1 | /* |
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2 | The zlib/libpng License |
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3 | |
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4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) |
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5 | |
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6 | This software is provided 'as-is', without any express or implied warranty. In no event will |
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7 | the authors be held liable for any damages arising from the use of this software. |
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8 | |
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9 | Permission is granted to anyone to use this software for any purpose, including commercial |
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10 | applications, and to alter it and redistribute it freely, subject to the following |
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11 | restrictions: |
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12 | |
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13 | 1. The origin of this software must not be misrepresented; you must not claim that |
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14 | you wrote the original software. If you use this software in a product, |
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15 | an acknowledgment in the product documentation would be appreciated but is |
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16 | not required. |
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17 | |
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18 | 2. Altered source versions must be plainly marked as such, and must not be |
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19 | misrepresented as being the original software. |
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20 | |
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21 | 3. This notice may not be removed or altered from any source distribution. |
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22 | */ |
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23 | #ifndef OIS_MultiTouch_H |
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24 | #define OIS_MultiTouch_H |
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25 | #include "OISObject.h" |
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26 | #include "OISEvents.h" |
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27 | |
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28 | #include <set> |
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29 | #include <vector> |
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30 | |
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31 | #define OIS_MAX_NUM_TOUCHES 4 // 4 finger touches are probably the highest we'll ever get |
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32 | |
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33 | namespace OIS |
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34 | { |
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35 | /** |
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36 | Represents the state of the multi-touch device |
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37 | All members are valid for both buffered and non buffered mode |
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38 | */ |
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39 | |
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40 | //! Touch Event type |
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41 | enum MultiTypeEventTypeID |
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42 | { |
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43 | MT_None = 0, MT_Pressed, MT_Released, MT_Moved, MT_Cancelled |
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44 | }; |
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45 | |
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46 | class _OISExport MultiTouchState |
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47 | { |
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48 | public: |
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49 | MultiTouchState() : width(50), height(50), touchType(MT_None) {}; |
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50 | |
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51 | /** Represents the height/width of your display area.. used if touch clipping |
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52 | or touch grabbed in case of X11 - defaults to 50.. Make sure to set this |
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53 | and change when your size changes.. */ |
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54 | mutable int width, height; |
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55 | |
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56 | //! X Axis component |
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57 | Axis X; |
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58 | |
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59 | //! Y Axis Component |
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60 | Axis Y; |
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61 | |
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62 | //! Z Axis Component |
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63 | Axis Z; |
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64 | |
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65 | int touchType; |
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66 | |
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67 | inline bool touchIsType( MultiTypeEventTypeID touch ) const |
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68 | { |
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69 | return ((touchType & ( 1L << touch )) == 0) ? false : true; |
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70 | } |
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71 | |
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72 | //! Clear all the values |
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73 | void clear() |
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74 | { |
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75 | X.clear(); |
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76 | Y.clear(); |
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77 | Z.clear(); |
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78 | touchType = MT_None; |
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79 | } |
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80 | }; |
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81 | |
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82 | /** Specialised for multi-touch events */ |
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83 | class _OISExport MultiTouchEvent : public EventArg |
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84 | { |
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85 | public: |
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86 | MultiTouchEvent( Object *obj, const MultiTouchState &ms ) : EventArg(obj), state(ms) {} |
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87 | virtual ~MultiTouchEvent() {} |
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88 | |
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89 | //! The state of the touch - including axes |
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90 | const MultiTouchState &state; |
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91 | }; |
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92 | |
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93 | /** |
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94 | To receive buffered touch input, derive a class from this, and implement the |
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95 | methods here. Then set the call back to your MultiTouch instance with MultiTouch::setEventCallback |
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96 | */ |
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97 | class _OISExport MultiTouchListener |
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98 | { |
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99 | public: |
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100 | virtual ~MultiTouchListener() {} |
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101 | virtual bool touchMoved( const MultiTouchEvent &arg ) = 0; |
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102 | virtual bool touchPressed( const MultiTouchEvent &arg ) = 0; |
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103 | virtual bool touchReleased( const MultiTouchEvent &arg ) = 0; |
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104 | virtual bool touchCancelled( const MultiTouchEvent &arg ) = 0; |
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105 | }; |
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106 | |
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107 | /** |
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108 | MultiTouch base class. To be implemented by specific system (ie. iPhone UITouch) |
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109 | This class is useful as you remain OS independent using this common interface. |
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110 | */ |
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111 | class _OISExport MultiTouch : public Object |
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112 | { |
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113 | public: |
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114 | virtual ~MultiTouch() {} |
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115 | |
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116 | /** |
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117 | @remarks |
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118 | Register/unregister a MultiTouch Listener - Only one allowed for simplicity. If broadcasting |
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119 | is necessary, just broadcast from the callback you registered. |
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120 | @param touchListener |
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121 | Send a pointer to a class derived from MultiTouchListener or 0 to clear the callback |
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122 | */ |
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123 | virtual void setEventCallback( MultiTouchListener *touchListener ) {mListener = touchListener;} |
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124 | |
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125 | /** @remarks Returns currently set callback.. or 0 */ |
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126 | MultiTouchListener* getEventCallback() {return mListener;} |
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127 | |
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128 | /** @remarks Clear out the set of input states. Should be called after input has been processed by the application */ |
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129 | void clearStates(void) { mStates.clear(); } |
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130 | |
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131 | /** @remarks Returns the state of the touch - is valid for both buffered and non buffered mode */ |
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132 | std::vector<MultiTouchState> getMultiTouchStates() const { return mStates; } |
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133 | |
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134 | /** @remarks Returns the first n touch states. Useful if you know your app only needs to |
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135 | process n touches. The return value is a vector to allow random access */ |
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136 | const std::vector<MultiTouchState> getFirstNTouchStates(int n) { |
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137 | std::vector<MultiTouchState> states; |
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138 | for( unsigned int i = 0; i < mStates.size(); i++ ) { |
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139 | if(!(mStates[i].touchIsType(MT_None))) { |
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140 | states.push_back(mStates[i]); |
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141 | } |
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142 | } |
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143 | return states; |
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144 | } |
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145 | |
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146 | /** @remarks Returns the first n touch states. Useful if you know your app only needs to |
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147 | process n touches. The return value is a vector to allow random access */ |
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148 | const std::vector<MultiTouchState> getMultiTouchStatesOfType(MultiTypeEventTypeID type) { |
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149 | std::vector<MultiTouchState> states; |
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150 | for( unsigned int i = 0; i < mStates.size(); i++ ) { |
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151 | if(mStates[i].touchIsType(type)) { |
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152 | states.push_back(mStates[i]); |
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153 | } |
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154 | } |
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155 | return states; |
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156 | } |
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157 | |
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158 | protected: |
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159 | MultiTouch(const std::string &vendor, bool buffered, int devID, InputManager* creator) |
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160 | : Object(vendor, OISMultiTouch, buffered, devID, creator), mListener(0) {} |
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161 | |
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162 | //! The state of the touch device, implemented in a vector to store the state from each finger touch |
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163 | std::vector<MultiTouchState> mStates; |
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164 | |
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165 | //! Used for buffered/actionmapping callback |
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166 | MultiTouchListener *mListener; |
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167 | }; |
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168 | } |
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169 | #endif |
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