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source: code/branches/Merge_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyreadme.txt @ 12219

Last change on this file since 12219 was 12064, checked in by sastocke, 6 years ago

second initial setup

File size: 2.3 KB
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1===============================================================================
2Classes
3===============================================================================
4
5TixyTaxyTorxy
6TixyTaxyTorxy:
7GameType class
8
9TixyTaxyTorxy
10TixyTaxyTorxyCenterpoint
11Centerpoint class. Store tower template
12
13Tower
14Represents a Tower
15I'm not actually sure if you have to code C++ in order to have your result. I would suggest to simply create a new spaceship template or maybe better a
16new template for a pawn. (The tower don't need to be spaceships; pawn is just fine.)
17Example for a template: /data/levels/templates/assff.oxt && /data/levels/include/weaponSettingsAssff.oxi
18@ assff.oxt: you don't need an engine (or your towers could fly away :-) and probably no Cameras. (just try what happens if you leave them out.)
19@ weaponSettingsAssff.oxi:
20<weaponslots>: location where you want to have your tower to be equiped with weapons
21<weaponsets> : if you press fire, you actually always fire a whole set of weapons. The amount of weaponsets is defined here. (I'm not 100% sure whether this explanation is right.)
22
23There are three <Weapon> tags - one for each weaponslot. Each weapon can contain several objects which you would probably
24refer to as "weapons":
25
26LightningGun: Shoots a slow, rotation, yellow "ball".
27HsW01: the default laser weapon
28SimpleRocketFire: a weak (self steering) rocket
29RocketFire: a strong rocket
30                         
31About your Tower's Template location - either keep it in the level or do it similarly to the Assff templates.
32(If your towers behave & look nicely, I'm quite sure others want to include them in other levels, too.)
33
34
35===============================================================================
36Other files
37===============================================================================
38
39/data/levels/TixyTaxyTorxy
40TixyTaxyTorxy.oxw
41Loads the level. In <Level>, we first create a SpawnPoint. It spawns a cylinder using the 'centerpointmark' Template, which uses the 'centerpointmarkcamera' Template to create a static camera. Then, we create an instance of TixyTaxyTorxy
42TixyTaxyTorxyCenterpoint and pass the 'towertemplate' Template, so that we can later create towers using this template. We also plase the playfield.mesh in a way that maps every field on the playfield.mesh to nice coordinates: the playfield spans as a square from -8,-8 to 8,8.
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