[12210] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
[12212] | 30 | @file OrxoBlox.cc |
---|
| 31 | @brief Implementation of the OrxoBlox class. |
---|
[12210] | 32 | */ |
---|
| 33 | |
---|
[12212] | 34 | #include "OrxoBlox.h" |
---|
[12308] | 35 | #include "Highscore.h" |
---|
[12210] | 36 | |
---|
| 37 | #include "core/CoreIncludes.h" |
---|
| 38 | #include "core/EventIncludes.h" |
---|
| 39 | #include "core/command/Executor.h" |
---|
| 40 | |
---|
[12308] | 41 | |
---|
| 42 | #include "core/config/ConfigValueIncludes.h"//Remove?? |
---|
| 43 | |
---|
[12210] | 44 | #include "gamestates/GSLevel.h" |
---|
| 45 | |
---|
[12308] | 46 | |
---|
| 47 | #include "chat/ChatManager.h"//Remove? |
---|
| 48 | |
---|
[12212] | 49 | #include "OrxoBloxCenterpoint.h" |
---|
| 50 | #include "OrxoBloxBall.h" |
---|
[12331] | 51 | //#include "OrxoBloxBot.h"//Remove?? |
---|
[12268] | 52 | #include "OrxoBloxStones.h" |
---|
[12288] | 53 | #include "OrxoBloxWall.h" |
---|
[12314] | 54 | #include "OrxoBloxShip.h" |
---|
[12260] | 55 | |
---|
[12210] | 56 | namespace orxonox |
---|
| 57 | { |
---|
[12308] | 58 | |
---|
[12210] | 59 | |
---|
[12212] | 60 | RegisterUnloadableClass(OrxoBlox); |
---|
[12210] | 61 | |
---|
| 62 | /** |
---|
| 63 | @brief |
---|
| 64 | Constructor. Registers and initializes the object. |
---|
| 65 | */ |
---|
[12337] | 66 | OrxoBlox::OrxoBlox(Context* context) : ::orxonox::Deathmatch::Deathmatch(context) |
---|
[12210] | 67 | { |
---|
[12212] | 68 | RegisterObject(OrxoBlox); |
---|
[12210] | 69 | |
---|
| 70 | this->center_ = nullptr; |
---|
| 71 | this->ball_ = nullptr; |
---|
[12280] | 72 | this->futureWall_ = nullptr; |
---|
[12307] | 73 | this->player_ = nullptr; |
---|
[12331] | 74 | level_ = 0; |
---|
[12210] | 75 | |
---|
[12307] | 76 | this->setHUDTemplate("OrxoBloxHUD"); |
---|
[12277] | 77 | //Error when specified |
---|
[12210] | 78 | |
---|
| 79 | // Pre-set the timer, but don't start it yet. |
---|
[12212] | 80 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::startBall, this))); |
---|
[12210] | 81 | this->starttimer_.stopTimer(); |
---|
| 82 | |
---|
[12307] | 83 | |
---|
[12210] | 84 | |
---|
| 85 | } |
---|
| 86 | |
---|
| 87 | /** |
---|
| 88 | @brief |
---|
| 89 | Destructor. Cleans up, if initialized. |
---|
| 90 | */ |
---|
[12212] | 91 | OrxoBlox::~OrxoBlox() |
---|
[12210] | 92 | { |
---|
| 93 | if (this->isInitialized()) |
---|
| 94 | this->cleanup(); |
---|
| 95 | } |
---|
| 96 | |
---|
| 97 | /** |
---|
| 98 | @brief |
---|
| 99 | Cleans up the Gametype by destroying the ball and the bats. |
---|
| 100 | */ |
---|
[12212] | 101 | void OrxoBlox::cleanup() |
---|
[12210] | 102 | { |
---|
| 103 | if (this->ball_ != nullptr) // Destroy the ball, if present. |
---|
| 104 | { |
---|
| 105 | this->ball_->destroy(); |
---|
| 106 | this->ball_ = nullptr; |
---|
| 107 | } |
---|
| 108 | |
---|
[12307] | 109 | if (this->futureWall_) |
---|
| 110 | { |
---|
| 111 | this->futureWall_->destroy(); |
---|
| 112 | this->futureWall_ = nullptr; |
---|
| 113 | } |
---|
| 114 | |
---|
| 115 | // Destroy 6 bWalls, if present. |
---|
| 116 | for (size_t i = 0; i < 6; ++i) |
---|
[12210] | 117 | { |
---|
[12307] | 118 | if (this->activeWalls_[0] != nullptr) |
---|
[12210] | 119 | { |
---|
[12307] | 120 | this->activeWalls_[0]->destroy(); |
---|
| 121 | this->activeWalls_[0] = nullptr; |
---|
[12210] | 122 | } |
---|
[12307] | 123 | |
---|
[12210] | 124 | } |
---|
| 125 | |
---|
| 126 | } |
---|
| 127 | |
---|
| 128 | /** |
---|
[12307] | 129 | @brieftt |
---|
[12212] | 130 | Starts the OrxoBlox minigame. |
---|
[12210] | 131 | */ |
---|
[12212] | 132 | void OrxoBlox::start() |
---|
[12210] | 133 | { |
---|
[12212] | 134 | if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place. |
---|
[12210] | 135 | { |
---|
| 136 | if (this->ball_ == nullptr) // If there is no ball, create a new ball. |
---|
| 137 | { |
---|
[12212] | 138 | this->ball_ = new OrxoBloxBall(this->center_->getContext()); |
---|
[12210] | 139 | // Apply the template for the ball specified by the centerpoint. |
---|
| 140 | this->ball_->addTemplate(this->center_->getBalltemplate()); |
---|
| 141 | } |
---|
| 142 | |
---|
| 143 | // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. |
---|
| 144 | this->center_->attach(this->ball_); |
---|
[12339] | 145 | //Startposition Ball |
---|
| 146 | this->ball_->setPosition(0, 0, 50); |
---|
[12210] | 147 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); |
---|
| 148 | this->ball_->setSpeed(0); |
---|
| 149 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); |
---|
| 150 | this->ball_->setBatLength(this->center_->getBatLength()); |
---|
| 151 | |
---|
[12331] | 152 | level_=1; |
---|
[12307] | 153 | |
---|
| 154 | // Create the first Wall. |
---|
| 155 | this->createWall(); |
---|
| 156 | |
---|
[12337] | 157 | //Create Ship |
---|
| 158 | //this->ship_ = new OrxoBloxShip(this->center_->getContext()); |
---|
| 159 | //this->ship_->setPosition(0, 0, 0); |
---|
| 160 | |
---|
[12210] | 161 | } |
---|
| 162 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
---|
| 163 | { |
---|
[12212] | 164 | orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl; |
---|
[12210] | 165 | GSLevel::startMainMenu(); |
---|
| 166 | return; |
---|
| 167 | } |
---|
| 168 | |
---|
| 169 | // Start the timer. After it has expired the ball is started. |
---|
| 170 | this->starttimer_.startTimer(); |
---|
| 171 | |
---|
| 172 | // Set variable to temporarily force the player to spawn. |
---|
[12337] | 173 | this->bForceSpawn_ = true; |
---|
[12210] | 174 | |
---|
| 175 | // Call start for the parent class. |
---|
| 176 | Deathmatch::start(); |
---|
| 177 | |
---|
| 178 | } |
---|
| 179 | |
---|
| 180 | /** |
---|
| 181 | @brief |
---|
[12212] | 182 | Ends the OrxoBlox minigame. |
---|
[12210] | 183 | */ |
---|
[12212] | 184 | void OrxoBlox::end() |
---|
[12210] | 185 | { |
---|
[12268] | 186 | ChatManager::message("You suck!!"); |
---|
[12210] | 187 | this->cleanup(); |
---|
| 188 | |
---|
| 189 | // Call end for the parent class. |
---|
| 190 | Deathmatch::end(); |
---|
| 191 | } |
---|
| 192 | |
---|
[12337] | 193 | OrxoBloxShip* OrxoBlox::getPlayer() |
---|
| 194 | { |
---|
| 195 | if (playership == nullptr) |
---|
| 196 | { |
---|
| 197 | for (OrxoBloxShip* ship_ : ObjectList<OrxoBloxShip>()) |
---|
| 198 | { |
---|
| 199 | playership = ship_; |
---|
| 200 | } |
---|
| 201 | } |
---|
| 202 | return playership; |
---|
| 203 | } |
---|
| 204 | |
---|
[12212] | 205 | void OrxoBlox::spawnPlayer(PlayerInfo* player) |
---|
[12210] | 206 | { |
---|
[12337] | 207 | assert(player); |
---|
[12210] | 208 | |
---|
[12307] | 209 | if(this->player_ == nullptr) |
---|
[12210] | 210 | { |
---|
[12307] | 211 | this->player_ = player; |
---|
[12210] | 212 | this->players_[player].state_ = PlayerState::Alive; |
---|
| 213 | } |
---|
| 214 | |
---|
[12314] | 215 | } |
---|
| 216 | |
---|
[12307] | 217 | //void startWall(void); |
---|
[12331] | 218 | void OrxoBlox::LevelUp(){ |
---|
| 219 | level_++; |
---|
| 220 | //When levelup? wo wird es ausgeloest? |
---|
| 221 | //new location of ship |
---|
| 222 | //new amount of balls |
---|
| 223 | //create balls |
---|
| 224 | //insert new wall |
---|
| 225 | } |
---|
[12210] | 226 | |
---|
[12307] | 227 | void OrxoBlox::createWall(void){ |
---|
| 228 | this->futureWall_ = new OrxoBloxWall(this->center_->getContext()); |
---|
| 229 | // Apply the stone template to the stone. |
---|
| 230 | this->futureWall_->addTemplate(this->center_->getWallTemplate()); |
---|
[12210] | 231 | |
---|
[12307] | 232 | // Attach the brick to the Centerpoint and set the position of the brick to be at the left side. |
---|
| 233 | this->center_->attach(this->futureWall_); |
---|
| 234 | |
---|
| 235 | |
---|
[12335] | 236 | this->futureWall_->setPosition(0, 0, 0.0f); |
---|
[12307] | 237 | this->futureWall_->setGame(this); |
---|
[12210] | 238 | } |
---|
| 239 | |
---|
[12278] | 240 | |
---|
[12210] | 241 | /** |
---|
| 242 | @brief |
---|
| 243 | Starts the ball with some default speed. |
---|
| 244 | */ |
---|
[12212] | 245 | void OrxoBlox::startBall() |
---|
[12210] | 246 | { |
---|
| 247 | if (this->ball_ != nullptr && this->center_ != nullptr) |
---|
| 248 | this->ball_->setSpeed(this->center_->getBallSpeed()); |
---|
| 249 | } |
---|
| 250 | |
---|
[12260] | 251 | |
---|
[12307] | 252 | |
---|
[12210] | 253 | } |
---|