[12266] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file OrxoBloxAI.h |
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| 31 | @brief Declaration of the OrxoBloxAI class. |
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| 32 | @ingroup OrxoBlox |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _OrxoBloxAI_H__ |
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| 36 | #define _OrxoBloxAI_H__ |
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| 37 | |
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| 38 | #include "OrxoBlox/OrxoBloxPrereqs.h" |
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| 39 | |
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| 40 | #include <list> |
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| 41 | |
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| 42 | #include "util/Math.h" |
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| 43 | #include "tools/interfaces/Tickable.h" |
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| 44 | |
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| 45 | #include "controllers/Controller.h" |
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| 46 | #include "OrxoBloxBall.h" |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | |
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| 51 | /** |
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| 52 | @brief |
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| 53 | The OrxoBloxAI is an artificial intelligence for the @ref orxonox::OrxoBlox "OrxoBlox" gametype. |
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| 54 | |
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| 55 | @author |
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| 56 | Fabian 'x3n' Landau |
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| 57 | |
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| 58 | @ingroup OrxoBlox |
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| 59 | */ |
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| 60 | class _OrxoBloxExport OrxoBloxAI : public Controller, public Tickable |
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| 61 | { |
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| 62 | public: |
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| 63 | OrxoBloxAI(Context* context); //!< Constructor. Registers and initializes the object. |
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| 64 | virtual ~OrxoBloxAI(); |
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| 65 | |
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| 66 | void setConfigValues(); |
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| 67 | |
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| 68 | virtual void tick(float dt) override; //!< Implements the behavior of the OrxoBloxAI (i.e. its intelligence). |
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| 69 | |
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| 70 | /** |
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| 71 | @brief Set the ball for the AI. |
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| 72 | @param ball A pointer to the ball. |
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| 73 | */ |
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| 74 | void setOrxoBloxBall(OrxoBloxBall* ball) |
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| 75 | { this->ball_ = ball; } |
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| 76 | |
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| 77 | protected: |
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| 78 | void calculateRandomOffset(); //!< Calculates the random offset, that accounts for random errors the AI makes in order to be beatable. |
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| 79 | void calculateBallEndPosition(); //!< Calculate the end position the ball will be in. |
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| 80 | void move(char direction, bool bUseDelay); //!< Determine the movement the AI will undertake. |
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| 81 | void delayedMove(); //!< Is called, when a delayed move takes effect. |
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| 82 | |
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| 83 | WeakPtr<OrxoBloxBall> ball_; //!< A weak pointer to the ball. |
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| 84 | Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying. |
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| 85 | float ballEndPosition_; //!< The calculated end position of the ball. |
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| 86 | float randomOffset_; //!< A random offset to introduce random errors (weighted by the strength of the AI) into the AI's behavior. |
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| 87 | bool bChangedRandomOffset_; //!< Helper boolean, to change the random offset more often. |
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| 88 | float relHysteresisOffset_; //!< A hysteresis offset. |
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| 89 | float strength_; //!< The strength of the AI. Ranging from 0 to 1. |
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| 90 | |
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| 91 | std::list<std::pair<Timer*, char>> reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. |
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| 92 | char movement_; //!< The planned movement. |
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| 93 | char oldMove_; //!< The previous movement. |
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| 94 | bool bOscillationAvoidanceActive_; //!< Boolean, to avoid oscillations. |
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| 95 | }; |
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| 96 | } |
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| 97 | |
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| 98 | #endif /* _OrxoBloxAI_H__ */ |
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