler
49    @ingroup Weapons
50    */
51    class _WeaponsExport RocketController : public Controller, public Tickable
52    {
53        public:
54            RocketController(BaseObject* creator);
55            virtual ~RocketController();
56
57            virtual void tick(float dt);
58            /**
59            @brief Get the rocket that is controlled by this controller.
60            @return Returns a pointer to the rocket.
61            */
62            SimpleRocket* getRocket() const
63                { return this->rocket_; };
64
65            /**
66            @brief Set the target of the rocket.
67            @param target A pointer to the target.
68            */
69            void setTarget(WorldEntity* target)
70                { this->target_ = target; }
71
72        protected:
73            void updateTargetPosition();
74            void moveToPosition(const Vector3& target);
75
76        private:
77            SimpleRocket* rocket_; //!< The Rocket it controls.
78            Vector3 targetPosition_; //!< The position of the target.
79            WeakPtr<PlayerInfo> player_; //!< The player the rocket belongs to.
80
81            WeakPtr<WorldEntity> target_; //!< The target.
82    };
83}
84
85#endif /* _RocketController_H__ */
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