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source: code/branches/MouseAPI_FS19/src/modules/flappyorx/FlappyOrx.h

Last change on this file was 11781, checked in by landauf, 7 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Leo Merholz
24 *      Pascal Schärli
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file FlappyOrx.h
32    @brief Gametype.
33    @ingroup FlappyOrx
34*/
35
36#ifndef _FlappyOrx_H__
37#define _FlappyOrx_H__
38
39#include "flappyorx/FlappyOrxPrereqs.h"
40   
41
42#include "gametypes/Deathmatch.h"
43#include <vector>
44
45namespace orxonox
46{
47    struct Circle{
48        float r;
49        float x;
50        float y;
51        Circle(float new_r, float new_x, float new_y){
52            r=new_r;
53            x=new_x;
54            y=new_y;
55        }
56        Circle(){
57            r=0;
58            x=0;
59            y=0;
60        }
61    };
62
63    class _FlappyOrxExport FlappyOrx : public Deathmatch
64    {
65        public:
66            FlappyOrx(Context* context);
67
68            virtual void start() override;
69            virtual void end() override;
70            virtual void death();
71           
72            void updatePlayerPos(float x);
73            void createAsteroid(Circle &c);
74            void asteroidField(float x, float y, float slope);
75            void spawnTube();
76           
77            int getPoints(){return this->point;}
78           
79            void levelUp();
80           
81            bool isDead();
82            void setDead(bool value);
83
84            FlappyOrxShip* getPlayer();
85
86            inline void setSpeedBase(float speedBase){ this-> speedBase =  speedBase;}
87            inline float  getSpeedBase(){ return speedBase;}
88            inline void setSpeedIncrease(float speedIncrease){ this-> speedIncrease =  speedIncrease;}
89            inline float  getSpeedIncrease(){ return speedIncrease;}
90
91            inline void setTubeDistanceBase(float tubeDistanceBase){ this-> tubeDistanceBase =  tubeDistanceBase;}
92            inline float  getTubeDistanceBase(){ return tubeDistanceBase;}
93            inline void setTubeDistanceIncrease(float tubeDistanceIncrease){ this-> tubeDistanceIncrease =  tubeDistanceIncrease;}
94            inline float  getTubeDistanceIncrease(){ return tubeDistanceIncrease;}
95
96           
97            bool bIsDead;
98            bool firstGame;
99            std::string sDeathMessage;
100           
101        private:
102            void clearCircles();
103            bool circleCollision(Circle &c1, Circle &c2);
104            int addIfPossible(Circle c);
105
106            int point;
107
108            float speedBase;
109            float speedIncrease;
110
111            float tubeDistanceBase;
112            float tubeDistanceIncrease;
113            float tubeDistance;
114            float tubeOffsetX;
115
116            WeakPtr<FlappyOrxShip> player;
117            std::queue<float> tubes;                  //Saves Position of Tubes
118            std::queue<MovableEntity*> asteroids;   //Stores Asteroids which build up the tubes
119
120            const static int NUM_CIRCLES = 6;
121            int circlesUsed;
122            Circle circles[NUM_CIRCLES];
123
124            const static int NUM_ASTEROIDS = 5;
125
126            const std::string Asteroid5[5] = {"Asteroid3_1","Asteroid3_2","Asteroid3_3","Asteroid3_4","Asteroid3_5"};
127            const std::string Asteroid10[5] = {"Asteroid6_1","Asteroid6_2","Asteroid6_3","Asteroid6_4","Asteroid6_5"};
128            const std::string Asteroid15[5] = {"Asteroid9_1","Asteroid9_2","Asteroid9_3","Asteroid9_4","Asteroid9_5"};
129            const std::string Asteroid20[5] = {"Asteroid12_1","Asteroid12_2","Asteroid12_3","Asteroid12_4","Asteroid12_5"};
130           
131            const std::vector<std::string> DeathMessage7 = {
132                "You should really try that again",
133                "You can do better, can you?",
134                "Hey, maybe you get a participation award, that's good isn't it?",
135                "Congratulations, you get a medal, a wooden one",
136                "That was flappin bad!",
137                "Well, that was a waste of time",
138                "You suck!",
139                "Maybe try SuperOrxoBros. That game is not as hard.",
140                "Here's a tip: Try not to fly into these grey thingies.",
141                "We won't comment on that."};
142            const std::vector<std::string> DeathMessage20 = {
143                "Getting better!",
144                "Training has paid off, huh?",
145                "Good average!",
146                "That was somehow enjoyable to watch",
147                "Flappin average",
148                "Getting closer to something",
149                "That wasn't crap, not bad",
150                "Surprisingly not bad."};
151            const std::vector<std::string> DeathMessage30 = {
152                "Flappin great",
153                "Good job!",
154                "Okay, we give you a shiny medal, not a golden one, tough",
155                "Maybe you should do that professionally",
156                "That was really good,!",
157                "We are proud of you"};
158            const std::vector<std::string> DeathMessageover30 = {
159                "You're flappin amazing",
160                "Fucking great job",
161                "Wow, we're really impressed",
162                "We will honor you!",
163                "Please, please do that again!",
164                "Take that golden medal! You've earned it",
165                "We are completely speechless! That was magnificent"};
166           
167
168
169
170    };
171}
172
173#endif /* _FlappyOrx_H__ */
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