1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | // |
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30 | // C++ Implementation: GameStateManager |
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31 | // |
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32 | // Description: |
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33 | // |
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34 | // |
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35 | // Author: Oliver Scheuss, (C) 2007 |
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36 | // |
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37 | // Copyright: See COPYING file that comes with this distribution |
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38 | // |
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39 | // |
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40 | |
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41 | #include "GamestateManager.h" |
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42 | |
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43 | #include <cassert> |
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44 | #include <queue> |
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45 | |
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46 | #include "packet/Acknowledgement.h" |
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47 | #include "packet/Gamestate.h" |
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48 | #include "synchronisable/NetworkCallbackManager.h" |
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49 | |
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50 | #include "core/ThreadPool.h" |
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51 | #include "core/command/Executor.h" |
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52 | #include "core/GameMode.h" |
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53 | #include "util/Output.h" |
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54 | #include "util/Clock.h" |
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55 | #include "util/OrxAssert.h" |
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56 | |
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57 | namespace orxonox |
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58 | { |
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59 | GamestateManager::GamestateManager() : |
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60 | currentGamestate_(nullptr), id_(0) |
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61 | { |
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62 | } |
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63 | |
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64 | GamestateManager::~GamestateManager() |
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65 | { |
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66 | if(this->currentGamestate_) |
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67 | { |
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68 | delete this->currentGamestate_; |
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69 | this->currentGamestate_ = nullptr; |
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70 | } |
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71 | |
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72 | for(const auto& gsPair : this->gamestateQueue) |
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73 | { |
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74 | delete gsPair.second; |
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75 | } |
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76 | |
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77 | for(const auto& peerPair : this->peerMap_) |
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78 | { |
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79 | for(const auto& gsPair : peerPair.second.gamestates) |
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80 | { |
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81 | delete gsPair.second; |
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82 | } |
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83 | } |
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84 | } |
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85 | |
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86 | bool GamestateManager::update() |
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87 | { |
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88 | return this->getSnapshot(); |
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89 | } |
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90 | |
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91 | bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) |
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92 | { |
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93 | assert(gs); |
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94 | // Search the queue for a gamestate for the client |
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95 | std::map<unsigned int, packet::Gamestate*>::iterator it = this->gamestateQueue.find(clientID); |
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96 | if(it != this->gamestateQueue.end()) |
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97 | { |
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98 | // delete obsolete gamestate |
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99 | delete it->second; |
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100 | } |
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101 | // update the client's gamestate |
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102 | this->gamestateQueue[clientID] = gs; |
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103 | |
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104 | return true; |
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105 | } |
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106 | |
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107 | /** |
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108 | * Process the queued gamestates. |
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109 | */ |
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110 | bool GamestateManager::processGamestates() |
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111 | { |
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112 | // Queue is empty, nothing to do |
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113 | if(this->gamestateQueue.empty()) |
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114 | { |
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115 | return true; |
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116 | } |
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117 | |
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118 | // now push only the most recent gamestates we received (ignore obsolete ones) |
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119 | for(const auto& gsPair : this->gamestateQueue) |
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120 | { |
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121 | OrxVerify(this->processGamestate(gsPair.second), "ERROR: could not process Gamestate"); |
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122 | this->sendAck(gsPair.second->getID(), gsPair.second->getPeerID()); |
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123 | delete gsPair.second; |
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124 | } |
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125 | // now clear the queue |
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126 | this->gamestateQueue.clear(); |
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127 | |
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128 | //and call all queued callbacks |
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129 | NetworkCallbackManager::callCallbacks(); |
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130 | |
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131 | return true; |
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132 | } |
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133 | |
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134 | /** |
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135 | * Send Acknowledgement packet. |
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136 | * @param gamestateId The gamestate ID we want to acknowledge |
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137 | * @param peerID The ID of the peer we want to send the Acknowledgement to |
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138 | */ |
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139 | bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) |
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140 | { |
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141 | assert(gamestateID != ACKID_NACK); |
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142 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); |
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143 | if(!this->sendPacket(ack)) |
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144 | { |
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145 | orxout(internal_warning, context::network) << "could not ack gamestate: " << gamestateID << endl; |
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146 | return false; |
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147 | } |
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148 | else |
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149 | { |
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150 | orxout(verbose_more, context::network) << "acked a gamestate: " << gamestateID << endl; |
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151 | return true; |
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152 | } |
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153 | } |
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154 | |
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155 | /** |
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156 | * Update the current gamestate. |
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157 | */ |
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158 | bool GamestateManager::getSnapshot() |
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159 | { |
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160 | // Delete current gamestate |
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161 | if (this->currentGamestate_) |
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162 | { |
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163 | delete this->currentGamestate_; |
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164 | this->currentGamestate_ = nullptr; |
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165 | } |
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166 | |
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167 | uint8_t gsMode; |
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168 | if(GameMode::isMaster()) |
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169 | { |
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170 | gsMode = packet::GAMESTATE_MODE_SERVER; |
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171 | } |
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172 | else |
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173 | { |
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174 | gsMode = packet::GAMESTATE_MODE_CLIENT; |
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175 | } |
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176 | |
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177 | uint32_t newID; |
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178 | if(GameMode::isMaster()) |
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179 | { |
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180 | newID = ++this->id_; |
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181 | } |
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182 | else |
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183 | { |
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184 | assert(this->peerMap_.size() != 0); |
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185 | newID = this->peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID; |
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186 | if(newID == GAMESTATEID_INITIAL) |
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187 | { |
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188 | return false; |
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189 | } |
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190 | } |
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191 | |
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192 | // Create a new gamestate |
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193 | this->currentGamestate_ = new packet::Gamestate(); |
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194 | if(!this->currentGamestate_->collectData(newID, gsMode)) |
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195 | { |
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196 | // we have no data to send |
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197 | delete this->currentGamestate_; |
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198 | this->currentGamestate_ = nullptr; |
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199 | return false; |
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200 | } |
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201 | |
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202 | return true; |
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203 | } |
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204 | |
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205 | /** |
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206 | * Return a vector with the gamestates of all peers. |
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207 | */ |
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208 | std::vector<packet::Gamestate*> GamestateManager::getGamestates() |
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209 | { |
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210 | // Current gamestate is empty |
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211 | if(!this->currentGamestate_){ |
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212 | return std::vector<packet::Gamestate*>(); |
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213 | } |
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214 | |
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215 | std::vector<packet::Gamestate*> peerGamestates; |
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216 | for(const auto& mapEntry : this->peerMap_) |
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217 | { |
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218 | if(!mapEntry.second.isSynched) |
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219 | { |
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220 | orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; |
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221 | continue; |
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222 | } |
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223 | orxout(verbose_more, context::network) << "client id: " << mapEntry.first << endl; |
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224 | orxout(verbose_more, context::network) << "Server: doing gamestate gamestate preparation" << endl; |
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225 | int peerID = mapEntry.first; //get client id |
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226 | |
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227 | unsigned int lastAckedGamestateID = mapEntry.second.lastAckedGamestateID; |
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228 | |
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229 | packet::Gamestate* baseGamestate=nullptr; |
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230 | if(lastAckedGamestateID != GAMESTATEID_INITIAL) |
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231 | { |
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232 | assert(peerMap_.find(peerID)!=peerMap_.end()); |
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233 | std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); |
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234 | assert(it!=peerMap_[peerID].gamestates.end()); |
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235 | baseGamestate = it->second; |
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236 | } |
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237 | |
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238 | peerGamestates.push_back(nullptr); // insert an empty gamestate* to be changed |
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239 | finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); |
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240 | if(peerGamestates.back() == nullptr) |
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241 | { |
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242 | // nothing to send to remove pointer from vector |
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243 | peerGamestates.pop_back(); |
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244 | } |
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245 | } |
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246 | |
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247 | return peerGamestates; |
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248 | } |
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249 | |
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250 | |
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251 | void GamestateManager::finishGamestate(unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate) |
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252 | { |
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253 | // save the (undiffed) gamestate in the clients gamestate map |
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254 | // choose whether the next gamestate is the first or not |
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255 | |
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256 | // Create a copy of the gamestate |
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257 | packet::Gamestate *gs = new packet::Gamestate(*gamestate); //this is neccessary because the gamestate are being kept (to diff them later on) for each client seperately |
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258 | this->peerMap_[peerID].gamestates[gamestate->getID()] = gs; |
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259 | |
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260 | // Start the clock |
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261 | Clock clock; |
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262 | clock.capture(); |
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263 | |
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264 | if(base) |
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265 | { |
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266 | packet::Gamestate *diffed1 = gs->diffVariables(base); |
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267 | if(diffed1->getDataSize() == 0) |
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268 | { |
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269 | delete diffed1; |
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270 | destgamestate = nullptr; |
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271 | return; |
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272 | } |
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273 | gs = diffed1; |
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274 | } |
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275 | else |
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276 | { |
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277 | gs = new packet::Gamestate(*gs); |
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278 | } |
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279 | |
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280 | // Stop the clock |
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281 | clock.capture(); |
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282 | orxout(verbose_more, context::network) << "diff and compress time: " << clock.getDeltaTime() << endl; |
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283 | |
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284 | |
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285 | gs->setPeerID(peerID); |
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286 | destgamestate = gs; |
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287 | } |
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288 | |
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289 | |
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290 | /** |
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291 | * Acknowledge a received gamestate. |
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292 | * @param gamestateID The ID of the gamestate to be acknowledged |
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293 | * @param peerID The ID of the peer to send the Acknowledgement to |
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294 | */ |
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295 | bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) |
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296 | { |
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297 | // Search for the peer in the peer map |
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298 | std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); |
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299 | assert(it != this->peerMap_.end()); |
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300 | |
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301 | unsigned int curid = it->second.lastAckedGamestateID; |
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302 | |
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303 | assert(gamestateID != ACKID_NACK); |
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304 | |
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305 | // The gamestate has already been acknowledged, nothing to do |
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306 | if(gamestateID <= curid && curid != GAMESTATEID_INITIAL) |
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307 | { |
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308 | return true; |
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309 | } |
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310 | |
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311 | orxout(verbose, context::network) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << endl; |
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312 | std::map<uint32_t, packet::Gamestate*>::iterator it2; |
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313 | for (it2 = it->second.gamestates.begin(); it2 != it->second.gamestates.end();) |
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314 | { |
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315 | if(it2->second->getID() < gamestateID) |
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316 | { |
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317 | delete it2->second; |
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318 | it->second.gamestates.erase(it2++); |
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319 | } |
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320 | else |
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321 | { |
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322 | ++it2; |
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323 | } |
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324 | } |
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325 | |
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326 | // update the last acked gamestate |
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327 | it->second.lastAckedGamestateID = gamestateID; |
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328 | |
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329 | return true; |
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330 | } |
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331 | |
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332 | /** |
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333 | * Return the ID of the last received gamestate for a certain peer |
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334 | * @param peerID The ID of the peer\ |
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335 | */ |
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336 | uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID) |
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337 | { |
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338 | if(this->peerMap_.find(peerID) != this->peerMap_.end()) |
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339 | { |
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340 | return this->peerMap_[peerID].lastReceivedGamestateID; |
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341 | } |
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342 | else |
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343 | { |
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344 | return GAMESTATEID_INITIAL; |
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345 | } |
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346 | } |
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347 | |
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348 | /** |
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349 | * Add a peer to the game. |
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350 | * @param peerID The ID of the peer to add. |
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351 | */ |
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352 | void GamestateManager::addPeer(uint32_t peerID) |
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353 | { |
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354 | // Ensure that the peer doesn't already exist. |
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355 | assert(this->peerMap_.find(peerID) == this->peerMap_.end()); |
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356 | |
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357 | // Create the peerInfo struct for the peer |
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358 | this->peerMap_[peerID].peerID = peerID; |
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359 | this->peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL; |
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360 | this->peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; |
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361 | if(GameMode::isMaster()) |
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362 | { |
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363 | this->peerMap_[peerID].isSynched = false; |
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364 | } |
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365 | else |
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366 | { |
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367 | this->peerMap_[peerID].isSynched = true; |
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368 | } |
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369 | } |
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370 | |
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371 | /** |
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372 | * Remove a peer from the game. |
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373 | * @param peerID The ID of the peer to be removed |
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374 | */ |
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375 | void GamestateManager::removePeer(uint32_t peerID) |
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376 | { |
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377 | // Make sure that the peer exists |
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378 | assert(this->peerMap_.find(peerID) != this->peerMap_.end()); |
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379 | |
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380 | for (const auto& mapEntry : this->peerMap_[peerID].gamestates) |
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381 | { |
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382 | delete mapEntry.second; |
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383 | } |
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384 | this->peerMap_.erase(this->peerMap_.find(peerID)); |
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385 | } |
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386 | |
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387 | /** |
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388 | * Process an incoming Gamestate packet. |
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389 | * @param gs Pointer to the incoming Gamestate packet |
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390 | */ |
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391 | bool GamestateManager::processGamestate(packet::Gamestate *gs) |
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392 | { |
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393 | // Decompress if necessary |
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394 | if(gs->isCompressed()) |
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395 | { |
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396 | OrxVerify(gs->decompressData(), "ERROR: could not decompress Gamestate"); |
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397 | } |
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398 | assert(!gs->isDiffed()); |
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399 | |
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400 | uint8_t gsMode; |
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401 | if(GameMode::isMaster()) |
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402 | { |
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403 | gsMode = packet::GAMESTATE_MODE_SERVER; |
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404 | } |
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405 | else |
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406 | { |
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407 | gsMode = packet::GAMESTATE_MODE_CLIENT; |
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408 | } |
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409 | |
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410 | if(gs->spreadData(gsMode)) |
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411 | { |
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412 | this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID(); |
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413 | return true; |
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414 | } |
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415 | else |
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416 | { |
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417 | return false; |
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418 | } |
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419 | } |
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420 | |
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421 | } |
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