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1 | #ifndef MOUSEGAMETYPE_H |
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2 | #define MOUSEGAMETYPE_H |
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3 | #include "gametypes/Gametype.h" |
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4 | #include "core/CoreIncludes.h" |
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5 | #include "infos/PlayerInfo.h" |
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6 | #include <core/input/InputState.h> |
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7 | #include <CEGUI/MouseCursor.h> //todo: guimanager: fallunterscheidng cegui version |
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8 | |
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9 | namespace orxonox |
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10 | { |
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11 | |
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12 | class MouseGametype: public Gametype |
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13 | { |
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14 | public: |
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15 | MouseGametype(Context *context); |
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16 | virtual void start() override; |
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17 | virtual void spawnPlayer(PlayerInfo* player) override; |
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18 | virtual void spawnPlayersIfRequested()override; |
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19 | private: |
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20 | PlayerInfo* player_ ; |
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21 | }; |
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22 | |
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23 | } |
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24 | #endif // MOUSEGAMETYPE_H |
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