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source: code/branches/MouseAPI_FS19/src/modules/questsystem/QuestEffect.cc

Last change on this file was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestEffect.cc
31    @brief Implementation of the QuestEffect class.
32*/
33
34#include "QuestEffect.h"
35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
39    RegisterAbstractClass(QuestEffect).inheritsFrom<BaseObject>();
40
41    /**
42    @brief
43        Constructor. Creates a new QuestEffect.
44        Is not meant to be invoked directly, since this is only an interface.
45    */
46    QuestEffect::QuestEffect(Context* context) : BaseObject(context)
47    {
48        RegisterObject(QuestEffect);
49    }
50
51    /**
52    @brief
53        Destructor.
54    */
55    QuestEffect::~QuestEffect()
56    {
57
58    }
59
60    /**
61    @brief
62        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
63    @param player
64        The player the QuestEffects are invoked on.
65    @param effects
66        A list of all the QuestEffects to be invoked.
67    @return
68        Returns false if there was an error, view console or log for further details.
69    */
70    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
71    {
72        bool temp = true;
73
74        orxout(verbose, context::quests) << "Invoking QuestEffects on player: " << player << " ."  << endl;
75
76        for (QuestEffect* effect : effects)
77            temp = temp && effect->invoke(player);
78
79        return temp;
80    }
81
82}
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