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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/BallGun/BallGun.cc @ 12269

Last change on this file since 12269 was 12254, checked in by pomselj, 6 years ago

Added Folder BallGun, in it are the BallGun Files, the files are not yet correctly documented, the build DOES compile

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file IceGun.cc
31    @brief Implementation of the IceGun class.
32*/
33
34#include "BallGun.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"   
38#include "weaponsystem/Weapon.h"
39#include "weaponsystem/WeaponPack.h"
40#include "weaponsystem/WeaponSystem.h"
41#include "worldentities/pawns/Pawn.h"
42
43#include "BallProjectile.h"
44
45namespace orxonox
46{
47    RegisterClass(BallGun);
48
49    BallGun::BallGun(Context* context) : WeaponMode(context)
50    {
51        RegisterObject(BallGun);
52
53        // Default values
54        this->reloadTime_ = 1.0f;
55        this->damage_ = 0.0f;
56        this->speed_ = 1200.0f;
57
58
59        this->setMunitionName("BallMunition");
60        this->setFireSound("sounds/Weapon_LightningGun.ogg");
61        this->setReloadSound("sounds/Reload_IceGun.ogg", 0.4);
62
63        hudImageString_ = "Orxonox/WSHUD_WM_IceGun";
64    }
65
66    BallGun::~BallGun()
67    {
68    }
69
70    /**
71    @brief
72        Fires the weapon. Creates a projectile and fires it.
73    */
74    void BallGun::fire()
75    {
76        BallProjectile* projectile = new BallProjectile(this->getContext());
77
78        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
79        projectile->setOrientation(this->getMuzzleOrientation());
80        projectile->setPosition(this->getMuzzlePosition());
81        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
82
83        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
84        projectile->setDamage(this->getDamage());
85        projectile->setShieldDamage(this->getShieldDamage());
86        projectile->setHealthDamage(this->getHealthDamage());
87    }
88}
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