1 | /************************************************************************ |
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2 | filename: OgreCEGUIRenderer.h |
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3 | created: 11/5/2004 |
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4 | author: Paul D Turner |
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5 | |
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6 | purpose: Interface for main Ogre GUI renderer class |
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7 | *************************************************************************/ |
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8 | /************************************************************************* |
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9 | Crazy Eddie's GUI System (http://www.cegui.org.uk) |
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10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) |
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11 | |
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12 | This library is free software; you can redistribute it and/or |
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13 | modify it under the terms of the GNU Lesser General Public |
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14 | License as published by the Free Software Foundation; either |
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15 | version 2.1 of the License, or (at your option) any later version. |
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16 | |
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17 | This library is distributed in the hope that it will be useful, |
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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20 | Lesser General Public License for more details. |
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21 | |
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22 | You should have received a copy of the GNU Lesser General Public |
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23 | License along with this library; if not, write to the Free Software |
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24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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25 | *************************************************************************/ |
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26 | /************************************************************************* |
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27 | This file contains code that is specific to Ogre (http://www.ogre3d.org) |
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28 | *************************************************************************/ |
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29 | #ifndef _OgreCEGUIRenderer_h_ |
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30 | #define _OgreCEGUIRenderer_h_ |
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31 | |
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32 | #include <CEGUIBase.h> |
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33 | #include <CEGUIRenderer.h> |
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34 | #include <CEGUITexture.h> |
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35 | |
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36 | #include <OgreRenderQueueListener.h> |
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37 | #include <OgreSceneManagerEnumerator.h> |
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38 | #include <OgreTextureUnitState.h> |
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39 | |
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40 | #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_GUIRENDERER_STATIC_LIB) |
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41 | # ifdef OGRE_GUIRENDERER_EXPORTS |
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42 | # define OGRE_GUIRENDERER_API __declspec(dllexport) |
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43 | # else |
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44 | # if defined(__MINGW32__) |
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45 | # define OGRE_GUIRENDERER_API |
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46 | # else |
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47 | # define OGRE_GUIRENDERER_API __declspec(dllimport) |
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48 | # endif |
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49 | # endif |
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50 | #elif defined ( OGRE_GCC_VISIBILITY ) |
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51 | # define OGRE_GUIRENDERER_API __attribute__ ((visibility("default"))) |
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52 | #else |
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53 | # define OGRE_GUIRENDERER_API |
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54 | #endif |
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55 | |
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56 | |
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57 | // Start of CEGUI namespace section |
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58 | namespace CEGUI |
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59 | { |
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60 | /************************************************************************* |
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61 | Forward refs |
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62 | *************************************************************************/ |
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63 | class OgreCEGUITexture; |
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64 | class OgreCEGUIRenderer; |
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65 | |
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66 | |
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67 | /*! |
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68 | \brief |
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69 | RenderQueueListener based class used to hook into the ogre rendering system |
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70 | */ |
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71 | class _OgrePrivate CEGUIRQListener : public Ogre::RenderQueueListener |
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72 | { |
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73 | public: |
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74 | CEGUIRQListener(OgreCEGUIRenderer* renderer, Ogre::uint8 queue_id, bool post_queue) |
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75 | { |
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76 | d_renderer = renderer; |
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77 | d_queue_id = queue_id; |
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78 | d_post_queue = post_queue; |
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79 | } |
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80 | |
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81 | virtual ~CEGUIRQListener() {} |
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82 | |
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83 | virtual void renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, bool& skipThisQueue); |
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84 | virtual void renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue); |
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85 | |
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86 | // methods for adjusting target queue settings |
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87 | void setTargetRenderQueue(Ogre::uint8 queue_id) {d_queue_id = queue_id;} |
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88 | void setPostRenderQueue(bool post_queue) {d_post_queue = post_queue;} |
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89 | |
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90 | private: |
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91 | /************************************************************************* |
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92 | Implementation Data |
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93 | *************************************************************************/ |
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94 | OgreCEGUIRenderer* d_renderer; //!< CEGUI renderer object for Ogre. |
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95 | Ogre::uint8 d_queue_id; //!< ID of the queue that we are hooked into |
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96 | bool d_post_queue; //!< true if we render after everything else in our queue. |
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97 | }; |
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98 | |
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99 | |
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100 | /*! |
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101 | \brief |
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102 | Renderer class to interface with Ogre engine. |
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103 | */ |
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104 | class OGRE_GUIRENDERER_API OgreCEGUIRenderer : public Renderer |
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105 | { |
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106 | public: |
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107 | /*! |
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108 | \brief |
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109 | Constructor for renderer class that uses Ogre for rendering. Note that if |
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110 | you use this option you must call setTargetSceneManager before rendering. |
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111 | |
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112 | \param window |
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113 | Pointer to an Ogre::RenderWindow object. |
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114 | |
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115 | \param queue_id |
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116 | Ogre::uint8 value that specifies where the GUI should appear in the ogre rendering output. |
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117 | |
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118 | \param post_queue |
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119 | set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue |
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120 | \a queue_id. |
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121 | |
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122 | \param max_quads |
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123 | Obsolete. Set to 0. |
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124 | |
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125 | */ |
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126 | OgreCEGUIRenderer(Ogre::RenderWindow* window, |
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127 | Ogre::uint8 queue_id = Ogre::RENDER_QUEUE_OVERLAY, |
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128 | bool post_queue = false, uint max_quads = 0); |
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129 | |
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130 | |
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131 | /*! |
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132 | \brief |
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133 | Constructor for renderer class that uses Ogre for rendering. |
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134 | |
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135 | \param window |
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136 | Pointer to an Ogre::RenderWindow object. |
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137 | |
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138 | \param queue_id |
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139 | Ogre::uint8 value that specifies where the GUI should appear in the ogre rendering output. |
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140 | |
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141 | \param post_queue |
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142 | set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue |
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143 | \a queue_id. |
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144 | |
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145 | \param max_quads |
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146 | Obsolete. Set to 0. |
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147 | |
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148 | \param scene_manager |
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149 | Pointer to an Ogre::SceneManager object that is to be used for GUI rendering. |
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150 | */ |
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151 | OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager); |
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152 | |
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153 | |
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154 | /*! |
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155 | \brief |
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156 | Destructor for Ogre renderer. |
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157 | */ |
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158 | virtual ~OgreCEGUIRenderer(void); |
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159 | |
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160 | |
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161 | |
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162 | // add's a quad to the list to be rendered |
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163 | virtual void addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode); |
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164 | |
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165 | // perform final rendering for all queued renderable quads. |
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166 | virtual void doRender(void); |
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167 | |
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168 | // clear the queue |
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169 | virtual void clearRenderList(void); |
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170 | |
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171 | |
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172 | /*! |
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173 | \brief |
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174 | Enable or disable the queueing of quads from this point on. |
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175 | |
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176 | This only affects queueing. If queueing is turned off, any calls to addQuad will cause the quad to be rendered directly. Note that |
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177 | disabling queueing will not cause currently queued quads to be rendered, nor is the queue cleared - at any time the queue can still |
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178 | be drawn by calling doRender, and the list can be cleared by calling clearRenderList. Re-enabling the queue causes subsequent quads |
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179 | to be added as if queueing had never been disabled. |
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180 | |
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181 | \param setting |
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182 | true to enable queueing, or false to disable queueing (see notes above). |
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183 | |
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184 | \return |
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185 | Nothing |
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186 | */ |
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187 | virtual void setQueueingEnabled(bool setting) {d_queueing = setting;} |
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188 | |
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189 | |
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190 | // create an empty texture |
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191 | virtual Texture* createTexture(void); |
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192 | |
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193 | // create a texture and load it with the specified file. |
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194 | virtual Texture* createTexture(const String& filename, const String& resourceGroup = "General"); |
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195 | |
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196 | // create a texture and set it to the specified size |
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197 | virtual Texture* createTexture(float size); |
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198 | |
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199 | // create an OGRE resource provider. |
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200 | virtual ResourceProvider* createResourceProvider(void); |
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201 | |
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202 | // destroy the given texture |
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203 | virtual void destroyTexture(Texture* texture); |
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204 | |
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205 | // destroy all textures still active |
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206 | virtual void destroyAllTextures(void); |
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207 | |
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208 | |
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209 | /*! |
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210 | \brief |
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211 | Return whether queueing is enabled. |
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212 | |
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213 | \return |
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214 | true if queueing is enabled, false if queueing is disabled. |
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215 | */ |
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216 | virtual bool isQueueingEnabled(void) const {return d_queueing;} |
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217 | |
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218 | |
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219 | /*! |
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220 | \brief |
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221 | Return the current width of the display in pixels |
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222 | |
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223 | \return |
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224 | float value equal to the current width of the display in pixels. |
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225 | */ |
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226 | virtual float getWidth(void) const {return d_display_area.getWidth();} |
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227 | |
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228 | |
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229 | /*! |
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230 | \brief |
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231 | Return the current height of the display in pixels |
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232 | |
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233 | \return |
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234 | float value equal to the current height of the display in pixels. |
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235 | */ |
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236 | virtual float getHeight(void) const {return d_display_area.getHeight();} |
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237 | |
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238 | |
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239 | /*! |
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240 | \brief |
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241 | Return the size of the display in pixels |
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242 | |
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243 | \return |
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244 | Size object describing the dimensions of the current display. |
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245 | */ |
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246 | virtual Size getSize(void) const {return d_display_area.getSize();} |
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247 | |
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248 | |
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249 | /*! |
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250 | \brief |
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251 | Return a Rect describing the screen |
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252 | |
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253 | \return |
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254 | A Rect object that describes the screen area. Typically, the top-left values are always 0, and the size of the area described is |
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255 | equal to the screen resolution. |
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256 | */ |
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257 | virtual Rect getRect(void) const {return d_display_area;} |
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258 | |
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259 | |
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260 | /*! |
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261 | \brief |
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262 | Return the maximum texture size available |
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263 | |
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264 | \return |
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265 | Size of the maximum supported texture in pixels (textures are always assumed to be square) |
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266 | */ |
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267 | virtual uint getMaxTextureSize(void) const {return 2048;} // TODO: Change to proper value |
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268 | |
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269 | |
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270 | /*! |
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271 | \brief |
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272 | Return the horizontal display resolution dpi |
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273 | |
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274 | \return |
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275 | horizontal resolution of the display in dpi. |
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276 | */ |
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277 | virtual uint getHorzScreenDPI(void) const {return 96;} |
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278 | |
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279 | |
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280 | /*! |
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281 | \brief |
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282 | Return the vertical display resolution dpi |
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283 | |
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284 | \return |
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285 | vertical resolution of the display in dpi. |
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286 | */ |
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287 | virtual uint getVertScreenDPI(void) const {return 96;} |
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288 | |
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289 | |
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290 | /*! |
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291 | \brief |
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292 | Set the scene manager to be used for rendering the GUI. |
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293 | |
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294 | The GUI system will be unhooked from the current scene manager and attached to what ever |
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295 | is specified here. |
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296 | |
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297 | \param scene_manager |
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298 | Pointer to an Ogre::SceneManager object that is the new target Ogre::SceneManager to be |
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299 | used for GUI rendering. |
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300 | |
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301 | \return |
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302 | Nothing. |
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303 | */ |
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304 | void setTargetSceneManager(Ogre::SceneManager* scene_manager); |
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305 | |
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306 | |
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307 | /*! |
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308 | \brief |
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309 | Set the target render queue for GUI rendering. |
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310 | |
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311 | \param queue_id |
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312 | Ogre::uint8 value specifying the render queue that the GUI system should attach to. |
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313 | |
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314 | \param post_queue |
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315 | - true to specify that the GUI should render after everything else in render queue \a queue_id. |
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316 | - false to specify the GUI should render before everything else in render queue \a queue_id. |
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317 | |
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318 | \return |
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319 | Nothing. |
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320 | */ |
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321 | void setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue); |
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322 | |
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323 | |
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324 | /*! |
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325 | \brief |
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326 | Create a texture from an existing Ogre::TexturePtr object. |
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327 | |
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328 | \note |
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329 | If you want to use an Ogre::RenderTexture (for putting rendered output onto Gui elements or other |
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330 | advanced techniques), you can get the Ogre::TexturePtr to be used by calling Ogre::TextureManager::getByName() |
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331 | passing the name returned from Ogre::RenderTexture::getName() (and casting the result as necessary). |
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332 | |
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333 | \param texture |
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334 | pointer to an Ogre::TexturePtr object to be used as the basis for the new CEGUI::Texture |
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335 | |
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336 | \return |
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337 | Pointer to the newly created CEGUI::TexturePtr object. |
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338 | */ |
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339 | Texture* createTexture(Ogre::TexturePtr& texture); |
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340 | |
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341 | |
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342 | /*! |
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343 | \brief |
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344 | Set the size of the display in pixels. |
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345 | |
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346 | You do not have to call this method under normal operation as the system |
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347 | will automatically extract the size from the current view port. |
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348 | |
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349 | \note |
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350 | This method will cause the EventDisplaySizeChanged event to fire if the |
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351 | display size has changed. |
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352 | |
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353 | \param sz |
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354 | Size object describing the size of the display. |
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355 | |
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356 | \return |
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357 | Nothing. |
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358 | */ |
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359 | void setDisplaySize(const Size& sz); |
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360 | |
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361 | |
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362 | private: |
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363 | /************************************************************************ |
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364 | Implementation Constants |
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365 | ************************************************************************/ |
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366 | static const size_t VERTEX_PER_QUAD; //!< number of vertices per quad |
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367 | static const size_t VERTEX_PER_TRIANGLE; //!< number of vertices for a triangle |
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368 | static const size_t VERTEXBUFFER_INITIAL_CAPACITY; //!< initial capacity of the allocated vertex buffer |
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369 | static const size_t UNDERUSED_FRAME_THRESHOLD; //!< number of frames to wait before shrinking buffer |
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370 | |
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371 | /************************************************************************* |
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372 | Implementation Structs & classes |
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373 | *************************************************************************/ |
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374 | /*! |
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375 | \brief |
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376 | structure used for all vertices. |
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377 | */ |
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378 | struct QuadVertex { |
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379 | float x, y, z; //!< The position for the vertex. |
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380 | Ogre::RGBA diffuse; //!< colour of the vertex |
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381 | float tu1, tv1; //!< texture coordinates |
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382 | }; |
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383 | |
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384 | /*! |
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385 | \brief |
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386 | structure holding details about a quad to be drawn |
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387 | */ |
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388 | struct QuadInfo |
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389 | { |
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390 | Ogre::TexturePtr texture; |
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391 | Rect position; |
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392 | float z; |
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393 | Rect texPosition; |
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394 | uint32 topLeftCol; |
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395 | uint32 topRightCol; |
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396 | uint32 bottomLeftCol; |
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397 | uint32 bottomRightCol; |
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398 | |
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399 | QuadSplitMode splitMode; |
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400 | |
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401 | bool operator<(const QuadInfo& other) const |
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402 | { |
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403 | // this is intentionally reversed. |
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404 | return z > other.z; |
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405 | } |
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406 | }; |
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407 | |
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408 | |
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409 | /************************************************************************* |
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410 | Implementation Methods |
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411 | *************************************************************************/ |
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412 | // setup states etc |
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413 | void initRenderStates(void); |
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414 | |
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415 | // sort quads list according to texture |
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416 | void sortQuads(void); |
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417 | |
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418 | // render a quad directly to the display |
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419 | void renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode); |
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420 | |
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421 | // convert colour value to whatever the Ogre render system is expecting. |
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422 | uint32 colourToOgre(const colour& col) const; |
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423 | |
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424 | // perform main work of the constructor. This does everything except the final hook into the render system. |
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425 | void constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads); |
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426 | |
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427 | |
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428 | /************************************************************************* |
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429 | Implementation Data |
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430 | *************************************************************************/ |
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431 | Rect d_display_area; |
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432 | |
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433 | typedef std::multiset<QuadInfo> QuadList; |
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434 | QuadList d_quadlist; |
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435 | bool d_queueing; //!< setting for queueing control. |
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436 | |
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437 | // Ogre specific bits. |
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438 | Ogre::Root* d_ogre_root; //!< pointer to the Ogre root object that we attach to |
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439 | Ogre::RenderSystem* d_render_sys; //!< Pointer to the render system for Ogre. |
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440 | Ogre::uint8 d_queue_id; //!< ID of the queue that we are hooked into |
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441 | Ogre::TexturePtr d_currTexture; //!< currently set texture; |
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442 | Ogre::RenderOperation d_render_op; //!< Ogre render operation we use to do our stuff. |
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443 | Ogre::HardwareVertexBufferSharedPtr d_buffer; //!< vertex buffer to queue sprite rendering |
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444 | size_t d_underused_framecount; //!< Number of frames elapsed since buffer utilization was above half the capacity |
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445 | Ogre::RenderOperation d_direct_render_op; //!< Renderop for cursor |
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446 | Ogre::HardwareVertexBufferSharedPtr d_direct_buffer; //!< Renderop for cursor |
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447 | Ogre::SceneManager* d_sceneMngr; //!< The scene manager we are hooked into. |
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448 | Ogre::LayerBlendModeEx d_colourBlendMode; //!< Controls colour blending mode used. |
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449 | Ogre::LayerBlendModeEx d_alphaBlendMode; //!< Controls alpha blending mode used. |
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450 | Ogre::TextureUnitState::UVWAddressingMode d_uvwAddressMode; |
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451 | |
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452 | CEGUIRQListener* d_ourlistener; |
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453 | bool d_post_queue; //!< true if we render after everything else in our queue. |
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454 | size_t d_bufferPos; //!< index into buffer where next vertex should be put. |
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455 | bool d_sorted; //!< true when data in quad list is sorted. |
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456 | Point d_texelOffset; //!< Offset required for proper texel mapping. |
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457 | |
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458 | std::list<OgreCEGUITexture*> d_texturelist; //!< List used to track textures. |
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459 | }; |
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460 | |
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461 | } // End of CEGUI namespace section |
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462 | |
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463 | |
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464 | #endif // end of guard _OgreCEGUIRenderer_h_ |
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