[9112] | 1 | <!-- TODO: Update the level's image--> |
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[9141] | 2 | |
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| 3 | <!-- See TowerDefenseReadme.txt for Information on this file --> |
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| 4 | |
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[9096] | 5 | <LevelInfo |
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| 6 | name = "Tower Defense" |
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[9112] | 7 | description = "Defend your Spacestation from incoming waves." |
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[9346] | 8 | tags = "minigame" |
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[9096] | 9 | screenshot = "emptylevel.png" |
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| 10 | /> |
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| 11 | |
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| 12 | <?lua |
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| 13 | include("stats.oxo") |
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| 14 | include("HUDTemplates3.oxo") |
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[9173] | 15 | include("towerdefenseHUD.oxo") |
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[9096] | 16 | include("templates/lodInformation.oxt") |
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[10629] | 17 | include("includes/weaponSettingsTurret.oxi") |
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[9112] | 18 | include("templates/spaceshipAssff.oxt") |
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[10258] | 19 | include("templates/standardTurret.oxt") |
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[9112] | 20 | ?> |
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| 21 | |
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[10622] | 22 | <Template name=selectercameras defaults=0> |
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| 23 | <TowerDefenseSelecter> |
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[9103] | 24 | <camerapositions> |
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[10629] | 25 | <CameraPosition position="0,0,1300" lookat="0,0,0" absolute=true drag=true mouselook=true/> |
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[9103] | 26 | </camerapositions> |
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[10622] | 27 | </TowerDefenseSelecter> |
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[9103] | 28 | </Template> |
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[9096] | 29 | |
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[10622] | 30 | <Template name=selectertemplate> |
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| 31 | <TowerDefenseSelecter team=0 camerapositiontemplate=selectercameras> |
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[9103] | 32 | <attached> |
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[10629] | 33 | <Model position="0,0,0" pitch=90 mesh="TD_Selection.mesh" scale=25/> |
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[9103] | 34 | </attached> |
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[10622] | 35 | </TowerDefenseSelecter> |
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[9103] | 36 | </Template> |
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[9096] | 37 | |
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[10629] | 38 | <Template name=tower1template> |
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| 39 | <TowerDefenseTower |
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| 40 | explosionchunks=6 |
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[11052] | 41 | shieldrechargerate=10 |
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| 42 | shieldrechargewaittime=5 |
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[10629] | 43 | collisionType="none" |
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| 44 | pitch="0" |
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| 45 | yaw="0" |
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| 46 | roll="0" |
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| 47 | maxPitch=360 |
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| 48 | maxYaw=360 |
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| 49 | maxAttackRadius=1000 |
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| 50 | minAttackRadius=0 |
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| 51 | team=0 |
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| 52 | > |
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| 53 | <controller> |
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| 54 | <TurretController team = 0/> |
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| 55 | </controller> |
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| 56 | <weaponslots> |
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| 57 | <WeaponSlot position="0,0,0" /> |
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| 58 | </weaponslots> |
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| 59 | <weaponsets> |
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| 60 | <WeaponSet firemode=0 /> |
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| 61 | </weaponsets> |
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[11052] | 62 | <weaponpacks> |
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[10629] | 63 | <WeaponPack> |
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| 64 | <links> |
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| 65 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 66 | </links> |
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| 67 | <Weapon> |
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| 68 | <HsW01 mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=1 material="Flares/point_lensflare" delay=0/> |
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| 69 | </Weapon> |
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| 70 | </WeaponPack> |
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[11052] | 71 | </weaponpacks> |
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| 72 | <munition> |
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| 73 | <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10 replenishamount=1 replenishinterval=0.3/> |
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| 74 | </munition> |
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[10629] | 75 | </TowerDefenseTower> |
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| 76 | </Template> |
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[9138] | 77 | |
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[10629] | 78 | <Template name=tower2template> |
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| 79 | <TowerDefenseTower |
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| 80 | explosionchunks=6 |
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[11052] | 81 | shieldrechargerate=10 |
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| 82 | shieldrechargewaittime=5 |
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[10629] | 83 | collisionType="none" |
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| 84 | pitch="0" |
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| 85 | yaw="0" |
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| 86 | roll="0" |
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| 87 | maxPitch=360 |
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| 88 | maxYaw=360 |
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| 89 | maxAttackRadius=1000 |
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| 90 | minAttackRadius=0 |
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| 91 | team=0 |
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| 92 | > |
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| 93 | <controller> |
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| 94 | <TurretController team = 0/> |
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| 95 | </controller> |
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| 96 | <weaponslots> |
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| 97 | <WeaponSlot position="0,0,0" /> |
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| 98 | </weaponslots> |
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| 99 | <weaponsets> |
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| 100 | <WeaponSet firemode=0 /> |
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| 101 | </weaponsets> |
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[11052] | 102 | <weaponpacks> |
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[10629] | 103 | <WeaponPack> |
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| 104 | <links> |
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| 105 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 106 | </links> |
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| 107 | <Weapon> |
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[12310] | 108 | <BallGun mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=0 shielddamage=4 /> |
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[10629] | 109 | </Weapon> |
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| 110 | </WeaponPack> |
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[11052] | 111 | </weaponpacks> |
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| 112 | <munition> |
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[12281] | 113 | <BallMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> |
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| 114 | </munition>x |
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[10629] | 115 | <attached> |
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| 116 | <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> |
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| 117 | </attached> |
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| 118 | </TowerDefenseTower> |
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| 119 | </Template> |
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[9096] | 120 | |
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[10629] | 121 | <Template name=tower3template> |
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| 122 | <TowerDefenseTower |
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| 123 | explosionchunks=6 |
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[11052] | 124 | shieldrechargerate=10 |
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| 125 | shieldrechargewaittime=5 |
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[10629] | 126 | collisionType="none" |
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| 127 | pitch="0" |
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| 128 | yaw="0" |
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| 129 | roll="0" |
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| 130 | maxPitch=360 |
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| 131 | maxYaw=360 |
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| 132 | maxAttackRadius=1000 |
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| 133 | minAttackRadius=0 |
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| 134 | team=0 |
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| 135 | > |
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| 136 | <controller> |
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| 137 | <TurretController team = 0/> |
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| 138 | </controller> |
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| 139 | <weaponslots> |
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| 140 | <WeaponSlot position="0,0,0" /> |
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| 141 | </weaponslots> |
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| 142 | <weaponsets> |
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| 143 | <WeaponSet firemode=0 /> |
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| 144 | </weaponsets> |
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[11052] | 145 | <weaponpacks> |
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[10629] | 146 | <WeaponPack> |
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| 147 | <links> |
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| 148 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 149 | </links> |
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| 150 | <Weapon> |
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| 151 | <SplitGun mode=0 munitionpershot=0 damage=9.3 muzzleoffset=" 1.6, 1.3, -2.0" splittime=0.2 numberofsplits=2 numberofchilds=5 spread=0.1 damagereduction=3.0 /> |
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| 152 | </Weapon> |
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| 153 | </WeaponPack> |
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[11052] | 154 | </weaponpacks> |
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| 155 | <munition> |
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| 156 | <SplitMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> |
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| 157 | </munition> |
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[10629] | 158 | </TowerDefenseTower> |
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| 159 | </Template> |
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[9175] | 160 | |
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[10629] | 161 | <Template name=tower4template> |
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| 162 | <TowerDefenseTower |
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| 163 | explosionchunks=6 |
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[11052] | 164 | shieldrechargerate=10 |
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| 165 | shieldrechargewaittime=5 |
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[10629] | 166 | collisionType="none" |
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| 167 | pitch="0" |
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| 168 | yaw="0" |
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| 169 | roll="0" |
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| 170 | maxPitch=360 |
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| 171 | maxYaw=360 |
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| 172 | maxAttackRadius=1000 |
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| 173 | minAttackRadius=0 |
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| 174 | team=0 |
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| 175 | > |
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| 176 | <controller> |
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| 177 | <TurretController team = 0/> |
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| 178 | </controller> |
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| 179 | <weaponslots> |
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| 180 | <WeaponSlot position="0,0,0" /> |
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| 181 | </weaponslots> |
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| 182 | <weaponsets> |
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| 183 | <WeaponSet firemode=0 /> |
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| 184 | </weaponsets> |
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[11052] | 185 | <weaponpacks> |
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[10629] | 186 | <WeaponPack> |
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| 187 | <links> |
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| 188 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 189 | </links> |
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| 190 | <Weapon> |
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[11052] | 191 | <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 fuel=10/> |
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[10629] | 192 | </Weapon> |
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| 193 | </WeaponPack> |
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[11052] | 194 | </weaponpacks> |
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| 195 | <munition> |
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| 196 | <RocketMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> |
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| 197 | </munition> |
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[10629] | 198 | <attached> |
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| 199 | <ParticleSpawner position="0,0,0" source="Orxonox/sparks" lifetime=3.0 autostart=1 loop=1 /> |
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| 200 | </attached> |
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| 201 | </TowerDefenseTower> |
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| 202 | </Template> |
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| 203 | |
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| 204 | <Template name=tower5template> |
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| 205 | <TowerDefenseTower |
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| 206 | explosionchunks=6 |
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[11052] | 207 | shieldrechargerate=10 |
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| 208 | shieldrechargewaittime=5 |
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[10629] | 209 | collisionType="none" |
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| 210 | pitch="0" |
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| 211 | yaw="0" |
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| 212 | roll="0" |
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| 213 | maxPitch=360 |
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| 214 | maxYaw=360 |
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| 215 | maxAttackRadius=1000 |
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| 216 | minAttackRadius=0 |
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| 217 | team=0 |
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| 218 | > |
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| 219 | <controller> |
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| 220 | <TurretController team = 0/> |
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| 221 | </controller> |
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| 222 | <weaponslots> |
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| 223 | <WeaponSlot position="0,0,0" /> |
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| 224 | </weaponslots> |
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| 225 | <weaponsets> |
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| 226 | <WeaponSet firemode=0 /> |
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| 227 | </weaponsets> |
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[11052] | 228 | <weaponpacks> |
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[10629] | 229 | <WeaponPack> |
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| 230 | <links> |
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| 231 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 232 | </links> |
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| 233 | <Weapon> |
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| 234 | <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0,0,0" freezefactor=0.5 freezetime=2.0 /> |
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| 235 | </Weapon> |
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| 236 | </WeaponPack> |
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[11052] | 237 | </weaponpacks> |
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| 238 | <munition> |
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| 239 | <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> |
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| 240 | </munition> |
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[10629] | 241 | </TowerDefenseTower> |
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| 242 | </Template> |
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| 243 | |
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| 244 | <Template name=enemytowerdefense1> |
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| 245 | <TowerDefenseEnemy |
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| 246 | hudtemplate = spaceshiphud |
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| 247 | camerapositiontemplate = spaceshipassffcameras |
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| 248 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 249 | spawnparticleduration = 3 |
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| 250 | explosionchunks = 6 |
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| 251 | |
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| 252 | health = 15 |
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| 253 | maxhealth = 15 |
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| 254 | initialhealth = 15 |
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| 255 | |
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| 256 | shieldhealth = 15 |
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| 257 | initialshieldhealth = 15 |
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| 258 | maxshieldhealth = 15 |
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| 259 | shieldabsorption = 0.8 |
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[11052] | 260 | shieldrechargerate = 1 |
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| 261 | shieldrechargewaittime = 1 |
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[10629] | 262 | |
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| 263 | primaryThrust = 1000 |
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| 264 | auxilaryThrust = 30 |
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| 265 | rotationThrust = 80 |
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| 266 | |
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| 267 | lift = 1; |
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| 268 | stallSpeed = 220; |
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| 269 | |
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| 270 | boostPower = 15 |
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| 271 | boostPowerRate = 1 |
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| 272 | boostRate = 5 |
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| 273 | boostCooldownDuration = 10 |
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| 274 | |
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| 275 | shakeFrequency = 15 |
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| 276 | shakeAmplitude = 9 |
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| 277 | |
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| 278 | collisionType = "dynamic" |
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| 279 | mass = 10 |
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| 280 | linearDamping = 0.7 |
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| 281 | angularDamping = 0.9999999 |
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| 282 | |
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| 283 | explosionSound = "sounds/Explosion2.ogg" |
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| 284 | > |
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| 285 | |
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| 286 | <engines> |
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| 287 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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| 288 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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| 289 | </engines> |
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| 290 | <attached> |
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| 291 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" /> |
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| 292 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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| 293 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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| 294 | </attached> |
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| 295 | <collisionShapes> |
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| 296 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 297 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 298 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 299 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 300 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 301 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 302 | </collisionShapes> |
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| 303 | <controller> |
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| 304 | <WaypointController accuracy = 50/> |
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| 305 | </controller> |
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| 306 | </TowerDefenseEnemy> |
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| 307 | </Template> |
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| 308 | |
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| 309 | <Template name=enemytowerdefense2> |
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| 310 | <TowerDefenseEnemy |
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| 311 | hudtemplate = spaceshiphud |
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| 312 | camerapositiontemplate = spaceshipassffcameras |
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| 313 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 314 | spawnparticleduration = 3 |
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| 315 | explosionchunks = 6 |
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| 316 | |
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| 317 | health = 30 |
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| 318 | maxhealth = 30 |
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| 319 | initialhealth = 30 |
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| 320 | |
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| 321 | shieldhealth = 0 |
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| 322 | initialshieldhealth = 0 |
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| 323 | maxshieldhealth = 0 |
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| 324 | shieldabsorption = 0.8 |
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[11052] | 325 | shieldrechargerate = 1 |
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| 326 | shieldrechargewaittime = 1 |
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[10629] | 327 | |
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| 328 | primaryThrust = 100 |
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| 329 | auxilaryThrust = 30 |
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| 330 | rotationThrust = 80 |
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| 331 | |
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| 332 | lift = 1; |
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| 333 | stallSpeed = 220; |
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| 334 | |
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| 335 | boostPower = 15 |
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| 336 | boostPowerRate = 1 |
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| 337 | boostRate = 5 |
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| 338 | boostCooldownDuration = 10 |
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| 339 | |
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| 340 | shakeFrequency = 15 |
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| 341 | shakeAmplitude = 9 |
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| 342 | |
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| 343 | collisionType = "dynamic" |
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| 344 | mass = 100 |
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| 345 | linearDamping = 0.7 |
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| 346 | angularDamping = 0.9999999 |
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| 347 | |
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| 348 | explosionSound = "sounds/Explosion2.ogg" |
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| 349 | > |
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| 350 | |
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| 351 | <engines> |
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| 352 | <Engine position=" 0, 0, 0" |
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| 353 | boostfactor = 2 |
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| 354 | speedfront = 100 |
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| 355 | speedback = 50 |
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| 356 | speedleftright = 50 |
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| 357 | speedupdown = 50 |
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| 358 | accelerationfront = 500 |
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| 359 | accelerationbrake = 500 |
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| 360 | accelerationback = 125 |
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| 361 | accelerationleftright = 125 |
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| 362 | accelerationupdown = 125 |
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| 363 | /> |
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| 364 | </engines> |
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| 365 | <attached> |
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| 366 | <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy3.mesh" /> |
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| 367 | </attached> |
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| 368 | <collisionShapes> |
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| 369 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 370 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 371 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 372 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 373 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 374 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 375 | </collisionShapes> |
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| 376 | <controller> |
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| 377 | <WaypointController accuracy = 50/> |
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| 378 | </controller> |
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| 379 | </TowerDefenseEnemy> |
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| 380 | </Template> |
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| 381 | |
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| 382 | <Template name=enemytowerdefense3> |
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| 383 | <TowerDefenseEnemy |
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| 384 | hudtemplate = spaceshiphud |
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| 385 | camerapositiontemplate = spaceshipassffcameras |
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| 386 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 387 | spawnparticleduration = 3 |
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| 388 | explosionchunks = 6 |
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| 389 | |
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| 390 | health = 15 |
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| 391 | maxhealth = 15 |
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| 392 | initialhealth = 15 |
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| 393 | |
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| 394 | shieldhealth = 5 |
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| 395 | initialshieldhealth = 5 |
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| 396 | maxshieldhealth = 5 |
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| 397 | shieldabsorption = 0.8 |
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[11052] | 398 | shieldrechargerate = 1 |
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| 399 | shieldrechargewaittime = 1 |
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[10629] | 400 | |
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| 401 | primaryThrust = 100 |
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| 402 | auxilaryThrust = 30 |
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| 403 | rotationThrust = 80 |
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| 404 | |
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| 405 | lift = 1; |
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| 406 | stallSpeed = 220; |
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| 407 | |
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| 408 | boostPower = 15 |
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| 409 | boostPowerRate = 1 |
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| 410 | boostRate = 5 |
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| 411 | boostCooldownDuration = 10 |
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| 412 | |
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| 413 | shakeFrequency = 15 |
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| 414 | shakeAmplitude = 9 |
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| 415 | |
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| 416 | collisionType = "dynamic" |
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| 417 | mass = 100 |
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| 418 | linearDamping = 0.7 |
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| 419 | angularDamping = 0.9999999 |
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| 420 | |
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| 421 | explosionSound = "sounds/Explosion2.ogg" |
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| 422 | > |
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| 423 | |
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| 424 | <engines> |
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| 425 | <Engine position=" 0, 0, 0" |
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| 426 | boostfactor = 2 |
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| 427 | speedfront = 300 |
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| 428 | speedback = 300 |
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| 429 | speedleftright = 300 |
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| 430 | speedupdown = 300 |
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| 431 | accelerationfront = 500 |
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| 432 | accelerationbrake = 500 |
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| 433 | accelerationback = 500 |
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| 434 | accelerationleftright = 500 |
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| 435 | accelerationupdown = 500 |
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| 436 | /> |
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| 437 | </engines> |
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| 438 | <attached> |
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| 439 | <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" /> |
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| 440 | </attached> |
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| 441 | <collisionShapes> |
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| 442 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 443 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 444 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 445 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 446 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 447 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 448 | </collisionShapes> |
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| 449 | <controller> |
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| 450 | <WaypointController accuracy = 50/> |
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| 451 | </controller> |
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| 452 | </TowerDefenseEnemy> |
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| 453 | </Template> |
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| 454 | |
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| 455 | <Level plugins = "towerdefense" gametype = "TowerDefense"> |
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[9096] | 456 | <templates> |
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| 457 | <Template link=lodtemplate_default /> |
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| 458 | </templates> |
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[9272] | 459 | |
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[9096] | 460 | <?lua include("includes/notifications.oxi") ?> |
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| 461 | |
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| 462 | <Scene |
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| 463 | ambientlight = "0.8, 0.8, 0.8" |
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| 464 | skybox = "Orxonox/Starbox" |
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| 465 | > |
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[9272] | 466 | |
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| 467 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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| 468 | |
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[10622] | 469 | <SpawnPoint team=0 position="0,0,0"/> |
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[9272] | 470 | |
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[10629] | 471 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S1.mesh" scale=1/> |
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| 472 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S2.mesh" scale=1/> |
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| 473 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S3.mesh" scale=1/> |
---|
| 474 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S4.mesh" scale=1/> |
---|
| 475 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S5.mesh" scale=1/> |
---|
| 476 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T1.mesh" scale=1/> |
---|
| 477 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T2.mesh" scale=1/> |
---|
| 478 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T3.mesh" scale=1/> |
---|
| 479 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T4.mesh" scale=1/> |
---|
| 480 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T5.mesh" scale=1/> |
---|
| 481 | <Model position="0,0,10000" lodLevel=1 mesh="TD_F1.mesh" scale=1/> |
---|
| 482 | |
---|
[9272] | 483 | <!-- PlayField --> |
---|
| 484 | <TowerDefenseCenterpoint |
---|
| 485 | name=towerdefensecenter |
---|
[10622] | 486 | selecterTemplate=selectertemplate |
---|
[10629] | 487 | tower1Template=tower1template |
---|
| 488 | tower2Template=tower2template |
---|
| 489 | tower3Template=tower3template |
---|
| 490 | tower4Template=tower4template |
---|
| 491 | tower5Template=tower5template |
---|
| 492 | tower1Cost=100 |
---|
| 493 | tower2Cost=100 |
---|
| 494 | tower3Cost=100 |
---|
| 495 | tower4Cost=100 |
---|
| 496 | tower5Cost=100 |
---|
| 497 | fields="F1F1F1R1I1I1I1I1O1F1F1F1F1F1F1F1 |
---|
| 498 | F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 |
---|
| 499 | F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 |
---|
| 500 | F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 |
---|
| 501 | F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 |
---|
| 502 | F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 |
---|
| 503 | F1F1F1R2I3I3I3I3L3F1F1F1F1F1F1F1 |
---|
| 504 | F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1 |
---|
| 505 | F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1 |
---|
| 506 | X1I1I1I1R0F1F1F1I2F1F1F1F1F1F1F1 |
---|
| 507 | F1F1F1F1I0F1F1F1I2F1F1F1F1F1F1F1 |
---|
| 508 | F1F1F1F1I0F1F1F1I2F1F1F1F1F1F1F1 |
---|
| 509 | F1F1F1F1L1I1I1I1L2F1F1F1F1F1F1F1 |
---|
| 510 | F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1 |
---|
| 511 | F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1 |
---|
| 512 | F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1" |
---|
[9272] | 513 | width=16 |
---|
| 514 | height=16 |
---|
| 515 | tileScale=100 |
---|
| 516 | position="0,0,0" |
---|
| 517 | direction="0,0,0" |
---|
| 518 | collisionType=dynamic |
---|
[10258] | 519 | mass=100000 |
---|
[10622] | 520 | > |
---|
[10629] | 521 | <camerapositions> |
---|
| 522 | <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true /> |
---|
| 523 | </camerapositions> |
---|
[10622] | 524 | </TowerDefenseCenterpoint> |
---|
[9272] | 525 | |
---|
[9096] | 526 | </Scene> |
---|
| 527 | </Level> |
---|
| 528 | |
---|