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source: code/branches/MouseAPI_FS19/src/modules/overlays/hud/HUDWeapon.cc @ 12275

Last change on this file since 12275 was 11795, checked in by landauf, 7 years ago

merged ogre1.9 (including cegui0.8) into new branch

  • Property svn:eol-style set to native
File size: 6.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "HUDWeapon.h"
30
31#if OGRE_VERSION >= 0x010900
32#   include <Overlay/OgreOverlayManager.h>
33#   include <Overlay/OgrePanelOverlayElement.h>
34#else
35#   include <OgreOverlayManager.h>
36#   include <OgrePanelOverlayElement.h>
37#endif
38
39#include "core/CoreIncludes.h"
40#include "core/XMLPort.h"
41#include "util/Convert.h"
42#include "core/class/Super.h"
43
44namespace orxonox
45{
46    RegisterClass(HUDWeapon);
47
48    HUDWeapon::HUDWeapon(Context* context) : OrxonoxOverlay(context)
49    {
50        RegisterObject(HUDWeapon);
51
52        weaponModeHUDActualSize_ = Vector2(0.0f,0.0f);
53
54        weaponIndex_ = 0;
55        hudWeaponModes_.clear();
56
57        overlayElement_ = static_cast<Ogre::PanelOverlayElement* >(Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "HUDWeapon" + getUniqueNumberString()));
58        overlayElement_->setMaterialName("Orxonox/WSHUD_Weapon");
59        overlayElement_->setPosition(0.0f,0.0f);
60        overlayElement_->setDimensions(1.0f,1.0f);
61        this->background_->addChild(overlayElement_);
62    }
63
64    HUDWeapon::~HUDWeapon()
65    {
66        if (this->isInitialized())
67        {
68            destroyHUDChilds();
69        }
70    }
71
72    void HUDWeapon::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(HUDWeapon, XMLPort, xmlelement, mode);
75
76        /*XMLPortParam(HUDWeapons, "sensitivity", setRadarSensitivity, getRadarSensitivity, xmlelement, mode);
77        XMLPortParam(HUDWeapons, "halfDotSizeDistance", setHalfDotSizeDistance, getHalfDotSizeDistance, xmlelement, mode);*/
78    }
79
80    void HUDWeapon::tick(float dt)
81    {
82        SUPER(HUDWeapon, tick, dt);
83
84        if (!weapon_)
85        {
86            // TODO: destroy this HUD id the Weapon does no more exist. (Wehen the weak pointer is null)
87        }
88    }   
89
90    void HUDWeapon::positionChanged()
91    {
92        OrxonoxOverlay::positionChanged();
93
94        positionHUDChilds();
95    }
96
97    void HUDWeapon::sizeChanged()
98    {
99        OrxonoxOverlay::sizeChanged();
100
101        positionHUDChilds();
102    }
103
104    void HUDWeapon::changedOwner()
105    {
106        SUPER(HUDWeapon, changedOwner);
107
108        this->owner_ = orxonox_cast<Pawn*>(this->getOwner());
109
110        updateWeaponModeList();
111    }
112
113    void HUDWeapon::changedOverlayGroup()
114    {
115        SUPER(HUDWeapon, changedOverlayGroup);
116    }   
117
118    void HUDWeapon::changedVisibility()
119    {
120        SUPER(HUDWeapon, changedVisibility);
121
122        bool visible = this->isVisible();
123
124        for (HUDWeaponMode* hudWeaponMode : hudWeaponModes_)
125        {
126            hudWeaponMode->changedVisibility(); //inform all Child Overlays that our visibility has changed
127            hudWeaponMode->setVisible(visible);
128        }
129    }
130
131    void HUDWeapon::changedName()
132    {
133        SUPER(HUDWeapon, changedName);
134    }
135
136    void HUDWeapon::setWeapon(Weapon* weapon)
137    {
138        weapon_ = weapon;
139
140        if (!weapon_)
141        {
142            return;
143        }
144
145        updateWeaponModeList();
146    }
147
148    void HUDWeapon::updateWeaponModeList()
149    {
150        if (owner_ == nullptr || weapon_ == nullptr)
151        {
152            return;
153        }
154           
155        destroyHUDChilds();
156
157        updateSize();
158        createHUDChilds();
159        positionHUDChilds();
160    } 
161
162    void HUDWeapon::createHUDChilds()
163    {
164        if (weapon_ == nullptr)
165        {
166            return;
167        }
168
169        int positionIndex = 0;
170
171        for (const auto& mapEntry : weapon_->getAllWeaponmodes())
172        {
173            HUDWeaponMode* hudWeaponMode = new HUDWeaponMode(this->getContext());
174            hudWeaponMode->setOwner(owner_);
175            hudWeaponMode->setOverlayGroup(this->getOverlayGroup());
176            hudWeaponMode->setVisible(this->isVisible());
177            hudWeaponMode->setWeaponMode(mapEntry.second);
178            hudWeaponMode->setWeaponIndex(this->weaponIndex_);                   
179            hudWeaponMode->setAspectCorrection(false);
180            hudWeaponMode->setPickPoint(Vector2(0.0f,0.0f));
181
182            hudWeaponModes_.push_back(hudWeaponMode);
183
184            ++ positionIndex;
185        }
186    }     
187
188    void HUDWeapon::positionHUDChilds()
189    {
190        int positionIndex = 0;
191
192        for (HUDWeaponMode* hudWeaponMode : hudWeaponModes_)
193        {
194            hudWeaponMode->setPositionOffset(this->positionOffset_);
195            hudWeaponMode->setWeaponModeIndex(positionIndex);
196            hudWeaponMode->setWeaponIndex(this->weaponIndex_);
197            hudWeaponMode->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_);
198
199            ++ positionIndex;
200        }
201    } 
202
203    void HUDWeapon::destroyHUDChilds()
204    {
205        for (HUDWeaponMode* hudWeaponMode : hudWeaponModes_)
206        {
207            hudWeaponMode->destroy();
208        } 
209
210        hudWeaponModes_.clear();
211    }
212
213    void HUDWeapon::updateSize()
214    {
215        if (weapon_ != nullptr)
216        {
217            this->setSize(Vector2(weaponModeHUDActualSize_.x,weaponModeHUDActualSize_.y*weapon_->getAllWeaponmodes().size()));
218            updatePosition();
219        }       
220    }
221
222    void HUDWeapon::updatePosition()
223    {
224        if (weapon_ != nullptr)
225        {
226            this->setPosition(Vector2(weaponModeHUDActualSize_.x*weaponIndex_,0.0f) + this->positionOffset_);
227        }       
228    }       
229}
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