1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @ingroup Util |
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32 | */ |
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33 | |
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34 | #ifndef _Clock_H__ |
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35 | #define _Clock_H__ |
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36 | |
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37 | #include "UtilPrereqs.h" |
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38 | #include "OgreForwardRefs.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | /** Simple real time clock based on Ogre::Timer |
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43 | @details |
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44 | The class can be used to both capture the current real time or to |
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45 | incrementally capture the time and then distribute that time information |
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46 | via Clock& references (for instance for the game tick). <br> |
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47 | Precision: <br> |
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48 | @par Precision |
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49 | The maximum precision is given by the Ogre::Timer and that is somewhere |
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50 | in the microsecond range for both Windows and UNIX. |
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51 | @par Remarks for Usage on Windows |
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52 | For proper functionality this class MUST be used in the same thread! <br> |
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53 | Furthermore it might be possible that the Ogre::Timer has a performance |
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54 | caveat because it will only capture the time on the same CPU core. |
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55 | Confining the main thread to one process could speed up the game. |
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56 | */ |
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57 | class _UtilExport Clock |
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58 | { |
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59 | public: |
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60 | /// Starts the time at 0 |
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61 | Clock(); |
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62 | ~Clock(); |
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63 | |
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64 | /** Internally captures the time and stays at that particular time |
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65 | @remarks |
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66 | Mind the types! Ogre::Timer::getMicroseconds() will return an unsigned |
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67 | long, which will eventually overflow. But if you use the subtraction of |
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68 | the current time minus the last time the timer gave us and sum these up to |
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69 | a 64 bit integer, we get the desired result. <br> |
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70 | Also mind that we don't have to store the last timer's time as unsigned long |
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71 | as well because (unsigned long)tickTime_ will do exactly that. |
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72 | */ |
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73 | void capture(); |
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74 | |
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75 | /// Returns the last captured absolute time in microseconds |
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76 | unsigned long long getMicroseconds() const |
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77 | { return tickTime_; } |
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78 | /// Returns the last captured absolute time in milliseconds |
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79 | unsigned long long getMilliseconds() const |
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80 | { return tickTime_ / 1000; } |
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81 | /// Returns the last captured absolute time in seconds |
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82 | unsigned long getSeconds() const |
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83 | { return static_cast<long> (tickTime_ / 1000000); } |
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84 | /// Returns the last captured absolute time in seconds as float |
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85 | float getSecondsPrecise() const |
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86 | { return static_cast<float>(tickTime_ / 1000000.0f); } |
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87 | |
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88 | /// Returns the timespan in seconds between the last two calls to capture() |
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89 | float getDeltaTime() const |
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90 | { return tickDtFloat_; } |
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91 | /// Returns the timespan in microseconds between the last two calls to capture() |
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92 | long getDeltaTimeMicroseconds() const |
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93 | { return tickDt_; } |
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94 | |
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95 | /** Returns the current real time in microseconds |
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96 | @note |
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97 | This is especially useful to measure execution times because of the |
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98 | high precision. |
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99 | */ |
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100 | unsigned long long getRealMicroseconds() const; |
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101 | |
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102 | private: |
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103 | // non-copyable: |
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104 | Clock(const Clock&) = delete; |
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105 | Clock& operator=(const Clock&) = delete; |
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106 | |
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107 | Ogre::Timer* timer_; ///< Ogre timer object |
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108 | unsigned long long tickTime_; ///< Currently captured time |
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109 | long tickDt_; ///< Delta time in microseconds (cache value) |
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110 | float tickDtFloat_; ///< Delta time in seconds (cache value) |
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111 | }; |
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112 | } |
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113 | |
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114 | #endif /* _Clock_H__ */ |
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