[10622] | 1 | /* |
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[1705] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1705] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Interface: GamestateManager |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | #ifndef _GamestateManager_H__ |
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| 41 | #define _GamestateManager_H__ |
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| 42 | |
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| 43 | #include "NetworkPrereqs.h" |
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[3214] | 44 | |
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| 45 | #include <map> |
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[1705] | 46 | #include "GamestateHandler.h" |
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[3304] | 47 | #include "core/CorePrereqs.h" |
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[7801] | 48 | #include "packet/Gamestate.h" |
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[1705] | 49 | |
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[2171] | 50 | namespace orxonox |
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[1705] | 51 | { |
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| 52 | |
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[3214] | 53 | const int KEEP_GAMESTATES = 10; |
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[1705] | 54 | |
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| 55 | /** |
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| 56 | * This Class implements a manager for gamestates: |
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| 57 | * - creating snapshots of gamestates |
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| 58 | * - writing gamestates to universe |
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| 59 | * - diffing gamestates |
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[11842] | 60 | * |
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| 61 | * Inherited by Host |
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| 62 | * |
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[1705] | 63 | * EN/DECODATION: |
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| 64 | * a: last Gamestate a client has received |
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| 65 | * b: new Gamestate |
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| 66 | * x: diffed and compressed gamestate |
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[11829] | 67 | * x = (a ^ b) |
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| 68 | * b = (a ^ x) |
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| 69 | * diff(a, diff(a, x)) = x (hope this is correct) |
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[1705] | 70 | * @author Oliver Scheuss |
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| 71 | */ |
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[7801] | 72 | class _NetworkExport GamestateManager: public GamestateHandler |
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| 73 | { |
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| 74 | struct peerInfo |
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| 75 | { |
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| 76 | uint32_t peerID; |
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[8327] | 77 | uint32_t lastReceivedGamestateID; //!< id of the last gamestate which was received (and processed) from the peer |
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| 78 | uint32_t lastAckedGamestateID; //!< id of the last gamestate on which we received an ack from the peer |
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[7801] | 79 | bool isSynched; |
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[11829] | 80 | std::map<uint32_t, packet::Gamestate*> gamestates; |
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[7801] | 81 | }; |
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[10622] | 82 | |
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[1705] | 83 | public: |
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[10622] | 84 | |
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[1705] | 85 | GamestateManager(); |
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| 86 | ~GamestateManager(); |
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[1740] | 87 | |
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[11071] | 88 | virtual bool addGamestate(packet::Gamestate *gs, unsigned int peerID) override; |
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| 89 | virtual bool ackGamestate(unsigned int gamestateID, unsigned int peerID) override; |
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| 90 | virtual uint32_t getLastReceivedGamestateID( unsigned int peerID ) override; |
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[11842] | 91 | virtual uint32_t getCurrentGamestateID() override { if(currentGamestate_) return currentGamestate_->getID(); else return GAMESTATEID_INITIAL; } |
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[10622] | 92 | |
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[1705] | 93 | bool processGamestates(); |
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[7801] | 94 | bool sendAck(unsigned int gamestateID, uint32_t peerID); |
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[1705] | 95 | bool update(); |
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[7801] | 96 | std::vector<packet::Gamestate*> getGamestates(); |
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| 97 | void finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ); |
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[1705] | 98 | |
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| 99 | bool getSnapshot(); |
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[1740] | 100 | |
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[7801] | 101 | void addPeer( uint32_t peerID ); |
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| 102 | void setSynched( uint32_t peerID ) |
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[11829] | 103 | { assert(peerMap_.find(peerID) != peerMap_.end()); peerMap_[peerID].isSynched = true; } |
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[7801] | 104 | void removePeer( uint32_t peerID ); |
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[11829] | 105 | bool hasPeers(){ return this->peerMap_.size() != 0; } |
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| 106 | |
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[7801] | 107 | protected: |
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| 108 | virtual bool sendPacket( packet::Packet* packet ) = 0; |
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[11829] | 109 | |
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[3304] | 110 | private: |
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[1712] | 111 | bool processGamestate(packet::Gamestate *gs); |
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[1740] | 112 | |
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[11829] | 113 | // TODO: What is the purpose of the gamestateQueue? |
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[2087] | 114 | std::map<unsigned int, packet::Gamestate*> gamestateQueue; |
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[11829] | 115 | |
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| 116 | // Each peerID maps to a peerInfo struct |
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[7801] | 117 | std::map<uint32_t, peerInfo> peerMap_; |
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[11829] | 118 | |
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| 119 | // always contains the latest gamestate |
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[7801] | 120 | packet::Gamestate* currentGamestate_; |
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[2087] | 121 | unsigned int id_; |
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[11829] | 122 | ThreadPool* Pool_; |
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[1705] | 123 | }; |
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| 124 | |
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| 125 | } |
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| 126 | |
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| 127 | #endif /* _GameStateManager_H__ */ |
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