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source: code/branches/MouseAPI_FS19/src/modules/MouseAPI/mouseapi.cc @ 12373

Last change on this file since 12373 was 12363, checked in by tkuonen, 6 years ago

Added MouseCursor

File size: 8.0 KB
Line 
1#include "mouseapi.h"
2
3#if OGRE_VERSION >= 0x010900
4#   include <Overlay/OgreOverlayManager.h>
5#   include <Overlay/OgrePanelOverlayElement.h>
6#else
7#   include <OgreOverlayManager.h>
8#   include <OgrePanelOverlayElement.h>
9#endif
10
11#include "util/StringUtils.h"
12
13namespace orxonox{
14
15ManageScopedSingleton(MouseAPI, ScopeID::GRAPHICS, false);
16
17MouseAPI::MouseAPI()
18{
19
20}
21
22void MouseAPI::activate()
23{
24    if(!active)
25    {
26        active = true;
27        if(InputManager::exists())
28        {
29            //cam = CameraManager::getInstance().getActiveCamera()->getOgreCamera();
30            state = InputManager::getInstance().createInputState("MouseAPI",true,true,99);
31            state->setMouseExclusive(false);//does this work
32            state->setMouseHandler(this);
33            state->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
34            InputManager::getInstance().enterState("guiMouseOnly");
35            InputManager::getInstance().enterState("MouseAPI");
36            InputManager::getInstance().setMouseExclusive("game",false);
37            //InputManager::getInstance().setMouseExclusive("guiMouseOnly",false);
38            //InputManager::getInstance().getState("game")->
39        }
40        //GUIManager::getInstance().showGUI("MouseAPICursor", true);//Display a mouse cursor by displaying a empty menu
41        /*cursor = static_cast<Ogre::PanelOverlayElement*>(Ogre::OverlayManager::getSingleton()
42                                                               .createOverlayElement("Panel", "MouseAPI_cursor_" + getUniqueNumberString()));
43        cursor->setMaterialName("Orxonox/RadarMarker");//todo: better material
44        cursor->setPosition(0,0);
45        cursor->setDimensions(0.1,0.1);
46        Ogre::Overlay* overlay = Ogre::OverlayManager::getSingleton().create( "MouseAPI_cursor_" + getUniqueNumberString() );
47        overlay->show();*/
48        //this->overlay_->add2D(this->cursor);
49    }
50
51}
52
53void MouseAPI::deactivate()
54{
55    if(active)
56    {
57        GUIManager::getInstance().showGUI("MouseAPICursor", true);
58        active = false;
59        if(InputManager::exists())
60        {
61            InputManager::getInstance().leaveState("MouseAPI");
62            state->setMouseHandler(nullptr);
63            InputManager::getInstance().destroyState("MouseAPI");
64            InputManager::getInstance().enterState("game");
65        }
66        clickEvents.clear();
67        scrollEvents.clear();
68    }
69}
70
71MouseAPI::~MouseAPI()
72{
73
74}
75
76void MouseAPI::buttonPressed(MouseButtonCode::ByEnum button)
77{
78    cam = CameraManager::getInstance().getActiveCamera()->getOgreCamera();//todo: trycatch
79    Ogre::Viewport *vp = GraphicsManager::getInstance().getViewport();
80    int mouseposX = InputManager::getInstance().getMousePosition().first;
81    int mouseposY = InputManager::getInstance().getMousePosition().second;
82    Ogre::Ray ray = cam->getCameraToViewportRay(mouseposX/((float)vp->getActualWidth()),mouseposY/((float)vp->getActualHeight()));
83    for(auto event: clickEvents)
84    {
85        for(auto wantedButton:event.buttons)
86        {
87            Ogre::Sphere sphere(event.position,event.radius);
88            if(wantedButton == button && ray.intersects(sphere).first && cam->isVisible(sphere))
89                event.onClickedFunction(button);
90        }
91    }
92}
93
94void MouseAPI::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
95{
96    //mousePos = abs;
97}
98
99void MouseAPI::tick(float dt)
100{
101    if(active)
102    {
103        InputManager::getInstance().leaveState("game");//hack: todo: crate 2nd input state with prioritz 98 for cegui(cursor)
104        //GUIManager::getInstance().showGUI("MouseAPICursor", false);//hack todo: only if gui not shown & evt better if not in mouse mooved
105    }
106
107}
108
109
110void MouseAPI::mouseScrolled(int abs, int rel)
111{
112    cam = CameraManager::getInstance().getActiveCamera()->getOgreCamera();
113    Ogre::Viewport *vp = GraphicsManager::getInstance().getViewport();
114    int mouseposX = InputManager::getInstance().getMousePosition().first;
115    int mouseposY = InputManager::getInstance().getMousePosition().second;
116    Ogre::Ray ray = cam->getCameraToViewportRay(mouseposX/((float)vp->getActualWidth()),mouseposY/((float)vp->getActualHeight()));
117    for(auto event:scrollEvents)
118    {
119        if(!event.considerPosition || (ray.intersects(Ogre::Sphere(event.position,event.radius)).first && cam->isVisible(Ogre::Sphere(event.position,event.radius))))
120            event.onScrolledFunction(abs,rel,IntVector2(mouseposX,mouseposY));
121    }
122}
123
124ClickableElementID MouseAPI::addClickableElement(const Vector3& position, float radius, const std::list<MouseButtonCode::ByEnum>& buttons, std::function<void(MouseButtonCode::ByEnum)> onClickedFunction)
125{
126    ClickableElementID id = !clickEvents.empty() ? clickEvents.back().id + 1:0;
127    clickEvents.insert(clickEvents.end(),{id,position,radius,buttons,onClickedFunction});
128    return id;
129}
130ScrollableElementID MouseAPI::addScrollElement(const Vector3& position, float radius, std::function<void(int abs,int rel,const IntVector2& mousePos)> onScrolledFunction)
131{
132    ScrollableElementID id = !scrollEvents.empty() ? scrollEvents.back().id + 1:0;
133    scrollEvents.insert(scrollEvents.end(),{id,position,radius,onScrolledFunction});
134    return id;
135}
136ScrollableElementID MouseAPI::addScrollElement(std::function<void(int abs,int rel,const IntVector2& mousePos)> onScrolledFunction)
137{
138    ScrollableElementID id = !scrollEvents.empty() ? scrollEvents.back().id + 1:0;
139    scrollEvents.insert(scrollEvents.end(),{id,onScrolledFunction});
140    return id;
141}
142
143
144bool MouseAPI::changePositionOfClickableElement(ClickableElementID id,const Vector3& position)
145{
146    for(auto event:clickEvents)
147    {
148        if(event.id == id)
149        {
150            event.position = position;
151            return true;
152        }
153    }
154    return false;
155}
156bool MouseAPI::changePositionOfScrollableElement(ScrollableElementID id,const Vector3& position)
157{
158    for(auto event:scrollEvents)
159    {
160        if(event.id == id)
161        {
162            event.position = position;
163            return true;
164        }
165    }
166    return false;
167}
168bool MouseAPI::changeRadiusOfClickableElement(ClickableElementID id,float radius)
169{
170    for(auto event = clickEvents.begin();event != clickEvents.end();event++ )
171    {
172        if(event->id == id)
173        {
174            event->radius = radius;
175            return true;
176        }
177    }
178    return false;
179}
180bool MouseAPI::changeRadiusOfScrollableElement(ScrollableElementID id,float radius)
181{
182    for(auto event = scrollEvents.begin();event != scrollEvents.end();event++ )
183    {
184        if(event->id == id)
185        {
186            event->radius = radius;
187            return true;
188        }
189    }
190    return false;
191}
192bool MouseAPI::deleteClickableElement(ClickableElementID id)
193{
194    for(auto eventIt = clickEvents.begin();eventIt != clickEvents.end();eventIt++ )
195    {
196        if(eventIt->id == id)
197        {
198            clickEvents.erase(eventIt);
199            return true;
200        }
201    }
202    return false;
203}
204bool MouseAPI::deleteScrollableElement(ScrollableElementID id)
205{
206    for(auto eventIt = scrollEvents.begin();eventIt != scrollEvents.end();eventIt++ )
207    {
208        if(eventIt->id == id)
209        {
210            scrollEvents.erase(eventIt);
211            return true;
212        }
213    }
214    return false;
215}
216
217float MouseAPI::getRadiusClick(ClickableElementID id)
218{
219     for(auto eventIt = clickEvents.begin();eventIt != clickEvents.end();eventIt++ )
220     {
221         if(eventIt->id == id)
222         {
223             return eventIt->radius;
224         }
225     }
226     return 0;
227}
228
229float MouseAPI::getRadiusScroll(ScrollableElementID id)
230{
231     for(auto eventIt = scrollEvents.begin();eventIt != scrollEvents.end();eventIt++ )
232     {
233         if(eventIt->id == id)
234         {
235             return eventIt->radius;
236         }
237     }
238     return 0;
239}
240
241//returns relative Position of the Mouse
242Vector2 MouseAPI::getMousePosition()
243{
244    Ogre::Viewport *vp = GraphicsManager::getInstance().getViewport();
245    return Vector2(InputManager::getInstance().getMousePosition().first/((float)vp->getActualWidth()),InputManager::getInstance().getMousePosition().second/((float)vp->getActualHeight()));
246}
247
248}
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