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source: code/branches/MouseAPI_FS19/src/modules/MouseAPI/mouseapi.h @ 12296

Last change on this file since 12296 was 12287, checked in by tkuonen, 6 years ago

MouseAPI: improve getting mouse pos

File size: 3.6 KB
Line 
1#ifndef MOUSEAPI_H
2#define MOUSEAPI_H
3
4
5#include "OrxonoxPrereqs.h"
6#include "util/OgreForwardRefs.h"
7#include "graphics/Camera.h"
8#include <util/Math.h>
9#include <list>
10#include <core/input/InputHandler.h>
11#include <graphics/Camera.h>
12#include <core/GraphicsManager.h>
13#include <core/input/InputState.h>
14#include <OgreCamera.h>
15#include <OgreViewport.h>
16#include "CameraManager.h"
17#include <functional>
18
19namespace orxonox
20{
21
22typedef uint ClickableObjectID;
23typedef uint ScrollableElementID;
24
25class MouseAPI : public InputHandler, public Singleton<MouseAPI>
26{
27friend class Singleton<MouseAPI>;
28private:
29
30    struct clickableElement
31    {
32        ClickableObjectID id;
33        Vector3 position;
34        float radius;
35        std::list<MouseButtonCode::ByEnum> buttons;
36        std::function<void(MouseButtonCode::ByEnum button)> onClickedFunction;
37        clickableElement(ClickableObjectID id,const Vector3& position,float radius,const std::list<MouseButtonCode::ByEnum>& buttons,std::function<void(MouseButtonCode::ByEnum button)> onClickedFunction):id(id),position(position),
38            radius(radius), buttons(buttons), onClickedFunction(onClickedFunction){}
39    };
40
41    struct scrollElement
42    {
43        ScrollableElementID id;
44        bool considerPosition;
45        Vector3 position;
46        float radius;
47        std::function<void(int abs,int rel,const IntVector2& mousePos)> onScrolledFunction;
48        scrollElement(ScrollableElementID id,std::function<void(int abs,int rel,const IntVector2& mousePos)> onScrolledFunction):id(id),considerPosition(false),
49            onScrolledFunction(onScrolledFunction){}
50        scrollElement(ScrollableElementID id,const Vector3& position, float radius, std::function<void(int abs,int rel,const IntVector2& mousePos)> onScrolledFunction):id(id),considerPosition(true),
51            position(position), radius(radius), onScrolledFunction(onScrolledFunction){}
52    };
53
54    static MouseAPI* singletonPtr_s;
55    std::list<clickableElement> clickEvents;
56    std::list<scrollElement> scrollEvents;
57    Ogre::Camera *cam ;
58    //IntVector2 mousePos;
59    InputState* state;
60    bool active = false;
61
62
63
64public:
65
66    MouseAPI();
67    ~MouseAPI();
68    virtual void buttonPressed (MouseButtonCode::ByEnum button) override;
69    virtual void buttonReleased(MouseButtonCode::ByEnum button)  override{}
70    virtual void buttonHeld    (MouseButtonCode::ByEnum button) override{}
71    virtual void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) override;
72    virtual void mouseScrolled (int abs, int rel) override;
73
74    ClickableObjectID addClickableObject(const Vector3& position,float radius,const std::list<MouseButtonCode::ByEnum>& buttons,std::function<void(MouseButtonCode::ByEnum button)>  onClickedFunction);
75    ScrollableElementID addScrollElement(const Vector3& position,float radius,std::function<void(int abs,int rel,const IntVector2& mousePos)> onScrolledFunction);
76    ScrollableElementID addScrollElement(std::function<void(int abs,int rel,const IntVector2& mousePos)> onScrolledFunction);
77
78    //true: success; false: element not found
79    bool changePositionOfClickableObject(ClickableObjectID id,const Vector3& position);
80    bool changePositionOfScrollableElement(ScrollableElementID id,const Vector3& position);
81    bool changeRadiusOfClickableObject(ClickableObjectID id,float radius);
82    bool changeRadiusOfScrollableElement(ScrollableElementID id,float radius);
83    bool deleteClickableObject(ClickableObjectID id);
84    bool deleteScrollableElement(ScrollableElementID id);
85
86    void activate();
87    static bool isActive(){return singletonPtr_s != nullptr && getInstance().active;}
88    void deactivate();
89};
90}
91#endif // MOUSEAPI_H
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