[12210] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[12212] | 30 | @file OrxoBlox.cc |
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| 31 | @brief Implementation of the OrxoBlox class. |
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[12210] | 32 | */ |
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| 33 | |
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[12212] | 34 | #include "OrxoBlox.h" |
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[12308] | 35 | #include "Highscore.h" |
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[12210] | 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/EventIncludes.h" |
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| 39 | #include "core/command/Executor.h" |
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| 40 | |
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[12308] | 41 | |
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| 42 | #include "core/config/ConfigValueIncludes.h"//Remove?? |
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| 43 | |
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[12210] | 44 | #include "gamestates/GSLevel.h" |
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| 45 | |
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[12308] | 46 | |
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| 47 | #include "chat/ChatManager.h"//Remove? |
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| 48 | |
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[12212] | 49 | #include "OrxoBloxCenterpoint.h" |
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[12268] | 50 | #include "OrxoBloxStones.h" |
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[12288] | 51 | #include "OrxoBloxWall.h" |
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[12314] | 52 | #include "OrxoBloxShip.h" |
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[12260] | 53 | |
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[12210] | 54 | namespace orxonox |
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| 55 | { |
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[12308] | 56 | |
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[12210] | 57 | |
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[12212] | 58 | RegisterUnloadableClass(OrxoBlox); |
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[12210] | 59 | |
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| 60 | /** |
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| 61 | @brief |
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| 62 | Constructor. Registers and initializes the object. |
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| 63 | */ |
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[12366] | 64 | OrxoBlox::OrxoBlox(Context* context) : Deathmatch(context) |
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[12210] | 65 | { |
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[12212] | 66 | RegisterObject(OrxoBlox); |
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[12210] | 67 | |
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| 68 | this->center_ = nullptr; |
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[12371] | 69 | //this->ball_ = nullptr; |
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[12280] | 70 | this->futureWall_ = nullptr; |
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[12307] | 71 | this->player_ = nullptr; |
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[12331] | 72 | level_ = 0; |
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[12210] | 73 | |
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[12307] | 74 | this->setHUDTemplate("OrxoBloxHUD"); |
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[12277] | 75 | //Error when specified |
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[12210] | 76 | |
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| 77 | // Pre-set the timer, but don't start it yet. |
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[12371] | 78 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::LevelUp, this))); |
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[12210] | 79 | this->starttimer_.stopTimer(); |
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| 80 | |
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[12307] | 81 | |
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[12210] | 82 | |
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| 83 | } |
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| 84 | |
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| 85 | /** |
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| 86 | @brief |
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| 87 | Destructor. Cleans up, if initialized. |
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| 88 | */ |
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[12212] | 89 | OrxoBlox::~OrxoBlox() |
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[12210] | 90 | { |
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| 91 | if (this->isInitialized()) |
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| 92 | this->cleanup(); |
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| 93 | } |
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| 94 | |
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| 95 | /** |
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| 96 | @brief |
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| 97 | Cleans up the Gametype by destroying the ball and the bats. |
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| 98 | */ |
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[12212] | 99 | void OrxoBlox::cleanup() |
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[12376] | 100 | { |
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[12371] | 101 | //if (this->ball_ != nullptr) // Destroy the ball, if present. |
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| 102 | //{ |
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| 103 | // this->ball_->destroy(); |
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| 104 | // this->ball_ = nullptr; |
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| 105 | //} |
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[12210] | 106 | |
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[12376] | 107 | /*if (this->futureWall_ != nullptr) |
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[12307] | 108 | { |
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[12349] | 109 | this->futureWall_->destroy(); |
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| 110 | this->futureWall_ = nullptr; |
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[12307] | 111 | } |
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[12376] | 112 | */ |
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| 113 | |
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[12349] | 114 | for (OrxoBloxWall* wall : this->activeWalls_) |
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[12368] | 115 | if (wall != nullptr) |
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[12376] | 116 | wall->destroy(); |
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[12349] | 117 | this->activeWalls_.clear(); |
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| 118 | |
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| 119 | |
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[12343] | 120 | for (OrxoBloxStones* stone : this->stones_) |
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[12368] | 121 | if(stone != nullptr) |
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[12343] | 122 | stone->destroy(); |
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| 123 | this->stones_.clear(); |
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| 124 | |
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[12210] | 125 | |
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| 126 | } |
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| 127 | |
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| 128 | /** |
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[12307] | 129 | @brieftt |
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[12212] | 130 | Starts the OrxoBlox minigame. |
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[12210] | 131 | */ |
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[12212] | 132 | void OrxoBlox::start() |
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[12367] | 133 | |
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[12210] | 134 | { |
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[12376] | 135 | orxout() << "Orxoblox started" << endl; |
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[12212] | 136 | if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place. |
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[12210] | 137 | { |
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[12371] | 138 | //if (this->ball_ == nullptr) // If there is no ball, create a new ball. |
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| 139 | //{ |
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| 140 | // this->ball_ = new OrxoBloxBall(this->center_->getContext()); |
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[12210] | 141 | // Apply the template for the ball specified by the centerpoint. |
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[12371] | 142 | // this->ball_->addTemplate(this->center_->getBalltemplate()); |
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| 143 | //} |
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[12210] | 144 | |
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| 145 | // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. |
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[12371] | 146 | //this->center_->attach(this->ball_); |
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[12339] | 147 | //Startposition Ball |
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[12371] | 148 | //this->ball_->setPosition(0, 0, 40); |
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| 149 | //this->ball_->setFieldDimension(this->center_->getFieldDimension()); |
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| 150 | //this->ball_->setSpeed(0); |
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| 151 | //this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); |
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[12366] | 152 | |
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[12331] | 153 | level_=1; |
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[12307] | 154 | |
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| 155 | // Create the first Wall. |
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[12349] | 156 | this->LevelUp(); |
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[12307] | 157 | |
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[12337] | 158 | //Create Ship |
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| 159 | //this->ship_ = new OrxoBloxShip(this->center_->getContext()); |
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| 160 | //this->ship_->setPosition(0, 0, 0); |
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| 161 | |
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[12210] | 162 | } |
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| 163 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
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| 164 | { |
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[12212] | 165 | orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl; |
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[12210] | 166 | GSLevel::startMainMenu(); |
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| 167 | return; |
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| 168 | } |
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| 169 | |
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| 170 | // Start the timer. After it has expired the ball is started. |
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| 171 | this->starttimer_.startTimer(); |
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| 172 | |
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| 173 | // Set variable to temporarily force the player to spawn. |
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[12359] | 174 | // Set variable to temporarily force the player to spawn. |
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[12367] | 175 | //bool temp = this->bForceSpawn_; |
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[12370] | 176 | this->bForceSpawn_ = false; |
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[12210] | 177 | |
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| 178 | // Call start for the parent class. |
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| 179 | Deathmatch::start(); |
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| 180 | |
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[12359] | 181 | // Reset the variable. |
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[12367] | 182 | //this->bForceSpawn_ = temp; |
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[12359] | 183 | |
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[12210] | 184 | } |
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| 185 | |
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| 186 | /** |
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| 187 | @brief |
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[12212] | 188 | Ends the OrxoBlox minigame. |
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[12210] | 189 | */ |
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[12212] | 190 | void OrxoBlox::end() |
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[12210] | 191 | { |
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[12268] | 192 | ChatManager::message("You suck!!"); |
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[12359] | 193 | |
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| 194 | if (Highscore::exists()) |
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| 195 | { |
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| 196 | int score = this->getScore(this->getPlayer()); |
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| 197 | Highscore::getInstance().storeScore("Tetris", score, this->getPlayer()); |
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| 198 | } |
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| 199 | |
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[12210] | 200 | this->cleanup(); |
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| 201 | |
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| 202 | // Call end for the parent class. |
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| 203 | Deathmatch::end(); |
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[12351] | 204 | GSLevel::startMainMenu(); |
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[12210] | 205 | } |
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| 206 | |
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[12359] | 207 | PlayerInfo* OrxoBlox::getPlayer() |
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[12337] | 208 | { |
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[12359] | 209 | return this->player_; |
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[12337] | 210 | } |
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| 211 | |
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[12367] | 212 | // void OrxoBlox::spawnPlayer(PlayerInfo* player) |
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| 213 | // { |
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| 214 | // assert(player); |
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[12210] | 215 | |
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[12367] | 216 | // if(this->player_ == nullptr) |
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| 217 | // { |
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| 218 | // this->player_ = player; |
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| 219 | // this->players_[player].state_ = PlayerState::Alive; |
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| 220 | // } |
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[12210] | 221 | |
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[12367] | 222 | // } |
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[12314] | 223 | |
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[12331] | 224 | void OrxoBlox::LevelUp(){ |
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| 225 | level_++; |
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[12379] | 226 | int z_ = 0; |
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[12376] | 227 | |
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| 228 | orxout() << "level up called" << endl; |
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[12359] | 229 | this->playerScored(this->player_);// add points |
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[12355] | 230 | for(OrxoBloxStones* stone : this->stones_){ |
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| 231 | int x_=(stone->getPosition()).x; |
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| 232 | int y_=(stone->getPosition()).y; |
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[12376] | 233 | z_=(stone->getPosition()).z; |
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[12369] | 234 | //if(z_==90)this->end(); |
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[12355] | 235 | |
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| 236 | stone->setPosition(x_,y_,z_+9.0f); |
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[12376] | 237 | |
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[12349] | 238 | } |
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[12355] | 239 | |
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| 240 | |
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[12351] | 241 | this->createWall(); |
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[12345] | 242 | this->activeWalls_.push_back(this->futureWall_); |
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[12350] | 243 | for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) { |
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| 244 | if (this->futureWall_->getStone(i) == nullptr) { |
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| 245 | orxout() << "Added nullptr to std::list stones_" << endl; |
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| 246 | } |
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[12349] | 247 | |
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[12346] | 248 | this->stones_.push_back(this->futureWall_->getStone(i)); |
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[12350] | 249 | } |
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[12360] | 250 | |
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| 251 | for(OrxoBloxWall* wall : this->activeWalls_) { |
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| 252 | if(wall->isEmpty()) { |
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| 253 | wall->destroy(); |
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| 254 | } |
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| 255 | int NumberOfStones = 0; |
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| 256 | for(int i = 0; i < 10; i++) { |
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| 257 | if(wall->getStone(i) == nullptr) { |
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| 258 | continue; |
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| 259 | } |
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| 260 | else { |
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| 261 | NumberOfStones++; |
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| 262 | } |
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| 263 | |
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| 264 | } |
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| 265 | } |
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[12331] | 266 | //new location of ship |
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| 267 | //new amount of balls |
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| 268 | //create balls |
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| 269 | //insert new wall |
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[12376] | 270 | if( z_ >= 45){ |
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| 271 | orxout() << "calling end() function" << endl; |
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| 272 | this->end(); |
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| 273 | } |
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| 274 | |
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[12331] | 275 | } |
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[12210] | 276 | |
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[12350] | 277 | void OrxoBlox::createWall(){ |
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[12307] | 278 | this->futureWall_ = new OrxoBloxWall(this->center_->getContext()); |
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| 279 | // Apply the stone template to the stone. |
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| 280 | this->futureWall_->addTemplate(this->center_->getWallTemplate()); |
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[12210] | 281 | |
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[12307] | 282 | // Attach the brick to the Centerpoint and set the position of the brick to be at the left side. |
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| 283 | this->center_->attach(this->futureWall_); |
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| 284 | |
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[12345] | 285 | this->futureWall_->setPosition(0, 0, 0); |
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[12307] | 286 | this->futureWall_->setGame(this); |
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[12210] | 287 | } |
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| 288 | |
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[12278] | 289 | |
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[12210] | 290 | /** |
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| 291 | @brief |
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| 292 | Starts the ball with some default speed. |
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| 293 | */ |
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[12371] | 294 | //void OrxoBlox::startBall() |
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| 295 | //{ |
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| 296 | // if (this->ball_ != nullptr && this->center_ != nullptr) |
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| 297 | // this->ball_->setSpeed(this->center_->getBallSpeed()); |
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| 298 | //} |
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[12368] | 299 | |
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[12371] | 300 | /*OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) { |
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[12367] | 301 | //orxout() << "Checking for Collision" << endl; |
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[12346] | 302 | Vector3 BallPosition = Ball->getPosition(); |
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| 303 | for(OrxoBloxStones* someStone : this->stones_) |
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| 304 | { |
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[12350] | 305 | if(someStone == nullptr) |
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| 306 | { |
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| 307 | continue; |
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| 308 | } |
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[12367] | 309 | //orxout() << "Checking a stone" << endl; |
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[12346] | 310 | const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone |
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[12360] | 311 | int size = someStone->getSize()/2; |
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| 312 | if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) && |
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| 313 | (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) { |
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[12370] | 314 | //orxout() << "FOUND ONE" << endl; |
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[12346] | 315 | return someStone; |
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| 316 | } |
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| 317 | } |
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| 318 | orxout() << "Found nothing...." << endl; |
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| 319 | return nullptr; |
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[12350] | 320 | } |
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[12371] | 321 | */ |
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[12367] | 322 | |
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| 323 | void OrxoBlox::playerPreSpawn(PlayerInfo* player) |
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| 324 | { |
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| 325 | this->player_ = player; |
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| 326 | } |
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[12260] | 327 | |
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[12368] | 328 | /* |
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| 329 | bool OrxoBlox::Intersect(int XpositionBall, int XPositionBlock, int YPositionBall, int YPositionBlock, int radiusBall, int sizeBlock) { |
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| 330 | distanceX = XpositionBall - XPositionBlock; |
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| 331 | distanceY = YPositionBall - YPositionBlock; |
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| 332 | if (distanceX < 0) { |
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| 333 | distanceX = -distanceX; |
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| 334 | } |
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| 335 | if (distanceY < 0) { |
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| 336 | distanceY = -distanceY; |
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| 337 | } |
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| 338 | if((distanceX <= radiusBall + sizeBlock) || (distanceY <= radiusBall + sizeBlock)) { |
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| 339 | return true; |
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| 340 | } |
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| 341 | else { |
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| 342 | top = YPositionBall + radiusBall; |
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| 343 | right = XpositionBall + radiusBall; |
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| 344 | bottom = YPositionBall - radiusBall; |
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| 345 | left = XpositionBall - radiusBall; |
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| 346 | |
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| 347 | if((top >= YPositionBlock - size) && (top <= YPositionBlock + size) && (left <= XPositionBlock + size) && (left >= XPositionBlock - size)) |
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| 348 | } |
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| 349 | } |
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| 350 | */ |
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[12210] | 351 | } |
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