1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabien Vultier |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file IceGun.cc |
---|
31 | @brief Implementation of the IceGun class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "BallGun.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/XMLPort.h" |
---|
38 | #include "weaponsystem/Weapon.h" |
---|
39 | #include "weaponsystem/WeaponPack.h" |
---|
40 | #include "weaponsystem/WeaponSystem.h" |
---|
41 | #include "worldentities/pawns/Pawn.h" |
---|
42 | |
---|
43 | #include "BallProjectile.h" |
---|
44 | |
---|
45 | namespace orxonox |
---|
46 | { |
---|
47 | RegisterClass(BallGun); |
---|
48 | |
---|
49 | BallGun::BallGun(Context* context) : WeaponMode(context) |
---|
50 | { |
---|
51 | RegisterObject(BallGun); |
---|
52 | |
---|
53 | // Default values |
---|
54 | this->reloadTime_ = 1.0f; |
---|
55 | this->damage_ = 0.0f; |
---|
56 | this->speed_ = 1200.0f; |
---|
57 | |
---|
58 | |
---|
59 | this->setMunitionName("BallMunition"); |
---|
60 | this->setFireSound("sounds/Weapon_LightningGun.ogg"); |
---|
61 | this->setReloadSound("sounds/Reload_IceGun.ogg", 0.4); |
---|
62 | |
---|
63 | hudImageString_ = "Orxonox/WSHUD_WM_IceGun"; |
---|
64 | } |
---|
65 | |
---|
66 | BallGun::~BallGun() |
---|
67 | { |
---|
68 | } |
---|
69 | |
---|
70 | /** |
---|
71 | @brief |
---|
72 | Fires the weapon. Creates a projectile and fires it. |
---|
73 | */ |
---|
74 | void BallGun::fire() |
---|
75 | { |
---|
76 | BallProjectile* projectile = new BallProjectile(this->getContext()); |
---|
77 | |
---|
78 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
---|
79 | projectile->setOrientation(this->getMuzzleOrientation()); |
---|
80 | projectile->setPosition(this->getMuzzlePosition()); |
---|
81 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
---|
82 | |
---|
83 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
---|
84 | projectile->setDamage(this->getDamage()); |
---|
85 | projectile->setShieldDamage(this->getShieldDamage()); |
---|
86 | projectile->setHealthDamage(this->getHealthDamage()); |
---|
87 | } |
---|
88 | } |
---|