1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file OrxoBlox.cc |
---|
31 | @brief Implementation of the OrxoBlox class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "OrxoBlox.h" |
---|
35 | #include "Highscore.h" |
---|
36 | |
---|
37 | #include "core/CoreIncludes.h" |
---|
38 | #include "core/EventIncludes.h" |
---|
39 | #include "core/command/Executor.h" |
---|
40 | |
---|
41 | |
---|
42 | #include "core/config/ConfigValueIncludes.h"//Remove?? |
---|
43 | |
---|
44 | #include "gamestates/GSLevel.h" |
---|
45 | |
---|
46 | |
---|
47 | #include "chat/ChatManager.h"//Remove? |
---|
48 | |
---|
49 | #include "OrxoBloxCenterpoint.h" |
---|
50 | #include "OrxoBloxBall.h" |
---|
51 | //#include "OrxoBloxBot.h"//Remove?? |
---|
52 | #include "OrxoBloxStones.h" |
---|
53 | #include "OrxoBloxWall.h" |
---|
54 | #include "OrxoBloxShip.h" |
---|
55 | |
---|
56 | namespace orxonox |
---|
57 | { |
---|
58 | |
---|
59 | |
---|
60 | RegisterUnloadableClass(OrxoBlox); |
---|
61 | |
---|
62 | /** |
---|
63 | @brief |
---|
64 | Constructor. Registers and initializes the object. |
---|
65 | */ |
---|
66 | OrxoBlox::OrxoBlox(Context* context) : ::orxonox::Deathmatch::Deathmatch(context) |
---|
67 | { |
---|
68 | RegisterObject(OrxoBlox); |
---|
69 | |
---|
70 | this->center_ = nullptr; |
---|
71 | this->ball_ = nullptr; |
---|
72 | this->futureWall_ = nullptr; |
---|
73 | this->player_ = nullptr; |
---|
74 | level_ = 0; |
---|
75 | |
---|
76 | this->setHUDTemplate("OrxoBloxHUD"); |
---|
77 | //Error when specified |
---|
78 | |
---|
79 | // Pre-set the timer, but don't start it yet. |
---|
80 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::startBall, this))); |
---|
81 | this->starttimer_.stopTimer(); |
---|
82 | |
---|
83 | |
---|
84 | |
---|
85 | } |
---|
86 | |
---|
87 | /** |
---|
88 | @brief |
---|
89 | Destructor. Cleans up, if initialized. |
---|
90 | */ |
---|
91 | OrxoBlox::~OrxoBlox() |
---|
92 | { |
---|
93 | if (this->isInitialized()) |
---|
94 | this->cleanup(); |
---|
95 | } |
---|
96 | |
---|
97 | /** |
---|
98 | @brief |
---|
99 | Cleans up the Gametype by destroying the ball and the bats. |
---|
100 | */ |
---|
101 | void OrxoBlox::cleanup() |
---|
102 | { |
---|
103 | if (this->ball_ != nullptr) // Destroy the ball, if present. |
---|
104 | { |
---|
105 | this->ball_->destroy(); |
---|
106 | this->ball_ = nullptr; |
---|
107 | } |
---|
108 | |
---|
109 | if (this->futureWall_) |
---|
110 | { |
---|
111 | this->futureWall_->destroy(); |
---|
112 | this->futureWall_ = nullptr; |
---|
113 | } |
---|
114 | |
---|
115 | for (OrxoBloxStones* stone : this->stones_) |
---|
116 | stone->destroy(); |
---|
117 | this->stones_.clear(); |
---|
118 | |
---|
119 | |
---|
120 | } |
---|
121 | |
---|
122 | /** |
---|
123 | @brieftt |
---|
124 | Starts the OrxoBlox minigame. |
---|
125 | */ |
---|
126 | void OrxoBlox::start() |
---|
127 | { |
---|
128 | if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place. |
---|
129 | { |
---|
130 | if (this->ball_ == nullptr) // If there is no ball, create a new ball. |
---|
131 | { |
---|
132 | this->ball_ = new OrxoBloxBall(this->center_->getContext()); |
---|
133 | // Apply the template for the ball specified by the centerpoint. |
---|
134 | this->ball_->addTemplate(this->center_->getBalltemplate()); |
---|
135 | } |
---|
136 | |
---|
137 | // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. |
---|
138 | this->center_->attach(this->ball_); |
---|
139 | //Startposition Ball |
---|
140 | this->ball_->setPosition(0, 0, 40); |
---|
141 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); |
---|
142 | this->ball_->setSpeed(0); |
---|
143 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); |
---|
144 | this->ball_->setBatLength(this->center_->getBatLength()); |
---|
145 | |
---|
146 | level_=1; |
---|
147 | |
---|
148 | // Create the first Wall. |
---|
149 | this->createWall(); |
---|
150 | |
---|
151 | //Create Ship |
---|
152 | //this->ship_ = new OrxoBloxShip(this->center_->getContext()); |
---|
153 | //this->ship_->setPosition(0, 0, 0); |
---|
154 | |
---|
155 | } |
---|
156 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
---|
157 | { |
---|
158 | orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl; |
---|
159 | GSLevel::startMainMenu(); |
---|
160 | return; |
---|
161 | } |
---|
162 | |
---|
163 | // Start the timer. After it has expired the ball is started. |
---|
164 | this->starttimer_.startTimer(); |
---|
165 | |
---|
166 | // Set variable to temporarily force the player to spawn. |
---|
167 | this->bForceSpawn_ = true; |
---|
168 | |
---|
169 | // Call start for the parent class. |
---|
170 | Deathmatch::start(); |
---|
171 | |
---|
172 | } |
---|
173 | |
---|
174 | /** |
---|
175 | @brief |
---|
176 | Ends the OrxoBlox minigame. |
---|
177 | */ |
---|
178 | void OrxoBlox::end() |
---|
179 | { |
---|
180 | ChatManager::message("You suck!!"); |
---|
181 | this->cleanup(); |
---|
182 | |
---|
183 | // Call end for the parent class. |
---|
184 | Deathmatch::end(); |
---|
185 | } |
---|
186 | |
---|
187 | OrxoBloxShip* OrxoBlox::getPlayer() |
---|
188 | { |
---|
189 | if (playership == nullptr) |
---|
190 | { |
---|
191 | for (OrxoBloxShip* ship_ : ObjectList<OrxoBloxShip>()) |
---|
192 | { |
---|
193 | playership = ship_; |
---|
194 | } |
---|
195 | } |
---|
196 | return playership; |
---|
197 | } |
---|
198 | |
---|
199 | void OrxoBlox::spawnPlayer(PlayerInfo* player) |
---|
200 | { |
---|
201 | assert(player); |
---|
202 | |
---|
203 | if(this->player_ == nullptr) |
---|
204 | { |
---|
205 | this->player_ = player; |
---|
206 | this->players_[player].state_ = PlayerState::Alive; |
---|
207 | } |
---|
208 | |
---|
209 | } |
---|
210 | |
---|
211 | void OrxoBlox::LevelUp(){ |
---|
212 | level_++; |
---|
213 | this->createWall(); |
---|
214 | this->activeWalls_.push_back(this->futureWall_); |
---|
215 | for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) |
---|
216 | this->stones_.push_back(this->futureWall_->getStone(i)); |
---|
217 | //new location of ship |
---|
218 | //new amount of balls |
---|
219 | //create balls |
---|
220 | //insert new wall |
---|
221 | } |
---|
222 | |
---|
223 | void OrxoBlox::createWall(void){ |
---|
224 | this->futureWall_ = new OrxoBloxWall(this->center_->getContext()); |
---|
225 | // Apply the stone template to the stone. |
---|
226 | this->futureWall_->addTemplate(this->center_->getWallTemplate()); |
---|
227 | |
---|
228 | // Attach the brick to the Centerpoint and set the position of the brick to be at the left side. |
---|
229 | this->center_->attach(this->futureWall_); |
---|
230 | |
---|
231 | this->futureWall_->setPosition(0, 0, 0); |
---|
232 | this->futureWall_->setGame(this); |
---|
233 | } |
---|
234 | |
---|
235 | |
---|
236 | /** |
---|
237 | @brief |
---|
238 | Starts the ball with some default speed. |
---|
239 | */ |
---|
240 | void OrxoBlox::startBall() |
---|
241 | { |
---|
242 | if (this->ball_ != nullptr && this->center_ != nullptr) |
---|
243 | this->ball_->setSpeed(this->center_->getBallSpeed()); |
---|
244 | } |
---|
245 | |
---|
246 | OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) { |
---|
247 | |
---|
248 | orxout() << "Checking for Collision" << endl; |
---|
249 | Vector3 BallPosition = Ball->getPosition(); |
---|
250 | for(OrxoBloxStones* someStone : this->stones_) |
---|
251 | { |
---|
252 | orxout() << "Checking a stone" << endl; |
---|
253 | const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone |
---|
254 | int size = someStone->getSize(); |
---|
255 | if((BallPosition.x >= StonePosition.x - size && BallPosition.x <= StonePosition.x + size) || |
---|
256 | (BallPosition.z >= StonePosition.z - size && BallPosition.z <= StonePosition.z + size)) { |
---|
257 | orxout() << "FOUND ONE" << endl; |
---|
258 | return someStone; |
---|
259 | } |
---|
260 | } |
---|
261 | orxout() << "Found nothing...." << endl; |
---|
262 | return nullptr; |
---|
263 | } |
---|
264 | |
---|
265 | } |
---|