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source: code/branches/MouseAPI_FS19/src/modules/weapons/projectiles/ParticleProjectile.h

Last change on this file was 11108, checked in by fvultier, 9 years ago

A few modifications in the weapon system: WeaponModes may play a reload sound now. Fireing Sounds of WeaponModes may overlap now. New weapon: FlameGun, a flame thrower for close combat (e.g. for the FPS player)

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ParticleProjectile.h
31    @brief Definition of the ParticleProjectile class.
32*/
33
34#ifndef _ParticleProjectile_H__
35#define _ParticleProjectile_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "BillboardProjectile.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        A projectile that is represented by particles.
46    @author
47        Fabian 'x3n' Landau
48    @ingroup WeaponsProjectiles
49    */
50    class _WeaponsExport ParticleProjectile : public Projectile
51    {
52        public:
53            ParticleProjectile(Context* context);
54            virtual ~ParticleProjectile();
55            virtual void changedVisibility() override;
56            virtual void setEffect(const std::string& effect);
57
58        private:
59            ParticleInterface* particles_; //!< The particles.
60    };
61}
62
63#endif /* _ParticleProjectile_H__ */
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