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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/BallGun/BallProjectile.h @ 12269

Last change on this file since 12269 was 12254, checked in by pomselj, 6 years ago

Added Folder BallGun, in it are the BallGun Files, the files are not yet correctly documented, the build DOES compile

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ParticleProjectile.h
31    @brief Definition of the ParticleProjectile class.
32*/
33
34#ifndef _BallProjectile_H__
35#define _BallProjectile_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weapons/projectiles/BillboardProjectile.h"
39
40namespace orxonox
41{
42
43    /**
44    @brief
45        A projectile that is represented by particles.
46    @author
47        Fabian 'x3n' Landau
48    @ingroup WeaponsProjectiles
49    */
50    class _WeaponsExport BallProjectile : public Projectile
51    {
52        public:
53            BallProjectile(Context* context);
54            virtual ~BallProjectile();
55            virtual void Bounce(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs);
56            virtual bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs);
57        private:
58            ParticleInterface* particles_; //!< The particles.
59    };
60}
61
62#endif /* _ParticleProjectile_H__ */
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