[1502] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1502] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: Server |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "Server.h" |
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| 42 | |
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[5749] | 43 | #define WIN32_LEAN_AND_MEAN |
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[2773] | 44 | #include <enet/enet.h> |
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[1755] | 45 | #include <cassert> |
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[3214] | 46 | #include <string> |
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[1502] | 47 | |
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[5929] | 48 | #include "util/Clock.h" |
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[8858] | 49 | #include "util/Output.h" |
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[7284] | 50 | #include "core/command/Executor.h" |
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[1735] | 51 | #include "packet/Chat.h" |
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[3214] | 52 | #include "packet/ClassID.h" |
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| 53 | #include "packet/DeleteObjects.h" |
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| 54 | #include "packet/FunctionIDs.h" |
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| 55 | #include "packet/Gamestate.h" |
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[1735] | 56 | #include "packet/Welcome.h" |
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[3084] | 57 | #include "FunctionCallManager.h" |
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[3214] | 58 | #include "GamestateManager.h" |
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[1502] | 59 | |
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[2171] | 60 | namespace orxonox |
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[1502] | 61 | { |
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[2087] | 62 | const unsigned int MAX_FAILURES = 20; |
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[1747] | 63 | |
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[1502] | 64 | /** |
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| 65 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 66 | * |
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| 67 | */ |
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[7163] | 68 | Server::Server() |
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| 69 | { |
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[11829] | 70 | this->timeSinceLastUpdate_ = 0; |
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[1502] | 71 | } |
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[1747] | 72 | |
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[11829] | 73 | /** |
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| 74 | * Constructor |
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| 75 | * @param port Port to listen on |
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| 76 | */ |
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[7163] | 77 | Server::Server(int port) |
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| 78 | { |
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[11829] | 79 | this->setPort(port); |
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| 80 | this->timeSinceLastUpdate_ = 0; |
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[1502] | 81 | } |
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[11829] | 82 | |
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[1502] | 83 | /** |
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| 84 | * Constructor |
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| 85 | * @param port Port to listen on |
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| 86 | * @param bindAddress Address to listen on |
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| 87 | */ |
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[7163] | 88 | Server::Server(int port, const std::string& bindAddress) |
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| 89 | { |
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[11829] | 90 | this->setPort(port); |
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| 91 | this->setBindAddress(bindAddress); |
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| 92 | this->timeSinceLastUpdate_ = 0; |
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[1502] | 93 | } |
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| 94 | |
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| 95 | /** |
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[1907] | 96 | * @brief Destructor |
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| 97 | */ |
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[7163] | 98 | Server::~Server() |
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| 99 | { |
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[1907] | 100 | } |
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[1502] | 101 | |
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| 102 | /** |
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| 103 | * This function opens the server by creating the listener thread |
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| 104 | */ |
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[7163] | 105 | void Server::open() |
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| 106 | { |
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| 107 | Host::setActive(true); |
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[8858] | 108 | orxout(verbose, context::network) << "opening server" << endl; |
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[3214] | 109 | this->openListener(); |
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[8858] | 110 | |
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[7801] | 111 | /* make discoverable on LAN */ |
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[7163] | 112 | LANDiscoverable::setActivity(true); |
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[10622] | 113 | LANDiscoverable::updateClientNumber(0); |
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[7801] | 114 | |
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| 115 | /* make discoverable on WAN */ |
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| 116 | WANDiscoverable::setActivity(true); |
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[10622] | 117 | WANDiscoverable::updateClientNumber(0); |
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[7801] | 118 | |
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| 119 | /* done */ |
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[1502] | 120 | return; |
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| 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | * This function closes the server |
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| 125 | */ |
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[7163] | 126 | void Server::close() |
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| 127 | { |
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| 128 | Host::setActive(false); |
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[8858] | 129 | orxout(verbose, context::network) << "closing server" << endl; |
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[3214] | 130 | this->disconnectClients(); |
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| 131 | this->closeListener(); |
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[7801] | 132 | |
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| 133 | /* tell master server we're closing */ |
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[8858] | 134 | orxout(internal_info, context::network) << "disconnecting." << endl; |
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| 135 | WANDiscoverable::setActivity(false); |
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| 136 | orxout(internal_info, context::network) << "disconnecting done" << endl; |
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[7801] | 137 | |
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[7163] | 138 | LANDiscoverable::setActivity(false); |
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[1502] | 139 | return; |
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| 140 | } |
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| 141 | |
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| 142 | /** |
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| 143 | * Run this function once every tick |
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| 144 | * calls processQueue and updateGamestate |
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| 145 | * @param time time since last tick |
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| 146 | */ |
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[7163] | 147 | void Server::update(const Clock& time) |
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| 148 | { |
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[3304] | 149 | // receive incoming packets |
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[3214] | 150 | Connection::processQueue(); |
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[7801] | 151 | |
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[7163] | 152 | // receive and process incoming discovery packets |
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| 153 | LANDiscoverable::update(); |
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[6417] | 154 | |
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[11829] | 155 | if (GamestateManager::hasPeers()) |
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[3214] | 156 | { |
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[3304] | 157 | // process incoming gamestates |
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| 158 | GamestateManager::processGamestates(); |
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[7801] | 159 | FunctionCallManager::processBufferedFunctionCalls(); |
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[6417] | 160 | |
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[3304] | 161 | // send function calls to clients |
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[11829] | 162 | FunctionCallManager::sendCalls(static_cast<Host*>(this)); |
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[6417] | 163 | |
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[11829] | 164 | // this steers our network frequency |
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| 165 | timeSinceLastUpdate_ += time.getDeltaTime(); |
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| 166 | if(timeSinceLastUpdate_ >= NETWORK_PERIOD) |
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[3304] | 167 | { |
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[11829] | 168 | timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD; |
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[3304] | 169 | updateGamestate(); |
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| 170 | } |
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[1502] | 171 | } |
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| 172 | } |
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[1747] | 173 | |
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[7801] | 174 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) |
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[7163] | 175 | { |
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[7801] | 176 | ServerConnection::addPacket(packet, clientID, channelID); |
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[1735] | 177 | } |
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[6417] | 178 | |
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[2087] | 179 | /** |
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[11829] | 180 | * Return ping time to client in milliseconds. |
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[2087] | 181 | */ |
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[7163] | 182 | unsigned int Server::getRTT(unsigned int clientID) |
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| 183 | { |
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[11829] | 184 | // TODO: Implement |
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[8327] | 185 | return 0; |
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[2087] | 186 | } |
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[6417] | 187 | |
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[11829] | 188 | /** |
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| 189 | * Print ping time to client in milliseconds. |
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| 190 | */ |
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[5961] | 191 | void Server::printRTT() |
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| 192 | { |
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[11829] | 193 | // TODO: Implement |
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[5961] | 194 | } |
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[1502] | 195 | |
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| 196 | /** |
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[11829] | 197 | * Return packet loss ratio to client (scales from 0 to 1). |
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[2087] | 198 | */ |
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[8351] | 199 | float Server::getPacketLoss(unsigned int clientID) |
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[7163] | 200 | { |
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[11829] | 201 | // TODO: Implement |
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[8327] | 202 | return 0.; |
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[2087] | 203 | } |
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[1502] | 204 | |
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| 205 | /** |
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[11829] | 206 | * Take a new snapshot of the gamestate and send it to the clients. |
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| 207 | */ |
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[7163] | 208 | void Server::updateGamestate() |
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| 209 | { |
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[11829] | 210 | if(this->clientIDs_.size() == 0) |
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| 211 | { |
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| 212 | // no client connected |
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[3304] | 213 | return; |
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[11829] | 214 | } |
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[3304] | 215 | GamestateManager::update(); |
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[7801] | 216 | sendGameStates(); |
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[1907] | 217 | sendObjectDeletes(); |
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[1502] | 218 | } |
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| 219 | |
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| 220 | /** |
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[11829] | 221 | * Send the current gamestate to all peers. |
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| 222 | */ |
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[7801] | 223 | bool Server::sendGameStates() |
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[7163] | 224 | { |
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[7801] | 225 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); |
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[11829] | 226 | for(packet::Gamestate* gamestate : gamestates) |
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[7801] | 227 | { |
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[11071] | 228 | gamestate->send(static_cast<Host*>(this)); |
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[7801] | 229 | } |
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[1502] | 230 | return true; |
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| 231 | } |
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[1747] | 232 | |
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[7801] | 233 | |
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[11829] | 234 | /** |
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| 235 | * Send 'DeleteObjects' packet |
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| 236 | */ |
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[7163] | 237 | bool Server::sendObjectDeletes() |
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| 238 | { |
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[11829] | 239 | // no client connected |
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| 240 | if(this->clientIDs_.size() == 0) |
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| 241 | { |
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[2662] | 242 | return true; |
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[11829] | 243 | } |
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| 244 | |
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[1907] | 245 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
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| 246 | if(!del->fetchIDs()) |
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[5929] | 247 | { |
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| 248 | delete del; |
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[1907] | 249 | return true; //everything ok (no deletes this tick) |
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[5929] | 250 | } |
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[11829] | 251 | |
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[8327] | 252 | del->setPeerID(NETWORK_PEER_ID_BROADCAST); |
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[11829] | 253 | if (!del->send( static_cast<Host*>(this))) |
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| 254 | { |
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[8858] | 255 | orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; |
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[11829] | 256 | } |
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| 257 | |
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| 258 | // TODO: Possible memory leak? |
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| 259 | // del is allocated but only deleted if fetchIDs() returns false |
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| 260 | |
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[1907] | 261 | return true; |
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| 262 | } |
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[1747] | 263 | |
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[11829] | 264 | /** |
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| 265 | * Add a new peer to the server. |
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| 266 | */ |
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[8327] | 267 | void Server::addPeer(uint32_t peerID) |
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[7163] | 268 | { |
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[2087] | 269 | // inform all the listeners |
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[8327] | 270 | this->clientIDs_.push_back(peerID); |
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[10622] | 271 | WANDiscoverable::updateClientNumber(this->clientIDs_.size()); |
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| 272 | LANDiscoverable::updateClientNumber(this->clientIDs_.size()); |
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| 273 | |
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[8327] | 274 | ClientConnectionListener::broadcastClientConnected(peerID); |
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| 275 | GamestateManager::addPeer(peerID); |
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[2087] | 276 | |
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[8858] | 277 | orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; |
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[10622] | 278 | |
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[8327] | 279 | createClient(peerID); |
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[11829] | 280 | } |
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[1747] | 281 | |
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[11829] | 282 | /** |
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| 283 | * Remove a peer from the server. |
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| 284 | */ |
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[8327] | 285 | void Server::removePeer(uint32_t peerID) |
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[5929] | 286 | { |
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[8858] | 287 | orxout(verbose, context::network) << "removing client from list" << endl; |
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[11829] | 288 | |
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| 289 | // erase the peer from the list |
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| 290 | std::vector<uint32_t>::iterator it; |
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| 291 | for(it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it) |
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[5929] | 292 | { |
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[11829] | 293 | if(*it == peerID) |
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| 294 | { |
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| 295 | this->clientIDs_.erase(it); |
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| 296 | break; |
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| 297 | } |
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[8327] | 298 | } |
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[10622] | 299 | |
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[11829] | 300 | // TODO: What happens if no peer with this ID is found? |
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| 301 | // Should probably at least log |
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| 302 | |
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| 303 | WANDiscoverable::updateClientNumber(this->clientIDs_.size()); |
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| 304 | LANDiscoverable::updateClientNumber(this->clientIDs_.size()); |
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| 305 | |
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| 306 | // Send 'clientDisconnected' message |
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| 307 | ClientConnectionListener::broadcastClientDisconnected(peerID); |
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| 308 | |
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| 309 | GamestateManager::removePeer(peerID); |
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[5929] | 310 | } |
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[8858] | 311 | |
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[11829] | 312 | /** |
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| 313 | * Process an incoming packet. |
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| 314 | */ |
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[7801] | 315 | void Server::processPacket(packet::Packet* packet) |
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| 316 | { |
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[11829] | 317 | if(packet->isReliable()) |
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[7801] | 318 | { |
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[11829] | 319 | if(this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID()) |
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| 320 | { |
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[7801] | 321 | packet->process(static_cast<Host*>(this)); |
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[11829] | 322 | } |
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[7801] | 323 | else |
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[11829] | 324 | { |
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[7801] | 325 | this->packetQueue_.push_back(packet); |
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[11829] | 326 | } |
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[7801] | 327 | } |
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| 328 | else |
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[11829] | 329 | { |
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[7801] | 330 | packet->process(static_cast<Host*>(this)); |
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[11829] | 331 | } |
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[7801] | 332 | } |
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[5929] | 333 | |
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[11829] | 334 | /** |
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| 335 | * Create a client. |
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| 336 | */ |
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[7163] | 337 | bool Server::createClient(int clientID) |
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| 338 | { |
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[6417] | 339 | |
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[3084] | 340 | // synchronise class ids |
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[8327] | 341 | syncClassid(clientID); |
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[6417] | 342 | |
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[3084] | 343 | // now synchronise functionIDs |
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| 344 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
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[7801] | 345 | fIDs->setPeerID(clientID); |
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[11829] | 346 | bool b = fIDs->send(static_cast<Host*>(this)); |
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[3084] | 347 | assert(b); |
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[11829] | 348 | // TODO: assert probably isn't the way to go here, as a packet which fails to send will crash the game... |
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[6417] | 349 | |
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[7801] | 350 | GamestateManager::setSynched(clientID); |
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[8858] | 351 | |
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[11829] | 352 | // Send 'Welcome' packet to client |
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[8858] | 353 | orxout(verbose, context::network) << "sending welcome" << endl; |
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[8706] | 354 | packet::Welcome *w = new packet::Welcome(clientID); |
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[8327] | 355 | w->setPeerID(clientID); |
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[11829] | 356 | b = w->send(static_cast<Host*>(this)); |
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[1907] | 357 | assert(b); |
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[11829] | 358 | // TODO: assert probably isn't the way to go here, as a packet which fails to send will crash the game... |
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| 359 | |
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[11103] | 360 | (void)b; // avoid compiler warning |
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[1502] | 361 | return true; |
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| 362 | } |
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[6417] | 363 | |
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[11829] | 364 | /** |
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| 365 | * Disconnect a client. |
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| 366 | */ |
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| 367 | void Server::disconnectClient(uint32_t clientID) |
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[7163] | 368 | { |
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[11829] | 369 | ServerConnection::disconnectClient(clientID); |
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| 370 | GamestateManager::removePeer(clientID); |
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[1502] | 371 | } |
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[2087] | 372 | |
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[8858] | 373 | /** |
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| 374 | * @brief Sends a chat message to the given target ID. |
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| 375 | * @param message message to be sent |
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| 376 | * @param sourceID the ID of the sender |
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| 377 | * @param targetID the ID of the receiver |
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| 378 | */ |
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| 379 | void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
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[7163] | 380 | { |
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[8858] | 381 | // check if the target exists. just ignore the message otherwise |
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| 382 | if (!this->isValidTarget(targetID)) // TODO: remove this if an invalid clientIDs don't trigger assertions anymore |
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[11829] | 383 | { |
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[8858] | 384 | return; |
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[11829] | 385 | } |
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[8858] | 386 | |
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| 387 | // send the message to the target |
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| 388 | packet::Chat* packet = new packet::Chat(message, sourceID, targetID); |
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| 389 | packet->setPeerID(targetID); |
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[11829] | 390 | packet->send(static_cast<Host*>(this)); |
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[8858] | 391 | |
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| 392 | // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners |
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| 393 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) |
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[11829] | 394 | { |
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[8858] | 395 | Host::doReceiveChat(message, sourceID, targetID); |
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[11829] | 396 | } |
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[2087] | 397 | } |
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| 398 | |
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[8858] | 399 | /** |
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| 400 | * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target |
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| 401 | * and calls the parent function if necessary. |
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| 402 | */ |
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| 403 | void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
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[7163] | 404 | { |
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[8858] | 405 | this->doSendChat(message, sourceID, targetID); |
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[2087] | 406 | } |
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| 407 | |
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[8858] | 408 | /** |
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| 409 | * @brief Returns true if the target ID is in the list of clients (or if it |
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| 410 | * corresponds to the broadcast or the server ID). |
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| 411 | */ |
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| 412 | bool Server::isValidTarget(unsigned int targetID) |
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[7163] | 413 | { |
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[11829] | 414 | // Broadcast or server ID are okay |
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[8858] | 415 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) |
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[11829] | 416 | { |
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[8858] | 417 | return true; |
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[11829] | 418 | } |
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[2087] | 419 | |
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[11829] | 420 | // IDs in the client list are okay also |
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| 421 | for(uint32_t id : this->clientIDs_) |
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| 422 | { |
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| 423 | if(id == targetID) |
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| 424 | { |
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[8858] | 425 | return true; |
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[11829] | 426 | } |
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| 427 | } |
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[8858] | 428 | |
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| 429 | return false; |
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[1907] | 430 | } |
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[1747] | 431 | |
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[7163] | 432 | void Server::syncClassid(unsigned int clientID) |
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| 433 | { |
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[3214] | 434 | packet::ClassID *classid = new packet::ClassID(); |
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[7801] | 435 | classid->setPeerID(clientID); |
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[11829] | 436 | // TODO: Better to do this with a for loop |
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| 437 | int failures = 0; |
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| 438 | while(!classid->send(static_cast<Host*>(this)) && failures < 10)\ |
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| 439 | { |
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[3214] | 440 | failures++; |
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| 441 | } |
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| 442 | assert(failures<10); |
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[11829] | 443 | // TODO: assert probably isn't the way to go here, as 10 failed packets will crash the game... |
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[8858] | 444 | orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; |
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[3214] | 445 | } |
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| 446 | |
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[1502] | 447 | } |
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