1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file OrxoBlox.cc |
---|
31 | @brief Implementation of the OrxoBlox class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "OrxoBlox.h" |
---|
35 | #include "Highscore.h" |
---|
36 | |
---|
37 | #include "core/CoreIncludes.h" |
---|
38 | #include "core/EventIncludes.h" |
---|
39 | #include "core/command/Executor.h" |
---|
40 | |
---|
41 | |
---|
42 | #include "core/config/ConfigValueIncludes.h"//Remove?? |
---|
43 | |
---|
44 | #include "gamestates/GSLevel.h" |
---|
45 | |
---|
46 | |
---|
47 | #include "chat/ChatManager.h"//Remove? |
---|
48 | |
---|
49 | #include "OrxoBloxCenterpoint.h" |
---|
50 | #include "OrxoBloxStones.h" |
---|
51 | #include "OrxoBloxWall.h" |
---|
52 | #include "OrxoBloxShip.h" |
---|
53 | |
---|
54 | namespace orxonox |
---|
55 | { |
---|
56 | |
---|
57 | |
---|
58 | RegisterUnloadableClass(OrxoBlox); |
---|
59 | |
---|
60 | /** |
---|
61 | @brief |
---|
62 | Constructor. Registers and initializes the object. |
---|
63 | */ |
---|
64 | OrxoBlox::OrxoBlox(Context* context) : Deathmatch(context) |
---|
65 | { |
---|
66 | RegisterObject(OrxoBlox); |
---|
67 | |
---|
68 | this->center_ = nullptr; |
---|
69 | //this->ball_ = nullptr; |
---|
70 | this->futureWall_ = nullptr; |
---|
71 | this->player_ = nullptr; |
---|
72 | level_ = 0; |
---|
73 | this->counter = 0; |
---|
74 | |
---|
75 | this->setHUDTemplate("OrxoBloxHUD"); |
---|
76 | //Error when specified |
---|
77 | |
---|
78 | // Pre-set the timer, but don't start it yet. |
---|
79 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::LevelUp, this))); |
---|
80 | this->starttimer_.stopTimer(); |
---|
81 | |
---|
82 | |
---|
83 | |
---|
84 | } |
---|
85 | |
---|
86 | /** |
---|
87 | @brief |
---|
88 | Destructor. Cleans up, if initialized. |
---|
89 | */ |
---|
90 | OrxoBlox::~OrxoBlox() |
---|
91 | { |
---|
92 | if (this->isInitialized()) |
---|
93 | this->cleanup(); |
---|
94 | } |
---|
95 | |
---|
96 | /** |
---|
97 | @brief |
---|
98 | Cleans up the Gametype by destroying the ball and the bats. |
---|
99 | */ |
---|
100 | void OrxoBlox::cleanup() |
---|
101 | { |
---|
102 | //if (this->ball_ != nullptr) // Destroy the ball, if present. |
---|
103 | //{ |
---|
104 | // this->ball_->destroy(); |
---|
105 | // this->ball_ = nullptr; |
---|
106 | //} |
---|
107 | |
---|
108 | /*if (this->futureWall_ != nullptr) |
---|
109 | { |
---|
110 | this->futureWall_->destroy(); |
---|
111 | this->futureWall_ = nullptr; |
---|
112 | } |
---|
113 | */ |
---|
114 | for (OrxoBloxWall* wall : this->activeWalls_) { |
---|
115 | if (wall != nullptr) |
---|
116 | wall->destroy(); |
---|
117 | } |
---|
118 | this->activeWalls_.clear(); |
---|
119 | |
---|
120 | |
---|
121 | for (OrxoBloxStones* stone : this->stones_) { |
---|
122 | if(stone != nullptr) |
---|
123 | stone->destroy(); |
---|
124 | } |
---|
125 | this->stones_.clear(); |
---|
126 | if(this->playership != nullptr) { |
---|
127 | this->playership->destroy(); |
---|
128 | } |
---|
129 | if(this->center_ != nullptr) { |
---|
130 | this->center_->destroy(); |
---|
131 | } |
---|
132 | |
---|
133 | |
---|
134 | } |
---|
135 | |
---|
136 | /** |
---|
137 | @brieftt |
---|
138 | Starts the OrxoBlox minigame. |
---|
139 | */ |
---|
140 | void OrxoBlox::start() |
---|
141 | |
---|
142 | { |
---|
143 | orxout() << "Orxoblox started" << endl; |
---|
144 | if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place. |
---|
145 | { |
---|
146 | |
---|
147 | level_= 1; |
---|
148 | |
---|
149 | } |
---|
150 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
---|
151 | { |
---|
152 | orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl; |
---|
153 | GSLevel::startMainMenu(); |
---|
154 | return; |
---|
155 | } |
---|
156 | |
---|
157 | // Start the timer. After it has expired the ball is started. |
---|
158 | this->starttimer_.startTimer(); |
---|
159 | |
---|
160 | // Set variable to temporarily force the player to spawn. |
---|
161 | // Set variable to temporarily force the player to spawn. |
---|
162 | //bool temp = this->bForceSpawn_; |
---|
163 | this->bForceSpawn_ = false; |
---|
164 | |
---|
165 | // Call start for the parent class. |
---|
166 | Deathmatch::start(); |
---|
167 | |
---|
168 | // Reset the variable. |
---|
169 | //this->bForceSpawn_ = temp; |
---|
170 | |
---|
171 | } |
---|
172 | |
---|
173 | /** |
---|
174 | @brief |
---|
175 | Ends the OrxoBlox minigame. |
---|
176 | */ |
---|
177 | void OrxoBlox::end() |
---|
178 | { |
---|
179 | ChatManager::message("You suck!!"); |
---|
180 | |
---|
181 | if (Highscore::exists()) |
---|
182 | { |
---|
183 | int score = this->getScore(this->getPlayer()); |
---|
184 | Highscore::getInstance().storeScore("OrxoBlox", score, this->getPlayer()); |
---|
185 | } |
---|
186 | |
---|
187 | this->cleanup(); |
---|
188 | |
---|
189 | // Call end for the parent class. |
---|
190 | Deathmatch::end(); |
---|
191 | GSLevel::startMainMenu(); |
---|
192 | } |
---|
193 | |
---|
194 | PlayerInfo* OrxoBlox::getPlayer() |
---|
195 | { |
---|
196 | return this->player_; |
---|
197 | } |
---|
198 | |
---|
199 | // void OrxoBlox::spawnPlayer(PlayerInfo* player) |
---|
200 | // { |
---|
201 | // assert(player); |
---|
202 | |
---|
203 | // if(this->player_ == nullptr) |
---|
204 | // { |
---|
205 | // this->player_ = player; |
---|
206 | // this->players_[player].state_ = PlayerState::Alive; |
---|
207 | // } |
---|
208 | |
---|
209 | // } |
---|
210 | |
---|
211 | void OrxoBlox::LevelUp(){ |
---|
212 | level_++; |
---|
213 | int z_ = 0; |
---|
214 | |
---|
215 | orxout() << "level up called" << endl; |
---|
216 | //this->playerScored(this->player_);// add points |
---|
217 | |
---|
218 | this->createWall(); |
---|
219 | this->activeWalls_.push_back(this->futureWall_); |
---|
220 | /* for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) { |
---|
221 | this->stones_.push_back(this->futureWall_->getStone(i)); |
---|
222 | }*/ |
---|
223 | |
---|
224 | for(OrxoBloxWall* wall : this->activeWalls_) { |
---|
225 | if(wall == nullptr) { |
---|
226 | continue; |
---|
227 | } |
---|
228 | if(wall->isEmpty()) { |
---|
229 | wall->destroy(); |
---|
230 | } |
---|
231 | int NumberOfStones = 0; |
---|
232 | for(int i = 0; i < 10; i++) { |
---|
233 | if(wall->getStone(i) == nullptr) { |
---|
234 | continue; |
---|
235 | } |
---|
236 | else { |
---|
237 | NumberOfStones++; |
---|
238 | } |
---|
239 | |
---|
240 | } |
---|
241 | } |
---|
242 | //new location of ship |
---|
243 | //new amount of balls |
---|
244 | //create balls |
---|
245 | //insert new wall |
---|
246 | for(OrxoBloxStones* stone : this->stones_){ |
---|
247 | if (stone != nullptr) { |
---|
248 | int x_=(stone->getPosition()).x; |
---|
249 | int y_=(stone->getPosition()).y; |
---|
250 | z_=(stone->getPosition()).z; |
---|
251 | //if(z_==90)this->end(); |
---|
252 | |
---|
253 | stone->setPosition(x_,y_,z_+9.0f); |
---|
254 | if( z_ >= 45){ |
---|
255 | orxout() << "calling end() function" << endl; |
---|
256 | this->end(); |
---|
257 | } |
---|
258 | } |
---|
259 | } |
---|
260 | |
---|
261 | |
---|
262 | } |
---|
263 | |
---|
264 | void OrxoBlox::createWall(){ |
---|
265 | this->futureWall_ = new OrxoBloxWall(this->center_->getContext()); |
---|
266 | // Apply the stone template to the stone. |
---|
267 | this->futureWall_->addTemplate(this->center_->getWallTemplate()); |
---|
268 | |
---|
269 | // Attach the brick to the Centerpoint and set the position of the brick to be at the left side. |
---|
270 | this->center_->attach(this->futureWall_); |
---|
271 | |
---|
272 | this->futureWall_->setPosition(0, 0, 0); |
---|
273 | this->futureWall_->setGame(this); |
---|
274 | } |
---|
275 | |
---|
276 | |
---|
277 | /** |
---|
278 | @brief |
---|
279 | Starts the ball with some default speed. |
---|
280 | */ |
---|
281 | //void OrxoBlox::startBall() |
---|
282 | //{ |
---|
283 | // if (this->ball_ != nullptr && this->center_ != nullptr) |
---|
284 | // this->ball_->setSpeed(this->center_->getBallSpeed()); |
---|
285 | //} |
---|
286 | |
---|
287 | /*OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) { |
---|
288 | //orxout() << "Checking for Collision" << endl; |
---|
289 | Vector3 BallPosition = Ball->getPosition(); |
---|
290 | for(OrxoBloxStones* someStone : this->stones_) |
---|
291 | { |
---|
292 | if(someStone == nullptr) |
---|
293 | { |
---|
294 | continue; |
---|
295 | } |
---|
296 | //orxout() << "Checking a stone" << endl; |
---|
297 | const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone |
---|
298 | int size = someStone->getSize()/2; |
---|
299 | if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) && |
---|
300 | (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) { |
---|
301 | //orxout() << "FOUND ONE" << endl; |
---|
302 | return someStone; |
---|
303 | } |
---|
304 | } |
---|
305 | orxout() << "Found nothing...." << endl; |
---|
306 | return nullptr; |
---|
307 | } |
---|
308 | */ |
---|
309 | |
---|
310 | void OrxoBlox::playerPreSpawn(PlayerInfo* player) |
---|
311 | { |
---|
312 | this->player_ = player; |
---|
313 | } |
---|
314 | |
---|
315 | void OrxoBlox::tick(float dt) |
---|
316 | { |
---|
317 | SUPER(OrxoBlox, tick, dt); |
---|
318 | } |
---|
319 | /* |
---|
320 | bool OrxoBlox::Intersect(int XpositionBall, int XPositionBlock, int YPositionBall, int YPositionBlock, int radiusBall, int sizeBlock) { |
---|
321 | distanceX = XpositionBall - XPositionBlock; |
---|
322 | distanceY = YPositionBall - YPositionBlock; |
---|
323 | if (distanceX < 0) { |
---|
324 | distanceX = -distanceX; |
---|
325 | } |
---|
326 | if (distanceY < 0) { |
---|
327 | distanceY = -distanceY; |
---|
328 | } |
---|
329 | if((distanceX <= radiusBall + sizeBlock) || (distanceY <= radiusBall + sizeBlock)) { |
---|
330 | return true; |
---|
331 | } |
---|
332 | else { |
---|
333 | top = YPositionBall + radiusBall; |
---|
334 | right = XpositionBall + radiusBall; |
---|
335 | bottom = YPositionBall - radiusBall; |
---|
336 | left = XpositionBall - radiusBall; |
---|
337 | |
---|
338 | if((top >= YPositionBlock - size) && (top <= YPositionBlock + size) && (left <= XPositionBlock + size) && (left >= XPositionBlock - size)) |
---|
339 | } |
---|
340 | } |
---|
341 | */ |
---|
342 | void OrxoBlox::count() { |
---|
343 | if(this->counter >= this->max_counter) { |
---|
344 | this->LevelUp(); |
---|
345 | counter = 0; |
---|
346 | return; |
---|
347 | } |
---|
348 | else { |
---|
349 | this->counter++; |
---|
350 | } |
---|
351 | } |
---|
352 | |
---|
353 | |
---|
354 | } |
---|